we add simple enemy ai and added gamemanager
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 | 
			
		||||
[connection signal="timeout" from="SceneManager/Timer" to="SceneManager" method="resetworld"]
 | 
			
		||||
 | 
			
		||||
@ -1,10 +1,51 @@
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://crvsom7i1waff"]
 | 
			
		||||
[gd_scene load_steps=39 format=3 uid="uid://crvsom7i1waff"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Sripts/player.gd" id="1_jdiv6"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://6qj1h70yjivd" path="res://Assets/Graphics/Player/Death/Player Death 64x64.png" id="2_4fy80"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://csjeohonmkkov" path="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_ow1rs"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://4b3eimvxs4xa" path="res://Assets/Graphics/Player/Jump/player jump 48x48.png" id="3_d7uya"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://7jk3tlc1nyw2" path="res://Assets/Graphics/Player/Run/player run 48x48.png" id="3_kgjol"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_h2ctk"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_33q0u"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0y4j2"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2thpi"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rlvdk"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulye"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5bk41"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7im3l"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kpvqi"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_55tgt"]
 | 
			
		||||
atlas = ExtResource("2_4fy80")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ogmew"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_h2ctk")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_33q0u")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_0y4j2")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_2thpi")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_rlvdk")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_fulye")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_5bk41")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_7im3l")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_kpvqi")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_55tgt")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"Death",
 | 
			
		||||
"speed": 7.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ogmew")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
@ -124,7 +200,7 @@ animations = [{
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"Idle",
 | 
			
		||||
"speed": 15.0
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
@ -167,7 +243,7 @@ animations = [{
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"Run",
 | 
			
		||||
"speed": 15.0
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
 | 
			
		||||
@ -179,9 +255,9 @@ script = ExtResource("1_jdiv6")
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -6)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_f8fvt")
 | 
			
		||||
animation = &"Jump"
 | 
			
		||||
animation = &"Death"
 | 
			
		||||
autoplay = "Idle"
 | 
			
		||||
frame = 1
 | 
			
		||||
frame = 9
 | 
			
		||||
frame_progress = 1.0
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										75
									
								
								august26godotcompkieran/Scenes/Slime.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								august26godotcompkieran/Scenes/Slime.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,75 @@
 | 
			
		||||
[gd_scene load_steps=9 format=3 uid="uid://dy8nl43lpcmka"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Sripts/slime.gd" id="1_2xgu3"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://lpbq4n22w1ig" path="res://Assets/Graphics/Enemies/slime_green.png" id="1_6sd47"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_feiyc"]
 | 
			
		||||
atlas = ExtResource("1_6sd47")
 | 
			
		||||
region = Rect2(0, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jvyy4"]
 | 
			
		||||
atlas = ExtResource("1_6sd47")
 | 
			
		||||
region = Rect2(24, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_g8dot"]
 | 
			
		||||
atlas = ExtResource("1_6sd47")
 | 
			
		||||
region = Rect2(48, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dc6ki"]
 | 
			
		||||
atlas = ExtResource("1_6sd47")
 | 
			
		||||
region = Rect2(72, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kycl6"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_feiyc")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_jvyy4")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_g8dot")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_dc6ki")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ujgd7"]
 | 
			
		||||
size = Vector2(15, 12.5)
 | 
			
		||||
 | 
			
		||||
[node name="Slime" type="Area2D"]
 | 
			
		||||
script = ExtResource("1_2xgu3")
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -2)
 | 
			
		||||
scale = Vector2(1.2, 1.2)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_kycl6")
 | 
			
		||||
animation = &"idle"
 | 
			
		||||
autoplay = "idle"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
position = Vector2(0, 5.5)
 | 
			
		||||
scale = Vector2(1.2, 1.2)
 | 
			
		||||
shape = SubResource("RectangleShape2D_ujgd7")
 | 
			
		||||
 | 
			
		||||
[node name="CastRight" type="RayCast2D" parent="."]
 | 
			
		||||
target_position = Vector2(15, 0)
 | 
			
		||||
 | 
			
		||||
[node name="CastLeft" type="RayCast2D" parent="."]
 | 
			
		||||
target_position = Vector2(-15, 0)
 | 
			
		||||
 | 
			
		||||
[node name="CastFloorRight" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(9, 0)
 | 
			
		||||
target_position = Vector2(0, 17)
 | 
			
		||||
 | 
			
		||||
[node name="CastFloorLeft" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(-9, 0)
 | 
			
		||||
target_position = Vector2(0, 17)
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
@ -0,0 +1,5 @@
 | 
			
		||||
class_name CharacterStats extends Resource
 | 
			
		||||
 | 
			
		||||
@export var max_health:int = 100
 | 
			
		||||
@export var starting_health:int = 100
 | 
			
		||||
@export var current_health:int = 100
 | 
			
		||||
							
								
								
									
										9
									
								
								august26godotcompkieran/Sripts/Resources/player.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								august26godotcompkieran/Sripts/Resources/player.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://sru8awuj2bof"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_u5owe"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_u5owe")
 | 
			
		||||
max_health = 100
 | 
			
		||||
starting_health = 100
 | 
			
		||||
current_heath = 100
 | 
			
		||||
							
								
								
									
										9
									
								
								august26godotcompkieran/Sripts/Resources/slime.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								august26godotcompkieran/Sripts/Resources/slime.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://b7sfi2frc80hf"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_arx74"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_arx74")
 | 
			
		||||
max_health = 50
 | 
			
		||||
starting_health = 50
 | 
			
		||||
current_heath = 50
 | 
			
		||||
							
								
								
									
										17
									
								
								august26godotcompkieran/Sripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								august26godotcompkieran/Sripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
 | 
			
		||||
signal coincollected
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	if body.is_in_group("Player"):
 | 
			
		||||
		coincollected.emit()
 | 
			
		||||
		queue_free()
 | 
			
		||||
							
								
								
									
										24
									
								
								august26godotcompkieran/Sripts/game_controller.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								august26godotcompkieran/Sripts/game_controller.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,24 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
var coinscollected:int = 0
 | 
			
		||||
var player:Resource
 | 
			
		||||
 | 
			
		||||
signal playerdeath
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	print("Game Controller is on")
 | 
			
		||||
	player = load("res://Sripts/Resources/player.tres")
 | 
			
		||||
 | 
			
		||||
func coincollected():
 | 
			
		||||
	coinscollected +=1
 | 
			
		||||
	print("Gamecontroller Coin Collected : "+str(coinscollected) )
 | 
			
		||||
func resetplayer():
 | 
			
		||||
	player.current_health = player.max_health
 | 
			
		||||
 | 
			
		||||
func playerdamaged():
 | 
			
		||||
	player.current_health -= 20
 | 
			
		||||
	print("player health is : "+str(player.current_health))
 | 
			
		||||
	# is player dead
 | 
			
		||||
	if player.current_health <=0:
 | 
			
		||||
		#Death
 | 
			
		||||
		playerdeath.emit()
 | 
			
		||||
		
 | 
			
		||||
@ -19,7 +19,11 @@ var pushTarget
 | 
			
		||||
 | 
			
		||||
var bullet = preload("res://Scenes/Bullet.tscn")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func killplayer():
 | 
			
		||||
	print("dying")
 | 
			
		||||
	#play death
 | 
			
		||||
	playerSprite.play("Death")
 | 
			
		||||
	
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
 | 
			
		||||
@ -5,6 +5,10 @@ var bulletPool:Array = []
 | 
			
		||||
# crate pool thing
 | 
			
		||||
var cratePool:Array = []
 | 
			
		||||
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
 | 
			
		||||
@onready var coins: Node = $"../coins"
 | 
			
		||||
@onready var enemies: Node = $"../Enemies"
 | 
			
		||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
 | 
			
		||||
@onready var deathdelay: Timer = $Timer
 | 
			
		||||
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	# pool crates
 | 
			
		||||
@ -12,6 +16,18 @@ func _ready() -> void:
 | 
			
		||||
		if obj.is_in_group("Pushable"):
 | 
			
		||||
			cratePool.push_back(obj)
 | 
			
		||||
	print("Total crate in play: "+str(cratePool.size() ) )
 | 
			
		||||
	for n in coins.get_children():
 | 
			
		||||
		# hook up the coincollected signal
 | 
			
		||||
		print("coin found")
 | 
			
		||||
		n.coincollected.connect(GameController.coincollected)
 | 
			
		||||
	# Enemy routine
 | 
			
		||||
	for n in enemies.get_children():
 | 
			
		||||
		if n is Enemy:
 | 
			
		||||
			#wire up the signal
 | 
			
		||||
			n.playerdamage.connect(GameController.playerdamaged)
 | 
			
		||||
	# gamecontroller signals
 | 
			
		||||
	GameController.playerdeath.connect(killplayer)
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
func boxTrap():
 | 
			
		||||
	print("boxTrap active")
 | 
			
		||||
@ -46,3 +62,12 @@ func crateFactory():
 | 
			
		||||
	var myCrate = crate.instantiate()
 | 
			
		||||
	myCrate.add_to_group("Pushable")
 | 
			
		||||
	return myCrate
 | 
			
		||||
 | 
			
		||||
func killplayer():
 | 
			
		||||
	print("kill player")
 | 
			
		||||
	player.killplayer()
 | 
			
		||||
	deathdelay.start(1)
 | 
			
		||||
 | 
			
		||||
func resetworld():
 | 
			
		||||
	GameController.resetplayer()
 | 
			
		||||
	get_tree().reload_current_scene()
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										39
									
								
								august26godotcompkieran/Sripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								august26godotcompkieran/Sripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,39 @@
 | 
			
		||||
class_name Enemy extends Area2D
 | 
			
		||||
 | 
			
		||||
signal playerdamage
 | 
			
		||||
@onready var cast_right: RayCast2D = $CastRight
 | 
			
		||||
@onready var cast_left: RayCast2D = $CastLeft
 | 
			
		||||
@onready var cast_floor_right: RayCast2D = $CastFloorRight
 | 
			
		||||
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
 | 
			
		||||
const speed = 60
 | 
			
		||||
var direction = 1
 | 
			
		||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	if cast_right.is_colliding():
 | 
			
		||||
		if not cast_right.get_collider().is_in_group("Player"):
 | 
			
		||||
			direction = -1
 | 
			
		||||
			sprite.flip_h = true
 | 
			
		||||
	position.x += direction * speed * delta
 | 
			
		||||
	if cast_left.is_colliding():
 | 
			
		||||
		if not cast_left.get_collider().is_in_group("Player"):
 | 
			
		||||
			direction = 1
 | 
			
		||||
			sprite.flip_h = false
 | 
			
		||||
	if not cast_floor_right.is_colliding():
 | 
			
		||||
		direction = -1
 | 
			
		||||
		sprite.flip_h = true
 | 
			
		||||
	if not cast_floor_left.is_colliding():
 | 
			
		||||
		direction = 1
 | 
			
		||||
		sprite.flip_h = false 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	if body.is_in_group("Player"):
 | 
			
		||||
		playerdamage.emit()
 | 
			
		||||
	
 | 
			
		||||
@ -15,6 +15,10 @@ run/main_scene="res://Scenes/Game.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.3", "Forward Plus")
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
 | 
			
		||||
[autoload]
 | 
			
		||||
 | 
			
		||||
GameController="*res://Sripts/game_controller.gd"
 | 
			
		||||
 | 
			
		||||
[display]
 | 
			
		||||
 | 
			
		||||
window/size/viewport_width=320
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user