JulyGameTTL/Scripts/bullet.gd
2025-08-11 21:08:52 -04:00

19 lines
403 B
GDScript

class_name Bullet extends Area2D
var speed:float = 700
signal bulletDamageSignal(body, bullet)
func setSpeed(value:float):
speed = value
func _physics_process(delta:float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Bullet hitting")
if body.is_in_group("shootables"):
print("This is shootable")
bulletDamageSignal.emit(body, self)