KieranGodot/august26godotcompkieran/Sripts/scene_manager.gd

49 lines
1.2 KiB
GDScript

extends Node
var crate = preload("res://Scenes/Crate.tscn")
var bullet = preload("res://Scenes/Bullet.tscn")
var bulletPool:Array = []
# crate pool thing
var cratePool:Array = []
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
func _ready() -> void:
# pool crates
for obj in owner.get_children():
if obj.is_in_group("Pushable"):
cratePool.push_back(obj)
print("Total crate in play: "+str(cratePool.size() ) )
func boxTrap():
print("boxTrap active")
var myCrate = crateFactory()
myCrate.transform = box_trap_target.transform
owner.add_child(myCrate)
func bulletFactory():
#make/reuse bullets
var myBullet
print("Total bullets in play: "+str(bulletPool.size() ) )
if bulletPool.size() > 5:
myBullet = bulletPool.pop_front()
else:
myBullet = bullet.instantiate()
owner.add_child(myBullet)
return myBullet
func placeBullet(speed, markerpos):
print("make a bullet")
var myBullet = bulletFactory()
bulletPool.push_back(myBullet)
print("Total bullets in play: "+str(bulletPool.size() ) )
# set speed
myBullet.setSpeed(speed)
# set position of bullet
myBullet.transform = markerpos
# make bullet
func crateFactory():
var myCrate = crate.instantiate()
myCrate.add_to_group("Pushable")
return myCrate