Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
d08cfff850 | |||
f31033dd59 | |||
f6ad5142bf | |||
e0f48061e7 | |||
8ad0f7b627 | |||
0a347671b5 | |||
e49c3288b0 | |||
3b09af598b |
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||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cg03sfie3jb4h"
|
||||
path="res://.godot/imported/trees.png-48cbb9e027f2fcbb533617bea5488df9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/terrains/backgrounds/trees.png"
|
||||
dest_files=["res://.godot/imported/trees.png-48cbb9e027f2fcbb533617bea5488df9.ctex"]
|
||||
|
||||
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|
||||
|
||||
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|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
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||||
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||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,9 +15,34 @@ run/main_scene="res://scenes/game.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
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||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameController="*res://scripts/gameController.gd"
|
||||
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||||
[display]
|
||||
|
||||
window/size/viewport_width=320
|
||||
window/size/viewport_height=180
|
||||
window/size/window_width_override=960
|
||||
window/size/window_height_override=540
|
||||
window/stretch/mode="viewport"
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|
||||
[file_customization]
|
||||
|
||||
folder_colors={
|
||||
"res://scenes/": "green",
|
||||
"res://scripts/": "orange"
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
Shove={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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||||
]
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||||
}
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Shoot={
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||||
"deadzone": 0.5,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
|
||||
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|
||||
}
|
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|
75
scenes/badguy.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://bk0pk4m1ln716"]
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||||
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[ext_resource type="Script" path="res://scripts/badguy.gd" id="1_oeik4"]
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[ext_resource type="Texture2D" uid="uid://dqo6e8pa3jewf" path="res://assets/graphics/enemies/slime_purple.png" id="2_bfdny"]
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_r6wn1"]
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atlas = ExtResource("2_bfdny")
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||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_te1wg"]
|
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region = Rect2(24, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_g742w"]
|
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atlas = ExtResource("2_bfdny")
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region = Rect2(48, 24, 24, 24)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_6ebwa"]
|
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atlas = ExtResource("2_bfdny")
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||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_mb27d"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_r6wn1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_te1wg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_g742w")
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}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6ebwa")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
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|
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_blkie"]
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size = Vector2(14, 15)
|
||||
|
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[node name="Area2D" type="Area2D" groups=["enemies"]]
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||||
scale = Vector2(2, 2)
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script = ExtResource("1_oeik4")
|
||||
metadata/_edit_group_ = true
|
||||
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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||||
texture_filter = 1
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||||
sprite_frames = SubResource("SpriteFrames_mb27d")
|
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animation = &"idle"
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autoplay = "idle"
|
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frame_progress = 0.396641
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4.5)
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shape = SubResource("RectangleShape2D_blkie")
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|
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[node name="RightRay" type="RayCast2D" parent="."]
|
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target_position = Vector2(13, 0)
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|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
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target_position = Vector2(-13, 0)
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|
||||
[node name="RightFloorRay" type="RayCast2D" parent="."]
|
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position = Vector2(8, 3)
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target_position = Vector2(0, 11)
|
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|
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[node name="LeftFloorRay" type="RayCast2D" parent="."]
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position = Vector2(-8, 3)
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target_position = Vector2(0, 11)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
26
scenes/bullet.tscn
Normal file
@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b53r5iysu7d4t"]
|
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_qubif"]
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[ext_resource type="Texture2D" uid="uid://66hnfsu3e8ll" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_ifgvb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qxj7e"]
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size = Vector2(19, 4)
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[node name="Area2D" type="Area2D"]
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position = Vector2(1, 0)
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script = ExtResource("1_qubif")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.5, 0)
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shape = SubResource("RectangleShape2D_qxj7e")
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debug_color = Color(0.717124, 0, 0.290401, 0.42)
|
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|
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-6, -2)
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rotation = -3.14159
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scale = Vector2(0.151432, 0.0740068)
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texture = ExtResource("2_ifgvb")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
116
scenes/coin.tscn
Normal file
@ -0,0 +1,116 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://cey0ymp1n0iqe"]
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|
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[ext_resource type="Texture2D" uid="uid://cco2vhmejry0v" path="res://assets/graphics/collectibles/coin.png" id="1_c71mt"]
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[ext_resource type="Script" path="res://scripts/coin.gd" id="1_h4xkt"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_n1dcx"]
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atlas = ExtResource("1_c71mt")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_13l51"]
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atlas = ExtResource("1_c71mt")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hahrw"]
|
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atlas = ExtResource("1_c71mt")
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region = Rect2(32, 0, 16, 16)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mfe8o"]
|
||||
atlas = ExtResource("1_c71mt")
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region = Rect2(48, 0, 16, 16)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_71uln"]
|
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atlas = ExtResource("1_c71mt")
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region = Rect2(64, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c7ty3"]
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atlas = ExtResource("1_c71mt")
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atlas = ExtResource("1_c71mt")
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atlas = ExtResource("1_c71mt")
|
||||
region = Rect2(112, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_xlt2g"]
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atlas = ExtResource("1_c71mt")
|
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region = Rect2(128, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_367r4"]
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atlas = ExtResource("1_c71mt")
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region = Rect2(144, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_omldi"]
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atlas = ExtResource("1_c71mt")
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region = Rect2(160, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_74aet"]
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atlas = ExtResource("1_c71mt")
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region = Rect2(176, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_dwt5l"]
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|
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"texture": SubResource("AtlasTexture_n1dcx")
|
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}, {
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"texture": SubResource("AtlasTexture_13l51")
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}, {
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||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_hahrw")
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}, {
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"texture": SubResource("AtlasTexture_mfe8o")
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}, {
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"texture": SubResource("AtlasTexture_71uln")
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"texture": SubResource("AtlasTexture_c7ty3")
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}, {
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}, {
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4xboy"]
|
||||
radius = 5.0
|
||||
|
||||
[node name="Area2D" type="Area2D" groups=["collectibles"]]
|
||||
script = ExtResource("1_h4xkt")
|
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metadata/_edit_group_ = true
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_dwt5l")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame_progress = 0.32788
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_4xboy")
|
||||
debug_color = Color(0.614132, 0.536519, 0.0596093, 0.42)
|
||||
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||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,11 +1,19 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
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[gd_scene load_steps=3 format=3 uid="uid://djkjmi7bo58uv"]
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|
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[ext_resource type="Texture2D" uid="uid://dwx4x0wq3vetw" path="res://assets/graphics/objects/crate.png" id="1_6lxxi"]
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size = Vector2(47, 44)
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[node name="RigidBody2D" type="RigidBody2D"]
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[node name="RigidBody2D" type="RigidBody2D" groups=["destructables"]]
|
||||
metadata/_edit_group_ = true
|
||||
|
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[node name="Sprite2D" type="Sprite2D" parent="."]
|
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texture_filter = 1
|
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position = Vector2(0, 3)
|
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scale = Vector2(0.1762, 0.152876)
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texture = ExtResource("1_6lxxi")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ilk50")
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debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)
|
||||
|
479
scenes/game.tscn
485
scenes/level2.tscn
Normal file
321
scenes/player.tscn
Normal file
@ -0,0 +1,321 @@
|
||||
[gd_scene load_steps=44 format=3 uid="uid://b2hyqfqh02ep6"]
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|
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[ext_resource type="Script" path="res://scripts/charController.gd" id="1_4o8do"]
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region = Rect2(48, 0, 48, 48)
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ekkmw"]
|
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atlas = ExtResource("2_alp3v")
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||||
region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_aenr4"]
|
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atlas = ExtResource("2_alp3v")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c2bld"]
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atlas = ExtResource("2_alp3v")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_556cp"]
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atlas = ExtResource("2_alp3v")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hf6j1"]
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atlas = ExtResource("2_alp3v")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pvct1"]
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atlas = ExtResource("2_alp3v")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0ae2b"]
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atlas = ExtResource("3_5pi5t")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0i34p"]
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atlas = ExtResource("3_5pi5t")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_k17h1"]
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atlas = ExtResource("3_5pi5t")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1nyuv"]
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atlas = ExtResource("3_5pi5t")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
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atlas = ExtResource("2_yfuca")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q1l1v"]
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atlas = ExtResource("2_yfuca")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_6hv7e"]
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atlas = ExtResource("2_yfuca")
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[sub_resource type="AtlasTexture" id="AtlasTexture_4h4qw"]
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atlas = ExtResource("2_yfuca")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
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atlas = ExtResource("2_yfuca")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
|
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atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_iomdd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlc64")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r8feb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pchcp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ekkmw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aenr4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_c2bld")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_556cp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hf6j1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pvct1")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"playerDeath",
|
||||
"speed": 6.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0ae2b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0i34p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_k17h1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1nyuv")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"playerHurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cdvw1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q1l1v")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6hv7e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4h4qw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_638nb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_73fjy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7r0nq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5potv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_c5yi2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_flju4")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerIdle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ckr0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7vs6r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ktf26")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"playerJump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_csmmg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qwm4e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mynlp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q5scx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j0rp2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7fytd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nw067")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1caon")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerRun",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_4o8do")
|
||||
PUSH_FORCE = 100
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CapsuleShape2D_qr8pt")
|
||||
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(76, 0)
|
||||
|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-76, 0)
|
||||
|
||||
[node name="MarkerRight" type="Node2D" parent="."]
|
||||
position = Vector2(35, -10)
|
||||
|
||||
[node name="MarkerLeft" type="Node2D" parent="."]
|
||||
position = Vector2(-35, -10)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -30)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-1, -3)
|
||||
scale = Vector2(1.29167, 1.29167)
|
||||
sprite_frames = SubResource("SpriteFrames_52pno")
|
||||
animation = &"playerDeath"
|
||||
autoplay = "playerIdle"
|
||||
frame = 9
|
||||
frame_progress = 1.0
|
||||
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_finished"]
|
75
scenes/ui.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dna0q0tmmxs0g"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_1b5vo"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_bb10x"]
|
||||
font_size = 12
|
||||
font_color = Color(0.776471, 0.027451, 0.113725, 1)
|
||||
outline_size = 1
|
||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
||||
shadow_size = 3
|
||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rb7h3"]
|
||||
font_size = 12
|
||||
outline_size = 1
|
||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
||||
shadow_size = 3
|
||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_fsj7b"]
|
||||
font_size = 12
|
||||
font_color = Color(0.99068, 0.855439, 0.297628, 1)
|
||||
outline_size = 1
|
||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
||||
shadow_size = 3
|
||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_1b5vo")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 23.0
|
||||
grow_horizontal = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
texture_filter = 1
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||
texture_filter = 1
|
||||
layout_mode = 2
|
||||
label_settings = SubResource("LabelSettings_bb10x")
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||
layout_mode = 2
|
||||
label_settings = SubResource("LabelSettings_rb7h3")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||
texture_filter = 1
|
||||
layout_mode = 2
|
||||
label_settings = SubResource("LabelSettings_fsj7b")
|
||||
horizontal_alignment = 2
|
32
scripts/badguy.gd
Normal file
@ -0,0 +1,32 @@
|
||||
class_name BadGuy extends Area2D
|
||||
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var right_floor_ray: RayCast2D = $RightFloorRay
|
||||
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
|
||||
|
||||
const speed := 60
|
||||
|
||||
var direction = 1
|
||||
|
||||
signal playerHurt
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_floor_ray.is_colliding():
|
||||
#about to fall off the right
|
||||
direction = -1
|
||||
sprite.flip_h = not sprite.flip_h
|
||||
if not left_floor_ray.is_colliding():
|
||||
#about to fall off the left
|
||||
sprite.flip_h = not sprite.flip_h
|
||||
direction = 1
|
||||
|
||||
position.x += direction*speed*delta
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
print("player hurt")
|
||||
playerHurt.emit()
|
||||
# queue_free()
|
||||
|
31
scripts/bullet.gd
Normal file
@ -0,0 +1,31 @@
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||
|
||||
var speed = 700
|
||||
signal hit
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func setSpeed(value):
|
||||
speed = value
|
||||
if speed < 0:
|
||||
bulletGraphic.flip_h = true
|
||||
else:
|
||||
bulletGraphic.flip_h = false
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bullet hit sumtin")
|
||||
if not body.is_in_group("player"):
|
||||
hit.emit(self, body)
|
@ -3,28 +3,126 @@ extends CharacterBody2D
|
||||
|
||||
const SPEED = 500.0
|
||||
const JUMP_VELOCITY = -600.0
|
||||
@export var PUSH_FORCE = 90
|
||||
@export var BUMP_FORCE = 90
|
||||
@export var PUSH_FORCE = 700
|
||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var pushTarget
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
|
||||
@onready var right_ray = $RightRay
|
||||
@onready var left_ray = $LeftRay
|
||||
@onready var marker_right = $MarkerRight
|
||||
@onready var marker_left = $MarkerLeft
|
||||
|
||||
var isJumping = false
|
||||
|
||||
var living = true
|
||||
var animPlaying = "playerIdle"
|
||||
|
||||
signal deathAnimDone
|
||||
|
||||
func hurtPlayer(_amt):
|
||||
if living:
|
||||
animPlaying = "playerHurt"
|
||||
animation.play(animPlaying)
|
||||
|
||||
func killPlayer():
|
||||
if living:
|
||||
living = false
|
||||
print("Oh no")
|
||||
animPlaying = "playerDeath"
|
||||
animation.play(animPlaying)
|
||||
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if living and not animPlaying == "playerHurt":
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
else:
|
||||
isJumping = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
isJumping = true
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
if pushTarget:
|
||||
if Input.is_action_just_pressed("Shove") && pushLeftEnabled && faceLeft:
|
||||
print("shove left")
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
||||
pushLeftEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("Shove") && pushRightEnabled && not faceLeft:
|
||||
print("shove right")
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 15)
|
||||
pushRightEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("Shoot"):
|
||||
if faceLeft:
|
||||
var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
|
||||
else:
|
||||
var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
move_and_slide()
|
||||
for i in (get_slide_collision_count()):
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()*PUSH_FORCE)
|
||||
|
||||
if direction:
|
||||
if direction < 0:
|
||||
faceLeft = true
|
||||
if direction > 0:
|
||||
faceLeft = false
|
||||
|
||||
animation.flip_h = faceLeft
|
||||
if not isJumping:
|
||||
animation.play("playerRun")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
if not isJumping:
|
||||
animation.play("playerIdle")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
for i in (get_slide_collision_count()):
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_FORCE)
|
||||
|
||||
pushTarget = false
|
||||
if left_ray.is_colliding():
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
if right_ray.is_colliding():
|
||||
var collider = right_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
|
||||
func _on_animated_finished() -> void:
|
||||
if animPlaying == "playerHurt":
|
||||
animPlaying = "playerIdle"
|
||||
if animPlaying == "playerDeath":
|
||||
# emit death signal
|
||||
deathAnimDone.emit()
|
||||
|
9
scripts/coin.gd
Normal file
@ -0,0 +1,9 @@
|
||||
class_name Coin extends Area2D
|
||||
|
||||
signal coinCollected
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
coinCollected.emit()
|
||||
queue_free()
|
||||
|
@ -1,38 +1,109 @@
|
||||
extends Node2D
|
||||
|
||||
var boxTotal = 4
|
||||
var timer:= Timer.new()
|
||||
@export var secondCount= 15
|
||||
var secondCount= 99
|
||||
var totalCrates := 0
|
||||
var totalCoins := 0
|
||||
var totalBadGuys := 0
|
||||
var totalCoinsCollected := 0
|
||||
var cratesDestroyed := 0
|
||||
|
||||
var player:Resource
|
||||
|
||||
# level info
|
||||
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
|
||||
var timers = [90, 90]
|
||||
var currentLevel = 0
|
||||
|
||||
#Gamecontroller signals
|
||||
signal destroyBox(body)
|
||||
signal levelComplete(leveltoLoad)
|
||||
signal playerHurt(amt, max)
|
||||
signal playerDeath()
|
||||
|
||||
signal tick(timeRemaining)
|
||||
signal coinsUpdate(collected, remaining)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
player = load("res://scripts/res/playerstats.tres")
|
||||
print("Player Health: "+str(player.health))
|
||||
print("Number of levels: "+str(levels.size()))
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
|
||||
|
||||
func reset():
|
||||
secondCount = timers[currentLevel]
|
||||
player.health = player.starting_health
|
||||
playerHurt.emit.call_deferred(player.health, player.max_health)
|
||||
tick.emit.call_deferred(secondCount)
|
||||
totalCoinsCollected = 0
|
||||
coinsUpdate.emit.call_deferred(totalCoinsCollected, totalCoins)
|
||||
|
||||
|
||||
|
||||
|
||||
func secondCounter():
|
||||
print("time left: ", secondCount)
|
||||
secondCount -=1
|
||||
tick.emit(secondCount)
|
||||
if secondCount <= 0:
|
||||
print("A loser is you")
|
||||
get_tree().reload_current_scene()
|
||||
print("TIME IS UP")
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_trigger(effect: Variant, body) -> void:
|
||||
print("they were triggered!")
|
||||
if body is RigidBody2D:
|
||||
print("crate spotted")
|
||||
boxTotal -= 1
|
||||
body.queue_free()
|
||||
if boxTotal <=0:
|
||||
print("A winner is you")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
|
||||
func playerDamaged():
|
||||
print("GC knows player took damage")
|
||||
player.health = max(player.health-20, 0)
|
||||
print("Player Health: "+str(player.health))
|
||||
playerHurt.emit(player.health, player.max_health)
|
||||
|
||||
if player.health <= 0:
|
||||
playerDeath.emit()
|
||||
|
||||
|
||||
|
||||
func coinCollected():
|
||||
totalCoinsCollected += 1
|
||||
print("DING! Coins collected: "+ str(totalCoinsCollected) )
|
||||
coinsUpdate.emit(totalCoinsCollected, totalCoins)
|
||||
|
||||
|
||||
func bulletHit(body):
|
||||
print("Game controller knows bullet hit something")
|
||||
if body.is_in_group("destructables"):
|
||||
destroyBox.emit(body)
|
||||
totalCrates -= 1
|
||||
cratesDestroyed += 1
|
||||
|
||||
if totalCrates <=0:
|
||||
print("You Won...")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
else:
|
||||
print("Crates Remaining: "+str(totalCrates) )
|
||||
|
||||
|
||||
# Coming from scenemanager
|
||||
func countCrates(value):
|
||||
totalCrates = value
|
||||
|
||||
|
||||
func countCoins(value):
|
||||
totalCoins = value
|
||||
|
||||
|
||||
func countBadGuys(value):
|
||||
totalBadGuys = value
|
||||
|
||||
|
||||
func playerDead():
|
||||
print("GC knows player is dead")
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
|
5
scripts/res/characterStats.gd
Normal file
@ -0,0 +1,5 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
9
scripts/res/playerstats.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_d4qjr")
|
||||
max_health = 150
|
||||
starting_health = 100
|
||||
health = 100
|
9
scripts/res/slimestats.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_74dik")
|
||||
max_health = 60
|
||||
starting_health = 50
|
||||
health = 50
|
92
scripts/sceneManager.gd
Normal file
@ -0,0 +1,92 @@
|
||||
extends Node
|
||||
# @onready var game: Node2D = $".."
|
||||
|
||||
@onready var crates: Node2D = $"../crates"
|
||||
@onready var coins: Node2D = $"../coins"
|
||||
@onready var enemies: Node2D = $"../enemies"
|
||||
|
||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||
@onready var ui: Control = $"../CanvasLayer/ui"
|
||||
|
||||
var theBullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array = []
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var totalCrates = 0
|
||||
GameController.reset()
|
||||
GameController.destroyBox.connect(boxDestroy)
|
||||
for obj in crates.get_children():
|
||||
if obj.is_in_group("destructables"):
|
||||
totalCrates += 1
|
||||
GameController.countCrates(totalCrates)
|
||||
|
||||
var totalCoins = 0
|
||||
for obj in coins.get_children():
|
||||
if obj.is_in_group("collectibles"):
|
||||
totalCoins += 1
|
||||
obj.coinCollected.connect(GameController.coinCollected)
|
||||
GameController.countCoins(totalCoins)
|
||||
|
||||
var totalEnemies = 0
|
||||
for obj in enemies.get_children():
|
||||
if obj.is_in_group("enemies"):
|
||||
totalEnemies += 1
|
||||
obj.playerHurt.connect(GameController.playerDamaged)
|
||||
GameController.countBadGuys(totalEnemies)
|
||||
|
||||
GameController.countCrates(totalCrates)
|
||||
|
||||
# Player interactions
|
||||
GameController.playerHurt.connect(player.hurtPlayer)
|
||||
GameController.playerDeath.connect(player.killPlayer)
|
||||
# Subscribe to signals
|
||||
GameController.levelComplete.connect(changeLevel)
|
||||
player.deathAnimDone.connect(GameController.playerDead)
|
||||
|
||||
GameController.tick.connect(ui.timerUpdate)
|
||||
GameController.playerHurt.connect(ui.healthUpdate, ConnectFlags.CONNECT_DEFERRED)
|
||||
GameController.coinsUpdate.connect(ui.coinsUpdate)
|
||||
|
||||
GameController.reset()
|
||||
|
||||
|
||||
func changeLevel(level):
|
||||
print("New level")
|
||||
get_tree().change_scene_to_file(level)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func bulletFactory():
|
||||
print("Factory will make a bullet")
|
||||
var myBullet
|
||||
if bulletArray.size() < 4:
|
||||
myBullet = theBullet.instantiate()
|
||||
myBullet.connect("hit", onBulletHit)
|
||||
owner.add_child(myBullet)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
print("there are ", bulletArray.size(), " bullets")
|
||||
return myBullet
|
||||
|
||||
func makeBullet(position, speed):
|
||||
var myBullet = bulletFactory()
|
||||
myBullet.transform = position
|
||||
myBullet.setSpeed(speed)
|
||||
|
||||
return
|
||||
|
||||
func onBulletHit(bullet, body):
|
||||
bullet.position = Vector2(-100, -100)
|
||||
bullet.setSpeed(0)
|
||||
print("Scene manager knows bullet hit")
|
||||
GameController.bulletHit(body)
|
||||
|
||||
func boxDestroy(body):
|
||||
print("sceneMgr knows body destroyed")
|
||||
body.queue_free()
|
||||
|
@ -9,7 +9,7 @@ func _ready() -> void:
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
|
31
scripts/ui.gd
Normal file
@ -0,0 +1,31 @@
|
||||
extends Control
|
||||
|
||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/timer
|
||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
|
||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/coins
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func timerUpdate(timeRemaining):
|
||||
if timeRemaining <= 0:
|
||||
timer.text = "OUT OF TIME"
|
||||
else:
|
||||
timer.text = "🕔: "+str(timeRemaining)
|
||||
|
||||
|
||||
func healthUpdate(healthRemaining, healthMax):
|
||||
if healthRemaining <= 0:
|
||||
health.text = " 💀 💀 💀 💀 "
|
||||
else:
|
||||
health.text = (" ❤️: "+str(healthRemaining)+"/"+str(healthMax))
|
||||
|
||||
|
||||
func coinsUpdate(collected, remaining):
|
||||
coins.text = ("🪙: "+str(collected)+"/"+str(remaining)+" ")
|