KieranGodot/august26godotcompkieran/Sripts/slime.gd

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GDScript3
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class_name Enemy extends Area2D
signal playerdamage
@onready var cast_right: RayCast2D = $CastRight
@onready var cast_left: RayCast2D = $CastLeft
@onready var cast_floor_right: RayCast2D = $CastFloorRight
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
const speed = 60
var direction = 1
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if cast_right.is_colliding():
if not cast_right.get_collider().is_in_group("Player"):
direction = -1
sprite.flip_h = true
position.x += direction * speed * delta
if cast_left.is_colliding():
if not cast_left.get_collider().is_in_group("Player"):
direction = 1
sprite.flip_h = false
if not cast_floor_right.is_colliding():
direction = -1
sprite.flip_h = true
if not cast_floor_left.is_colliding():
direction = 1
sprite.flip_h = false
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
playerdamage.emit()