we add simple enemy ai and added gamemanager
This commit is contained in:
parent
8ce6a444b7
commit
9a70b862ec
BIN
august26godotcompkieran/Assets/Graphics/Enemies/slime_green.png
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august26godotcompkieran/Assets/Graphics/Pickups/coin.png
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113
august26godotcompkieran/Scenes/Coin.tscn
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august26godotcompkieran/Scenes/Coin.tscn
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[sub_resource type="CircleShape2D" id="CircleShape2D_reynp"]
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radius = 6.08276
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[node name="Coin" type="Area2D"]
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@ -1,4 +1,4 @@
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@ -388,6 +391,7 @@ texture = ExtResource("1_02hc3")
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@ -396,8 +400,10 @@ metadata/_edit_group_ = true
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@ -431,3 +437,27 @@ metadata/_edit_group_ = true
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||||
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||||
[node name="coins" type="Node" parent="."]
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||||
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position = Vector2(231, 87)
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||||
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||||
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||||
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||||
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||||
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@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
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||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_33q0u")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0y4j2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2thpi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rlvdk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulye")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5bk41")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7im3l")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kpvqi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_55tgt")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"Death",
|
||||
"speed": 7.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ogmew")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -124,7 +200,7 @@ animations = [{
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Idle",
|
||||
"speed": 15.0
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
@ -167,7 +243,7 @@ animations = [{
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Run",
|
||||
"speed": 15.0
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
|
||||
@ -179,9 +255,9 @@ script = ExtResource("1_jdiv6")
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6)
|
||||
sprite_frames = SubResource("SpriteFrames_f8fvt")
|
||||
animation = &"Jump"
|
||||
animation = &"Death"
|
||||
autoplay = "Idle"
|
||||
frame = 1
|
||||
frame = 9
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
75
august26godotcompkieran/Scenes/Slime.tscn
Normal file
75
august26godotcompkieran/Scenes/Slime.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dy8nl43lpcmka"]
|
||||
|
||||
[ext_resource type="Script" path="res://Sripts/slime.gd" id="1_2xgu3"]
|
||||
[ext_resource type="Texture2D" uid="uid://lpbq4n22w1ig" path="res://Assets/Graphics/Enemies/slime_green.png" id="1_6sd47"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_feiyc"]
|
||||
atlas = ExtResource("1_6sd47")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jvyy4"]
|
||||
atlas = ExtResource("1_6sd47")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_g8dot"]
|
||||
atlas = ExtResource("1_6sd47")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dc6ki"]
|
||||
atlas = ExtResource("1_6sd47")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kycl6"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_feiyc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jvyy4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_g8dot")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dc6ki")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ujgd7"]
|
||||
size = Vector2(15, 12.5)
|
||||
|
||||
[node name="Slime" type="Area2D"]
|
||||
script = ExtResource("1_2xgu3")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
scale = Vector2(1.2, 1.2)
|
||||
sprite_frames = SubResource("SpriteFrames_kycl6")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 5.5)
|
||||
scale = Vector2(1.2, 1.2)
|
||||
shape = SubResource("RectangleShape2D_ujgd7")
|
||||
|
||||
[node name="CastRight" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(15, 0)
|
||||
|
||||
[node name="CastLeft" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-15, 0)
|
||||
|
||||
[node name="CastFloorRight" type="RayCast2D" parent="."]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(0, 17)
|
||||
|
||||
[node name="CastFloorLeft" type="RayCast2D" parent="."]
|
||||
position = Vector2(-9, 0)
|
||||
target_position = Vector2(0, 17)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -0,0 +1,5 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var current_health:int = 100
|
9
august26godotcompkieran/Sripts/Resources/player.tres
Normal file
9
august26godotcompkieran/Sripts/Resources/player.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://sru8awuj2bof"]
|
||||
|
||||
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_u5owe"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_u5owe")
|
||||
max_health = 100
|
||||
starting_health = 100
|
||||
current_heath = 100
|
9
august26godotcompkieran/Sripts/Resources/slime.tres
Normal file
9
august26godotcompkieran/Sripts/Resources/slime.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://b7sfi2frc80hf"]
|
||||
|
||||
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_arx74"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_arx74")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
current_heath = 50
|
17
august26godotcompkieran/Sripts/coin.gd
Normal file
17
august26godotcompkieran/Sripts/coin.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Area2D
|
||||
|
||||
signal coincollected
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("Player"):
|
||||
coincollected.emit()
|
||||
queue_free()
|
24
august26godotcompkieran/Sripts/game_controller.gd
Normal file
24
august26godotcompkieran/Sripts/game_controller.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Node
|
||||
|
||||
var coinscollected:int = 0
|
||||
var player:Resource
|
||||
|
||||
signal playerdeath
|
||||
func _ready() -> void:
|
||||
print("Game Controller is on")
|
||||
player = load("res://Sripts/Resources/player.tres")
|
||||
|
||||
func coincollected():
|
||||
coinscollected +=1
|
||||
print("Gamecontroller Coin Collected : "+str(coinscollected) )
|
||||
func resetplayer():
|
||||
player.current_health = player.max_health
|
||||
|
||||
func playerdamaged():
|
||||
player.current_health -= 20
|
||||
print("player health is : "+str(player.current_health))
|
||||
# is player dead
|
||||
if player.current_health <=0:
|
||||
#Death
|
||||
playerdeath.emit()
|
||||
|
@ -19,6 +19,10 @@ var pushTarget
|
||||
|
||||
var bullet = preload("res://Scenes/Bullet.tscn")
|
||||
|
||||
func killplayer():
|
||||
print("dying")
|
||||
#play death
|
||||
playerSprite.play("Death")
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
|
@ -5,6 +5,10 @@ var bulletPool:Array = []
|
||||
# crate pool thing
|
||||
var cratePool:Array = []
|
||||
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
|
||||
@onready var coins: Node = $"../coins"
|
||||
@onready var enemies: Node = $"../Enemies"
|
||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||
@onready var deathdelay: Timer = $Timer
|
||||
|
||||
func _ready() -> void:
|
||||
# pool crates
|
||||
@ -12,6 +16,18 @@ func _ready() -> void:
|
||||
if obj.is_in_group("Pushable"):
|
||||
cratePool.push_back(obj)
|
||||
print("Total crate in play: "+str(cratePool.size() ) )
|
||||
for n in coins.get_children():
|
||||
# hook up the coincollected signal
|
||||
print("coin found")
|
||||
n.coincollected.connect(GameController.coincollected)
|
||||
# Enemy routine
|
||||
for n in enemies.get_children():
|
||||
if n is Enemy:
|
||||
#wire up the signal
|
||||
n.playerdamage.connect(GameController.playerdamaged)
|
||||
# gamecontroller signals
|
||||
GameController.playerdeath.connect(killplayer)
|
||||
|
||||
|
||||
func boxTrap():
|
||||
print("boxTrap active")
|
||||
@ -46,3 +62,12 @@ func crateFactory():
|
||||
var myCrate = crate.instantiate()
|
||||
myCrate.add_to_group("Pushable")
|
||||
return myCrate
|
||||
|
||||
func killplayer():
|
||||
print("kill player")
|
||||
player.killplayer()
|
||||
deathdelay.start(1)
|
||||
|
||||
func resetworld():
|
||||
GameController.resetplayer()
|
||||
get_tree().reload_current_scene()
|
||||
|
39
august26godotcompkieran/Sripts/slime.gd
Normal file
39
august26godotcompkieran/Sripts/slime.gd
Normal file
@ -0,0 +1,39 @@
|
||||
class_name Enemy extends Area2D
|
||||
|
||||
signal playerdamage
|
||||
@onready var cast_right: RayCast2D = $CastRight
|
||||
@onready var cast_left: RayCast2D = $CastLeft
|
||||
@onready var cast_floor_right: RayCast2D = $CastFloorRight
|
||||
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
|
||||
const speed = 60
|
||||
var direction = 1
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if cast_right.is_colliding():
|
||||
if not cast_right.get_collider().is_in_group("Player"):
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
position.x += direction * speed * delta
|
||||
if cast_left.is_colliding():
|
||||
if not cast_left.get_collider().is_in_group("Player"):
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
if not cast_floor_right.is_colliding():
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
if not cast_floor_left.is_colliding():
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("Player"):
|
||||
playerdamage.emit()
|
||||
|
@ -15,6 +15,10 @@ run/main_scene="res://Scenes/Game.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameController="*res://Sripts/game_controller.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=320
|
||||
|
Loading…
Reference in New Issue
Block a user