main game objects week one

This commit is contained in:
KieranScott 2024-08-26 21:19:01 -04:00
parent 85f2ba102e
commit 8428eebd76
11 changed files with 215 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
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3
august26godotcompkieran/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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[gd_scene load_steps=3 format=3 uid="uid://bq1tvv23y61by"]
[ext_resource type="Script" path="res://Sripts/crate.gd" id="1_4l5o6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_amdo7"]
[node name="RigidBody2D" type="RigidBody2D"]
position = Vector2(555, 296)
rotation = 0.785817
script = ExtResource("1_4l5o6")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_amdo7")
debug_color = Color(0.941176, 0.454902, 0, 0.796078)

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[gd_scene load_steps=7 format=3 uid="uid://bnrrbkgwh35jy"]
[ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"]
[ext_resource type="Script" path="res://Sripts/player.gd" id="2_2yqxe"]
[ext_resource type="PackedScene" uid="uid://cb1km20mpc3ag" path="res://Scenes/Trigger.tscn" id="3_sr8fi"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fyfv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
[node name="World" type="Node2D"]
[node name="BottomWorld" type="StaticBody2D" parent="."]
position = Vector2(-1, 650)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomWorld"]
shape = SubResource("WorldBoundaryShape2D_flxcs")
[node name="platform" type="StaticBody2D" parent="."]
position = Vector2(554, 322)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="platform2" type="StaticBody2D" parent="."]
position = Vector2(478, 381)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform2"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="platform3" type="StaticBody2D" parent="."]
position = Vector2(384, 429)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="RigidBody2D" parent="." instance=ExtResource("1_8ldta")]
position = Vector2(554, 291)
[node name="RigidBody2D2" parent="." instance=ExtResource("1_8ldta")]
position = Vector2(381, 149)
[node name="RigidBody2D3" parent="." instance=ExtResource("1_8ldta")]
position = Vector2(380, 182)
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(381, 396)
script = ExtResource("2_2yqxe")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_t5iiu")
debug_color = Color(0, 1, 0, 0.662745)
[node name="Area2D" parent="." instance=ExtResource("3_sr8fi")]
position = Vector2(683, 645)

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[gd_scene load_steps=3 format=3 uid="uid://cb1km20mpc3ag"]
[ext_resource type="Script" path="res://Sripts/trigger.gd" id="1_ui4mb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_78odg"]
radius = 84.1487
[node name="Area2D" type="Area2D"]
position = Vector2(713, 545)
script = ExtResource("1_ui4mb")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_78odg")
debug_color = Color(0.726981, 0.524365, 0.0999245, 0.831373)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]

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extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c. get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal()* 200)

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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Zone Entered")
func _on_body_exited(body: Node2D) -> void:
print("Exited Zone")

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="August26GodotcompKieran"
run/main_scene="res://Scenes/Game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"