multiple levels!
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@@ -15,6 +15,10 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameController="*res://scripts/gameController.gd"
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[display]
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window/size/viewport_width=320
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+5
-11
@@ -1,7 +1,6 @@
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[gd_scene load_steps=14 format=4 uid="uid://dhgts0kodsujx"]
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[gd_scene load_steps=13 format=4 uid="uid://dhgts0kodsujx"]
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[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
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[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_50x63"]
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[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"]
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[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="2_u8255"]
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[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"]
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@@ -384,7 +383,6 @@ distance = -1.0
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radius = 62.0
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[node name="Game" type="Node2D"]
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script = ExtResource("1_50x63")
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[node name="background" type="Parallax2D" parent="."]
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scroll_offset = Vector2(626, 298)
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@@ -430,7 +428,7 @@ metadata/_edit_group_ = true
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shape = SubResource("WorldBoundaryShape2D_gasd3")
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[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
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position = Vector2(324, 76)
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position = Vector2(-100, -15)
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(831, 439)
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@@ -444,11 +442,7 @@ debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
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[node name="crates" type="Node2D" parent="."]
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[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
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position = Vector2(504, -465)
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[node name="RigidBody2D" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
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position = Vector2(147, 68)
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rotation = 2.09219
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position = Vector2(693, 307)
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[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
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position = Vector2(595, 192)
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@@ -458,8 +452,8 @@ rotation = -1.41512
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position = Vector2(373, 200)
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rotation = -0.0982481
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[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_6shkr")]
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position = Vector2(-49, -64)
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[node name="RigidBody2D" parent="crates" instance=ExtResource("1_6shkr")]
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position = Vector2(137.327, 63.5923)
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[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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@@ -0,0 +1,459 @@
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[gd_scene load_steps=13 format=4 uid="uid://dxvvtcldbhsac"]
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[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="1_fca7k"]
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[ext_resource type="Texture2D" uid="uid://cukevm4avtgnp" path="res://assets/graphics/terrains/backgrounds/sky.png" id="2_7a0hu"]
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[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_s0j85"]
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[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="4_7de2m"]
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[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_qoo1j"]
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[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="6_4x3pf"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="7_vcera"]
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[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="8_q5n2b"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
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texture = ExtResource("5_qoo1j")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/terrains_peering_bit/right_side = 0
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10:1/0/terrains_peering_bit/bottom_side = 0
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10:1/0/terrains_peering_bit/left_side = 0
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10:1/0/terrains_peering_bit/top_left_corner = 0
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10:1/0/terrains_peering_bit/top_side = 0
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10:1/0/terrains_peering_bit/top_right_corner = 0
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12:1/0 = 0
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12:1/0/terrain_set = 0
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12:1/0/terrain = 0
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12:1/0/terrains_peering_bit/right_side = 0
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12:1/0/terrains_peering_bit/bottom_side = 0
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12:1/0/terrains_peering_bit/top_side = 0
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12:1/0/terrains_peering_bit/top_right_corner = 0
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13:1/0 = 0
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13:1/0/terrain_set = 0
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13:1/0/terrain = 0
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13:1/0/terrains_peering_bit/bottom_side = 0
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13:1/0/terrains_peering_bit/left_side = 0
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13:1/0/terrains_peering_bit/top_left_corner = 0
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13:1/0/terrains_peering_bit/top_side = 0
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15:1/0 = 0
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||||
15:1/0/terrain_set = 0
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||||
15:1/0/terrain = 0
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||||
15:1/0/terrains_peering_bit/right_side = 0
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15:1/0/terrains_peering_bit/bottom_side = 0
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||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
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||||
15:1/0/terrains_peering_bit/left_side = 0
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||||
15:1/0/terrains_peering_bit/top_side = 0
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||||
15:1/0/terrains_peering_bit/top_right_corner = 0
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16:1/0 = 0
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16:1/0/terrain_set = 0
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||||
16:1/0/terrain = 0
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||||
16:1/0/terrains_peering_bit/right_side = 0
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||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
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16:1/0/terrains_peering_bit/bottom_side = 0
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||||
16:1/0/terrains_peering_bit/left_side = 0
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||||
16:1/0/terrains_peering_bit/top_left_corner = 0
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||||
16:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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||||
0:2/0/terrain_set = 0
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||||
0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
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0:2/0/terrains_peering_bit/right_side = 0
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||||
0:2/0/terrains_peering_bit/top_side = 0
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||||
0:2/0/terrains_peering_bit/top_right_corner = 0
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||||
1:2/0 = 0
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||||
1:2/0/terrain_set = 0
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||||
1:2/0/terrain = 0
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||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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||||
1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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||||
1:2/0/terrains_peering_bit/top_side = 0
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||||
1:2/0/terrains_peering_bit/top_right_corner = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -16, 16)
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2:2/0/terrains_peering_bit/left_side = 0
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||||
2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -9.5, 16, -16, 10.25)
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4:2/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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||||
6:3/0/terrain_set = 0
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||||
6:3/0/terrain = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
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6:3/0/terrains_peering_bit/right_side = 0
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||||
6:3/0/terrains_peering_bit/bottom_side = 0
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||||
6:3/0/terrains_peering_bit/top_side = 0
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||||
6:3/0/terrains_peering_bit/top_right_corner = 0
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||||
7:3/0 = 0
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7:3/0/terrain_set = 0
|
||||
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[node name="Sprite2D" type="Sprite2D" parent="trees"]
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[node name="SceneManager" type="Node" parent="."]
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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+4
-4
@@ -5,8 +5,9 @@
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|
||||
@@ -179,8 +180,7 @@ PUSH_FORCE = 100
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
scale = Vector2(0.7, 1)
|
||||
shape = SubResource("CircleShape2D_uvblg")
|
||||
shape = SubResource("CapsuleShape2D_qr8pt")
|
||||
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
|
||||
@@ -82,7 +82,6 @@ func _physics_process(delta: float) -> void:
|
||||
|
||||
pushTarget = false
|
||||
if left_ray.is_colliding():
|
||||
print("Left ray collision")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
@@ -92,7 +91,6 @@ func _physics_process(delta: float) -> void:
|
||||
pushLeftEnabled = false
|
||||
|
||||
if right_ray.is_colliding():
|
||||
print("Right ray collision")
|
||||
var collider = right_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
|
||||
+28
-18
@@ -1,44 +1,54 @@
|
||||
extends Node2D
|
||||
|
||||
var timer:= Timer.new()
|
||||
@export var secondCount= 99999999
|
||||
|
||||
var secondCount= 99
|
||||
var totalCrates := 0
|
||||
var cratesDestroyed := 0
|
||||
|
||||
signal destroyBox
|
||||
# level info
|
||||
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
|
||||
var timers = [20, 15]
|
||||
var currentLevel = 0
|
||||
|
||||
#Gamecontroller signals
|
||||
signal destroyBox(body)
|
||||
signal levelComplete(leveltoLoad)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print("Number of levels: "+str(levels.size()))
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func reset():
|
||||
secondCount = timers[currentLevel]
|
||||
|
||||
func secondCounter():
|
||||
print("time left: ", secondCount)
|
||||
secondCount -=1
|
||||
if secondCount <= 0:
|
||||
print("A loser is you")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_trigger(_effect: Variant, body) -> void:
|
||||
print("they were triggered!")
|
||||
if body is RigidBody2D:
|
||||
print("crate spotted")
|
||||
body.queue_free()
|
||||
|
||||
print("TIME IS UP")
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
|
||||
func bulletHit(body):
|
||||
print("Game controller knows bullet hit something")
|
||||
if body.is_in_group("destructables"):
|
||||
|
||||
destroyBox.emit(body)
|
||||
totalCrates -= 1
|
||||
cratesDestroyed += 1
|
||||
|
||||
if totalCrates <=0:
|
||||
print("You Won...")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
else:
|
||||
print("Crates Remaining: "+str(totalCrates) )
|
||||
|
||||
# Coming from scenemanager
|
||||
func countCrates(value):
|
||||
totalCrates = value
|
||||
+14
-3
@@ -1,17 +1,28 @@
|
||||
extends Node
|
||||
@onready var game: Node2D = $".."
|
||||
# @onready var game: Node2D = $".."
|
||||
|
||||
@onready var crates: Node2D = $"../crates"
|
||||
|
||||
var theBullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array = []
|
||||
|
||||
var totalCrates := 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
game.destroyBox.connect(boxDestroy)
|
||||
GameController.reset()
|
||||
GameController.destroyBox.connect(boxDestroy)
|
||||
for obj in crates.get_children():
|
||||
if obj.is_in_group("destructables"):
|
||||
totalCrates += 1
|
||||
GameController.countCrates(totalCrates)
|
||||
|
||||
# Subscribe to signals
|
||||
GameController.levelComplete.connect(changeLevel)
|
||||
|
||||
func changeLevel(level):
|
||||
print("New level")
|
||||
get_tree().change_scene_to_file(level)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
@@ -42,7 +53,7 @@ func onBulletHit(bullet, body):
|
||||
bullet.position = Vector2(-100, -100)
|
||||
bullet.setSpeed(0)
|
||||
print("Scene manager knows bullet hit")
|
||||
game.bulletHit(body)
|
||||
GameController.bulletHit(body)
|
||||
|
||||
func boxDestroy(body):
|
||||
print("sceneMgr knows body destroyed")
|
||||
|
||||
Reference in new issue
Block a user