49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends Node
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var crate = preload("res://Scenes/Crate.tscn")
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var bullet = preload("res://Scenes/Bullet.tscn")
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var bulletPool:Array = []
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# crate pool thing
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var cratePool:Array = []
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@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
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func _ready() -> void:
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# pool crates
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for obj in owner.get_children():
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if obj.is_in_group("Pushable"):
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cratePool.push_back(obj)
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print("Total crate in play: "+str(cratePool.size() ) )
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func boxTrap():
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print("boxTrap active")
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var myCrate = crateFactory()
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myCrate.transform = box_trap_target.transform
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owner.add_child(myCrate)
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func bulletFactory():
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#make/reuse bullets
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var myBullet
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print("Total bullets in play: "+str(bulletPool.size() ) )
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if bulletPool.size() > 5:
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myBullet = bulletPool.pop_front()
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else:
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myBullet = bullet.instantiate()
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owner.add_child(myBullet)
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return myBullet
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func placeBullet(speed, markerpos):
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print("make a bullet")
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var myBullet = bulletFactory()
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bulletPool.push_back(myBullet)
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print("Total bullets in play: "+str(bulletPool.size() ) )
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# set speed
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myBullet.setSpeed(speed)
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# set position of bullet
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myBullet.transform = markerpos
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# make bullet
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func crateFactory():
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var myCrate = crate.instantiate()
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myCrate.add_to_group("Pushable")
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return myCrate
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