we add simple enemy ai and added gamemanager

This commit is contained in:
KieranScott 2024-09-30 21:14:46 -04:00
parent 8ce6a444b7
commit 9a70b862ec
19 changed files with 540 additions and 8 deletions

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atlas = ExtResource("1_tuil2")
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atlas = ExtResource("1_tuil2")
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atlas = ExtResource("1_tuil2")
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atlas = ExtResource("1_tuil2")
region = Rect2(176, 0, 16, 16)
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}],
"loop": true,
"name": &"Idle",
"speed": 12.0
}]
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radius = 6.08276
[node name="Coin" type="Area2D"]
script = ExtResource("1_keqhv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_6vaah")
animation = &"Idle"
autoplay = "Idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_reynp")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,4 +1,4 @@
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[ext_resource type="Texture2D" uid="uid://cfqqqoobv1fit" path="res://Assets/Graphics/Environment/Background/forestbackground.png" id="1_02hc3"]
[ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"]
@ -7,6 +7,8 @@
[ext_resource type="Texture2D" uid="uid://b80n7lhw6e1mh" path="res://Assets/Graphics/Environment/Terrain (32x32).png" id="2_hfhl3"]
[ext_resource type="PackedScene" uid="uid://crvsom7i1waff" path="res://Scenes/Player.tscn" id="2_vxspj"]
[ext_resource type="PackedScene" uid="uid://cb1km20mpc3ag" path="res://Scenes/Trigger.tscn" id="3_sr8fi"]
[ext_resource type="PackedScene" uid="uid://cjv23ykm5q7rf" path="res://Scenes/Coin.tscn" id="8_6qk41"]
[ext_resource type="PackedScene" uid="uid://dy8nl43lpcmka" path="res://Scenes/Slime.tscn" id="9_tn371"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvyqi"]
texture = ExtResource("2_hfhl3")
@ -379,6 +381,7 @@ sources/0 = SubResource("TileSetAtlasSource_kvyqi")
[node name="World" type="Node2D"]
[node name="Background" type="Parallax2D" parent="."]
texture_filter = 1
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
@ -388,6 +391,7 @@ texture = ExtResource("1_02hc3")
metadata/_edit_group_ = true
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("2_cpwg1")
metadata/_edit_group_ = true
@ -396,8 +400,10 @@ metadata/_edit_group_ = true
unique_name_in_owner = true
script = ExtResource("1_j03ar")
[node name="Timer" type="Timer" parent="SceneManager"]
[node name="TileMapLayer" type="TileMapLayer" parent="."]
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tile_set = SubResource("TileSet_ge2ih")
[node name="BottomWorld" type="StaticBody2D" parent="."]
@ -431,3 +437,27 @@ metadata/_edit_group_ = true
[node name="BoxTrapTarget" type="Node2D" parent="."]
position = Vector2(321, -49)
metadata/_edit_group_ = true
[node name="coins" type="Node" parent="."]
[node name="coin" parent="coins" instance=ExtResource("8_6qk41")]
position = Vector2(217, 101)
[node name="coin2" parent="coins" instance=ExtResource("8_6qk41")]
position = Vector2(231, 87)
[node name="coin3" parent="coins" instance=ExtResource("8_6qk41")]
position = Vector2(248, 74)
[node name="coin4" parent="coins" instance=ExtResource("8_6qk41")]
position = Vector2(265, 70)
[node name="Enemies" type="Node" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("9_tn371")]
position = Vector2(499, 115)
[node name="Slime2" parent="Enemies" instance=ExtResource("9_tn371")]
position = Vector2(59, 146)
[connection signal="timeout" from="SceneManager/Timer" to="SceneManager" method="resetworld"]

View File

@ -1,10 +1,51 @@
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atlas = ExtResource("2_4fy80")
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atlas = ExtResource("2_4fy80")
region = Rect2(240, 0, 48, 48)
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atlas = ExtResource("2_4fy80")
region = Rect2(288, 0, 48, 48)
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atlas = ExtResource("2_4fy80")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_kpvqi"]
atlas = ExtResource("2_4fy80")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_55tgt"]
atlas = ExtResource("2_4fy80")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ogmew"]
atlas = ExtResource("2_ow1rs")
region = Rect2(0, 0, 48, 48)
@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_h2ctk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_33q0u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0y4j2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2thpi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rlvdk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulye")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5bk41")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7im3l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kpvqi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55tgt")
}],
"loop": false,
"name": &"Death",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ogmew")
}, {
"duration": 1.0,
@ -124,7 +200,7 @@ animations = [{
}],
"loop": true,
"name": &"Idle",
"speed": 15.0
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
@ -167,7 +243,7 @@ animations = [{
}],
"loop": true,
"name": &"Run",
"speed": 15.0
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
@ -179,9 +255,9 @@ script = ExtResource("1_jdiv6")
texture_filter = 1
position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_f8fvt")
animation = &"Jump"
animation = &"Death"
autoplay = "Idle"
frame = 1
frame = 9
frame_progress = 1.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@ -0,0 +1,75 @@
[gd_scene load_steps=9 format=3 uid="uid://dy8nl43lpcmka"]
[ext_resource type="Script" path="res://Sripts/slime.gd" id="1_2xgu3"]
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size = Vector2(15, 12.5)
[node name="Slime" type="Area2D"]
script = ExtResource("1_2xgu3")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -2)
scale = Vector2(1.2, 1.2)
sprite_frames = SubResource("SpriteFrames_kycl6")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 5.5)
scale = Vector2(1.2, 1.2)
shape = SubResource("RectangleShape2D_ujgd7")
[node name="CastRight" type="RayCast2D" parent="."]
target_position = Vector2(15, 0)
[node name="CastLeft" type="RayCast2D" parent="."]
target_position = Vector2(-15, 0)
[node name="CastFloorRight" type="RayCast2D" parent="."]
position = Vector2(9, 0)
target_position = Vector2(0, 17)
[node name="CastFloorLeft" type="RayCast2D" parent="."]
position = Vector2(-9, 0)
target_position = Vector2(0, 17)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -0,0 +1,5 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var current_health:int = 100

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://sru8awuj2bof"]
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_u5owe"]
[resource]
script = ExtResource("1_u5owe")
max_health = 100
starting_health = 100
current_heath = 100

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://b7sfi2frc80hf"]
[ext_resource type="Script" path="res://Sripts/Resources/character_stats.gd" id="1_arx74"]
[resource]
script = ExtResource("1_arx74")
max_health = 50
starting_health = 50
current_heath = 50

View File

@ -0,0 +1,17 @@
extends Area2D
signal coincollected
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
coincollected.emit()
queue_free()

View File

@ -0,0 +1,24 @@
extends Node
var coinscollected:int = 0
var player:Resource
signal playerdeath
func _ready() -> void:
print("Game Controller is on")
player = load("res://Sripts/Resources/player.tres")
func coincollected():
coinscollected +=1
print("Gamecontroller Coin Collected : "+str(coinscollected) )
func resetplayer():
player.current_health = player.max_health
func playerdamaged():
player.current_health -= 20
print("player health is : "+str(player.current_health))
# is player dead
if player.current_health <=0:
#Death
playerdeath.emit()

View File

@ -19,6 +19,10 @@ var pushTarget
var bullet = preload("res://Scenes/Bullet.tscn")
func killplayer():
print("dying")
#play death
playerSprite.play("Death")
func _physics_process(delta: float) -> void:
# Add the gravity.

View File

@ -5,6 +5,10 @@ var bulletPool:Array = []
# crate pool thing
var cratePool:Array = []
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
@onready var coins: Node = $"../coins"
@onready var enemies: Node = $"../Enemies"
@onready var player: CharacterBody2D = $"../CharacterBody2D"
@onready var deathdelay: Timer = $Timer
func _ready() -> void:
# pool crates
@ -12,6 +16,18 @@ func _ready() -> void:
if obj.is_in_group("Pushable"):
cratePool.push_back(obj)
print("Total crate in play: "+str(cratePool.size() ) )
for n in coins.get_children():
# hook up the coincollected signal
print("coin found")
n.coincollected.connect(GameController.coincollected)
# Enemy routine
for n in enemies.get_children():
if n is Enemy:
#wire up the signal
n.playerdamage.connect(GameController.playerdamaged)
# gamecontroller signals
GameController.playerdeath.connect(killplayer)
func boxTrap():
print("boxTrap active")
@ -46,3 +62,12 @@ func crateFactory():
var myCrate = crate.instantiate()
myCrate.add_to_group("Pushable")
return myCrate
func killplayer():
print("kill player")
player.killplayer()
deathdelay.start(1)
func resetworld():
GameController.resetplayer()
get_tree().reload_current_scene()

View File

@ -0,0 +1,39 @@
class_name Enemy extends Area2D
signal playerdamage
@onready var cast_right: RayCast2D = $CastRight
@onready var cast_left: RayCast2D = $CastLeft
@onready var cast_floor_right: RayCast2D = $CastFloorRight
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
const speed = 60
var direction = 1
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if cast_right.is_colliding():
if not cast_right.get_collider().is_in_group("Player"):
direction = -1
sprite.flip_h = true
position.x += direction * speed * delta
if cast_left.is_colliding():
if not cast_left.get_collider().is_in_group("Player"):
direction = 1
sprite.flip_h = false
if not cast_floor_right.is_colliding():
direction = -1
sprite.flip_h = true
if not cast_floor_left.is_colliding():
direction = 1
sprite.flip_h = false
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
playerdamage.emit()

View File

@ -15,6 +15,10 @@ run/main_scene="res://Scenes/Game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameController="*res://Sripts/game_controller.gd"
[display]
window/size/viewport_width=320