tilemap, state machine, player animations, scenemanager.

This commit is contained in:
LucasLeaheySchofield 2025-08-18 21:10:35 -04:00
parent eac97fda20
commit 81ae9e63e5
14 changed files with 484 additions and 21 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://e6b480uw3m3f"
path="res://.godot/imported/Player Idle 48x48.png-43d8fdefecc09abb7b8a43ca7514cca3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png"
dest_files=["res://.godot/imported/Player Idle 48x48.png-43d8fdefecc09abb7b8a43ca7514cca3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1021 B

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c3p0putnmoxj6"
path="res://.godot/imported/player jump 48x48.png-a956c6f5cb4913f8fce206d9961c58ce.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Player/Jump_Fall/player jump 48x48.png"
dest_files=["res://.godot/imported/player jump 48x48.png-a956c6f5cb4913f8fce206d9961c58ce.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://liht8gn65vyk"
path="res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Player/Run/player run 48x48.png"
dest_files=["res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bu07bj38jivdy"
path="res://.godot/imported/Terrain (32x32).png-3092c2e99c8e2a730deb53412108a9a3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png"
dest_files=["res://.godot/imported/Terrain (32x32).png-3092c2e99c8e2a730deb53412108a9a3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://c3nfwlo4i3hne"] [gd_scene load_steps=14 format=3 uid="uid://c3nfwlo4i3hne"]
[ext_resource type="Script" uid="uid://bt6s0tpg6lrha" path="res://Scripts/gamecontroller.gd" id="1_llgwy"] [ext_resource type="Script" uid="uid://bt6s0tpg6lrha" path="res://Scripts/gamecontroller.gd" id="1_llgwy"]
[ext_resource type="Script" uid="uid://bukc3pev3h3fq" path="res://Scripts/scene_manager.gd" id="2_1l0tm"] [ext_resource type="Script" uid="uid://bukc3pev3h3fq" path="res://Scripts/scene_manager.gd" id="2_1l0tm"]
@ -6,10 +6,66 @@
[ext_resource type="PackedScene" uid="uid://cjlmg7kqu5u5t" path="res://Scenes/crate.tscn" id="2_wowpa"] [ext_resource type="PackedScene" uid="uid://cjlmg7kqu5u5t" path="res://Scenes/crate.tscn" id="2_wowpa"]
[ext_resource type="PackedScene" uid="uid://c5qsdhrjyxbr1" path="res://Scenes/player.tscn" id="2_wrm1d"] [ext_resource type="PackedScene" uid="uid://c5qsdhrjyxbr1" path="res://Scenes/player.tscn" id="2_wrm1d"]
[ext_resource type="Script" uid="uid://b7utyaqyc131x" path="res://Scripts/crate.gd" id="3_i6g32"] [ext_resource type="Script" uid="uid://b7utyaqyc131x" path="res://Scripts/crate.gd" id="3_i6g32"]
[ext_resource type="Texture2D" uid="uid://bu07bj38jivdy" path="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png" id="3_v158k"]
[ext_resource type="PackedScene" uid="uid://clevnux6u2ybx" path="res://Scenes/bullet.tscn" id="6_i6g32"] [ext_resource type="PackedScene" uid="uid://clevnux6u2ybx" path="res://Scenes/bullet.tscn" id="6_i6g32"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h4fw4"]
texture = ExtResource("3_v158k")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_ldgsr"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_h4fw4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"]
size = Vector2(54, 20) size = Vector2(93, 18)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"]
@ -23,11 +79,18 @@ script = ExtResource("1_llgwy")
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("2_1l0tm") script = ExtResource("2_1l0tm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(191, 195)
tile_map_data = PackedByteArray(0, 0, 255, 255, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0)
tile_set = SubResource("TileSet_ldgsr")
[node name="Platform" type="StaticBody2D" parent="."] [node name="Platform" type="StaticBody2D" parent="."]
position = Vector2(213, 228) position = Vector2(213, 228)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
position = Vector2(-8, 8)
shape = SubResource("RectangleShape2D_ejxeh") shape = SubResource("RectangleShape2D_ejxeh")
[node name="Crate" parent="." instance=ExtResource("2_wowpa")] [node name="Crate" parent="." instance=ExtResource("2_wowpa")]
@ -44,8 +107,7 @@ shape = SubResource("WorldBoundaryShape2D_0uq2f")
[node name="Player" parent="." instance=ExtResource("2_wrm1d")] [node name="Player" parent="." instance=ExtResource("2_wrm1d")]
position = Vector2(191, 195) position = Vector2(191, 195)
[node name="Area2D" parent="." instance=ExtResource("2_ja4if")] [node name="Camera2D" type="Camera2D" parent="Player"]
position = Vector2(279, 218)
[node name="Bullet" parent="." instance=ExtResource("6_i6g32")] [node name="Bullet" parent="." instance=ExtResource("6_i6g32")]
position = Vector2(101, 87) position = Vector2(101, 87)
@ -54,4 +116,10 @@ position = Vector2(101, 87)
shape = SubResource("RectangleShape2D_1l0tm") shape = SubResource("RectangleShape2D_1l0tm")
debug_color = Color(0.997962, 0, 0.153889, 0.42) debug_color = Color(0.997962, 0, 0.153889, 0.42)
[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] [node name="triggers" type="Node2D" parent="."]
[node name="player_hurt" parent="triggers" instance=ExtResource("2_ja4if")]
position = Vector2(294, 211)
effect = "player_hurt"
[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_trigger"]

View File

@ -1,13 +1,185 @@
[gd_scene load_steps=3 format=3 uid="uid://c5qsdhrjyxbr1"] [gd_scene load_steps=28 format=3 uid="uid://c5qsdhrjyxbr1"]
[ext_resource type="Script" uid="uid://crc2khytlo6r" path="res://Scripts/character_1.gd" id="1_v0iea"] [ext_resource type="Script" uid="uid://crc2khytlo6r" path="res://Scripts/character_1.gd" id="1_v0iea"]
[ext_resource type="Texture2D" uid="uid://e6b480uw3m3f" path="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_cvnsp"]
[ext_resource type="Texture2D" uid="uid://c3p0putnmoxj6" path="res://Assets/Graphics/Player/Jump_Fall/player jump 48x48.png" id="2_vgqql"]
[ext_resource type="Texture2D" uid="uid://liht8gn65vyk" path="res://Assets/Graphics/Player/Run/player run 48x48.png" id="3_6t5aa"]
[sub_resource type="CircleShape2D" id="CircleShape2D_4vo57"] [sub_resource type="CircleShape2D" id="CircleShape2D_4vo57"]
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
atlas = ExtResource("2_vgqql")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"]
atlas = ExtResource("2_cvnsp")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_vgqql"]
atlas = ExtResource("2_cvnsp")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fkybt"]
atlas = ExtResource("2_cvnsp")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_x3wgy"]
atlas = ExtResource("2_cvnsp")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3smsa"]
atlas = ExtResource("2_cvnsp")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_8erm5"]
atlas = ExtResource("2_cvnsp")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ek2"]
atlas = ExtResource("2_cvnsp")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_tx1dd"]
atlas = ExtResource("2_cvnsp")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gymyn"]
atlas = ExtResource("2_cvnsp")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pu2lt"]
atlas = ExtResource("2_cvnsp")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpjfl"]
atlas = ExtResource("2_vgqql")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"]
atlas = ExtResource("2_vgqql")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"]
atlas = ExtResource("3_6t5aa")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7dp3o"]
atlas = ExtResource("3_6t5aa")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_h4iuc"]
atlas = ExtResource("3_6t5aa")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd4e3"]
atlas = ExtResource("3_6t5aa")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qqcod"]
atlas = ExtResource("3_6t5aa")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_igrcy"]
atlas = ExtResource("3_6t5aa")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fs7ks"]
atlas = ExtResource("3_6t5aa")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l6n3p"]
atlas = ExtResource("3_6t5aa")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_olqyp")
}],
"loop": false,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6t5aa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgqql")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fkybt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x3wgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3smsa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8erm5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ek2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tx1dd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gymyn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pu2lt")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpjfl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bi64h")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ukyrk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7dp3o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h4iuc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd4e3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qqcod")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_igrcy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fs7ks")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l6n3p")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
position = Vector2(-21, -4) position = Vector2(-20, -4)
script = ExtResource("1_v0iea") script = ExtResource("1_v0iea")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(21, 4) position = Vector2(21, 4)
@ -27,3 +199,17 @@ metadata/_edit_group_ = true
[node name="LeftSpawn" type="Node2D" parent="."] [node name="LeftSpawn" type="Node2D" parent="."]
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="JumpBufferTimer" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="playergraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(22, 1)
scale = Vector2(0.833333, 0.770833)
sprite_frames = SubResource("SpriteFrames_ukyrk")
animation = &"fall"
autoplay = "idle"
[connection signal="animation_finished" from="playergraphic" to="." method="_on_animation_finished"]

View File

@ -4,44 +4,99 @@ class_name Player extends CharacterBody2D
@onready var right_cast: RayCast2D = $"Right Cast" @onready var right_cast: RayCast2D = $"Right Cast"
@onready var left_spawn: Node2D = $LeftSpawn @onready var left_spawn: Node2D = $LeftSpawn
@onready var right_spawn: Node2D = $RightSpawn @onready var right_spawn: Node2D = $RightSpawn
@onready var jump_buffer_timer = $JumpBufferTimer
@onready var playergraphic = $playergraphic
const SPEED = 300.0 const SPEED = 300.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
var acceleration:int = 20
var upJump:bool = false
var direction var direction
enum FaceDirection{LEFT, RIGHT} enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE,RUN,JUMP,FALLING}
var current_state:State = State.IDLE
var pushTarget var pushTarget
var pushEnabled := false var pushEnabled := false
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
handle_input() handle_input()
handle_movement(delta) handle_movement(delta)
handle_states()
handle_animation()
move_and_slide() move_and_slide()
handle_collisions() handle_collisions()
func handle_movement(delta): func handle_states() -> void:
if direction: match current_state:
velocity.x = direction * SPEED State.IDLE when velocity.x !=0:
else: current_state = State.RUN
velocity.x = move_toward(velocity.x, 0, SPEED) State.RUN:
if velocity.x == 0:
current_state = State.IDLE
# player steps off ledge
if not is_on_floor() && velocity.y > 0:
current_state = State.FALLING
State.FALLING when is_on_floor():
if velocity.x == 0:
current_state = State.IDLE
else: current_state = State.RUN
State.JUMP when velocity.y >0:
current_state = State.FALLING
func handle_animation() -> void:
match current_state:
State.IDLE:
playergraphic.play("idle")
State.RUN:
playergraphic.play("run")
State.FALLING:
playergraphic.play("fall")
State.JUMP:
if upJump:
playergraphic.play("jump")
func handle_movement(delta:float) -> void:
if direction == 0:
#not moving
velocity.x = move_toward(velocity.x,0, acceleration)
else: velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
if is_on_floor() && jump_buffer_timer.time_left >0:
velocity.y = JUMP_VELOCITY
jump_buffer_timer.stop()
current_state = State.JUMP
upJump = true
func handle_input(): func handle_input():
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY #velocity.y = JUMP_VELOCITY
jump_buffer_timer.start()
direction = Input.get_axis("ui_left", "ui_right") direction = Input.get_axis("ui_left", "ui_right")
if direction < 0: if direction < 0:
facing = FaceDirection.LEFT facing = FaceDirection.LEFT
playergraphic.flip_h = true
if direction > 0: if direction > 0:
facing = FaceDirection.RIGHT facing = FaceDirection.RIGHT
playergraphic.flip_h = false
if Input.is_action_just_pressed("shove") && pushEnabled: if Input.is_action_just_pressed("shove") && pushEnabled:
var shoveDirection:int var shoveDirection:int
match facing: match facing:
@ -82,3 +137,9 @@ func handle_collisions():
if not right_cast.is_colliding() && not left_cast.is_colliding(): if not right_cast.is_colliding() && not left_cast.is_colliding():
pushEnabled = false pushEnabled = false
func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false

View File

@ -1,5 +1,6 @@
extends Node2D extends Node2D
signal playerDamage
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@ -13,6 +14,11 @@ func _process(delta: float) -> void:
func _on_trigger(effect: Variant, body: Variant) -> void: func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC sees trigger "+effect) print("GC sees trigger "+effect)
match effect:
"player_hurt":
if body is Player:
print("hurt the player")
playerDamage.emit()
if not body is Player: if not body is Player:
body.queue_free() body.queue_free()

View File

@ -3,10 +3,16 @@ var bulletArray = []
var totalAllowedBullets = 7 var totalAllowedBullets = 7
var bullet = preload("res://Scenes/bullet.tscn") var bullet = preload("res://Scenes/bullet.tscn")
@onready var game: Node2D = $".." @onready var game: Node2D = $".."
@onready var triggers = $"../triggers"
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_trigger)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@ -1,4 +1,4 @@
extends Area2D class_name Trigger extends Area2D
@export var effect := "destroy" @export var effect := "destroy"