19 lines
403 B
GDScript3
19 lines
403 B
GDScript3
|
class_name Bullet extends Area2D
|
||
|
|
||
|
var speed:float = 700
|
||
|
signal bulletDamageSignal(body, bullet)
|
||
|
|
||
|
|
||
|
func setSpeed(value:float):
|
||
|
speed = value
|
||
|
|
||
|
func _physics_process(delta:float) -> void:
|
||
|
position += transform.x * speed * delta
|
||
|
|
||
|
|
||
|
func _on_body_entered(body: Node2D) -> void:
|
||
|
print("Bullet hitting")
|
||
|
if body.is_in_group("shootables"):
|
||
|
print("This is shootable")
|
||
|
bulletDamageSignal.emit(body, self)
|