tilemap, state machine, player animations, scenemanager.
This commit is contained in:
parent
eac97fda20
commit
81ae9e63e5
BIN
Assets/Graphics/Player/Idle/Player Idle 48x48.png
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Assets/Graphics/Player/Jump_Fall/player jump 48x48.png
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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Assets/Graphics/Player/Run/player run 48x48.png
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://liht8gn65vyk"
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path="res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex"
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source_file="res://Assets/Graphics/Player/Run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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Assets/Graphics/enviroment/terrain/Terrain (32x32).png
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Assets/Graphics/enviroment/terrain/Terrain (32x32).png
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bu07bj38jivdy"
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path="res://.godot/imported/Terrain (32x32).png-3092c2e99c8e2a730deb53412108a9a3.ctex"
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://c3nfwlo4i3hne"]
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[gd_scene load_steps=14 format=3 uid="uid://c3nfwlo4i3hne"]
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[ext_resource type="Script" uid="uid://bt6s0tpg6lrha" path="res://Scripts/gamecontroller.gd" id="1_llgwy"]
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[ext_resource type="Script" uid="uid://bukc3pev3h3fq" path="res://Scripts/scene_manager.gd" id="2_1l0tm"]
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@ -6,10 +6,66 @@
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[ext_resource type="PackedScene" uid="uid://cjlmg7kqu5u5t" path="res://Scenes/crate.tscn" id="2_wowpa"]
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[ext_resource type="PackedScene" uid="uid://c5qsdhrjyxbr1" path="res://Scenes/player.tscn" id="2_wrm1d"]
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[ext_resource type="Script" uid="uid://b7utyaqyc131x" path="res://Scripts/crate.gd" id="3_i6g32"]
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[ext_resource type="Texture2D" uid="uid://bu07bj38jivdy" path="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png" id="3_v158k"]
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[ext_resource type="PackedScene" uid="uid://clevnux6u2ybx" path="res://Scenes/bullet.tscn" id="6_i6g32"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h4fw4"]
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||||
texture = ExtResource("3_v158k")
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texture_region_size = Vector2i(32, 32)
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||||
0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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4:0/0 = 0
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10:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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15:4/0 = 0
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||||
16:4/0 = 0
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||||
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||||
[sub_resource type="TileSet" id="TileSet_ldgsr"]
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||||
tile_size = Vector2i(32, 32)
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sources/0 = SubResource("TileSetAtlasSource_h4fw4")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"]
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size = Vector2(54, 20)
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size = Vector2(93, 18)
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||||
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||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"]
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@ -23,11 +79,18 @@ script = ExtResource("1_llgwy")
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unique_name_in_owner = true
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script = ExtResource("2_1l0tm")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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||||
texture_filter = 1
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||||
position = Vector2(191, 195)
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||||
tile_map_data = PackedByteArray(0, 0, 255, 255, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0)
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tile_set = SubResource("TileSet_ldgsr")
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||||
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[node name="Platform" type="StaticBody2D" parent="."]
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position = Vector2(213, 228)
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metadata/_edit_group_ = true
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
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||||
position = Vector2(-8, 8)
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shape = SubResource("RectangleShape2D_ejxeh")
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||||
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||||
[node name="Crate" parent="." instance=ExtResource("2_wowpa")]
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||||
@ -44,8 +107,7 @@ shape = SubResource("WorldBoundaryShape2D_0uq2f")
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||||
[node name="Player" parent="." instance=ExtResource("2_wrm1d")]
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||||
position = Vector2(191, 195)
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||||
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||||
[node name="Area2D" parent="." instance=ExtResource("2_ja4if")]
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position = Vector2(279, 218)
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[node name="Camera2D" type="Camera2D" parent="Player"]
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||||
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[node name="Bullet" parent="." instance=ExtResource("6_i6g32")]
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||||
position = Vector2(101, 87)
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||||
@ -54,4 +116,10 @@ position = Vector2(101, 87)
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shape = SubResource("RectangleShape2D_1l0tm")
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||||
debug_color = Color(0.997962, 0, 0.153889, 0.42)
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[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]
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[node name="triggers" type="Node2D" parent="."]
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[node name="player_hurt" parent="triggers" instance=ExtResource("2_ja4if")]
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position = Vector2(294, 211)
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effect = "player_hurt"
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||||
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||||
[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_trigger"]
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@ -1,13 +1,185 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5qsdhrjyxbr1"]
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|
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|
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|
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|
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region = Rect2(96, 0, 48, 48)
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_x3wgy"]
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atlas = ExtResource("2_cvnsp")
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_3smsa"]
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|
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region = Rect2(336, 0, 48, 48)
|
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|
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[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"]
|
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animations = [{
|
||||
"frames": [{
|
||||
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|
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"texture": SubResource("AtlasTexture_olqyp")
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}],
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||||
"loop": false,
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||||
"name": &"fall",
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||||
"speed": 12.0
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||||
}, {
|
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"frames": [{
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"texture": SubResource("AtlasTexture_pu2lt")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wpjfl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bi64h")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ukyrk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7dp3o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_h4iuc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd4e3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qqcod")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_igrcy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fs7ks")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l6n3p")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
position = Vector2(-21, -4)
|
||||
position = Vector2(-20, -4)
|
||||
script = ExtResource("1_v0iea")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(21, 4)
|
||||
@ -27,3 +199,17 @@ metadata/_edit_group_ = true
|
||||
|
||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="JumpBufferTimer" type="Timer" parent="."]
|
||||
wait_time = 0.8
|
||||
one_shot = true
|
||||
|
||||
[node name="playergraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(22, 1)
|
||||
scale = Vector2(0.833333, 0.770833)
|
||||
sprite_frames = SubResource("SpriteFrames_ukyrk")
|
||||
animation = &"fall"
|
||||
autoplay = "idle"
|
||||
|
||||
[connection signal="animation_finished" from="playergraphic" to="." method="_on_animation_finished"]
|
||||
|
@ -4,44 +4,99 @@ class_name Player extends CharacterBody2D
|
||||
@onready var right_cast: RayCast2D = $"Right Cast"
|
||||
@onready var left_spawn: Node2D = $LeftSpawn
|
||||
@onready var right_spawn: Node2D = $RightSpawn
|
||||
@onready var jump_buffer_timer = $JumpBufferTimer
|
||||
@onready var playergraphic = $playergraphic
|
||||
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var acceleration:int = 20
|
||||
var upJump:bool = false
|
||||
|
||||
var direction
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
enum State{IDLE,RUN,JUMP,FALLING}
|
||||
var current_state:State = State.IDLE
|
||||
|
||||
|
||||
var pushTarget
|
||||
var pushEnabled := false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
|
||||
|
||||
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func handle_movement(delta):
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
func handle_states() -> void:
|
||||
match current_state:
|
||||
State.IDLE when velocity.x !=0:
|
||||
current_state = State.RUN
|
||||
State.RUN:
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
# player steps off ledge
|
||||
if not is_on_floor() && velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
else: current_state = State.RUN
|
||||
|
||||
State.JUMP when velocity.y >0:
|
||||
current_state = State.FALLING
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func handle_animation() -> void:
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
playergraphic.play("idle")
|
||||
State.RUN:
|
||||
playergraphic.play("run")
|
||||
State.FALLING:
|
||||
playergraphic.play("fall")
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
playergraphic.play("jump")
|
||||
|
||||
|
||||
func handle_movement(delta:float) -> void:
|
||||
if direction == 0:
|
||||
#not moving
|
||||
velocity.x = move_toward(velocity.x,0, acceleration)
|
||||
else: velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
|
||||
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if is_on_floor() && jump_buffer_timer.time_left >0:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
jump_buffer_timer.stop()
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
|
||||
func handle_input():
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
#velocity.y = JUMP_VELOCITY
|
||||
jump_buffer_timer.start()
|
||||
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction < 0:
|
||||
facing = FaceDirection.LEFT
|
||||
playergraphic.flip_h = true
|
||||
if direction > 0:
|
||||
facing = FaceDirection.RIGHT
|
||||
playergraphic.flip_h = false
|
||||
if Input.is_action_just_pressed("shove") && pushEnabled:
|
||||
var shoveDirection:int
|
||||
match facing:
|
||||
@ -82,3 +137,9 @@ func handle_collisions():
|
||||
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
||||
pushEnabled = false
|
||||
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
@ -1,5 +1,6 @@
|
||||
extends Node2D
|
||||
|
||||
signal playerDamage
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
@ -13,6 +14,11 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_trigger(effect: Variant, body: Variant) -> void:
|
||||
print("GC sees trigger "+effect)
|
||||
match effect:
|
||||
"player_hurt":
|
||||
if body is Player:
|
||||
print("hurt the player")
|
||||
playerDamage.emit()
|
||||
if not body is Player:
|
||||
body.queue_free()
|
||||
|
||||
|
@ -3,10 +3,16 @@ var bulletArray = []
|
||||
var totalAllowedBullets = 7
|
||||
var bullet = preload("res://Scenes/bullet.tscn")
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var triggers = $"../triggers"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
if obj is Trigger:
|
||||
obj.areaTriggerSignal.connect(game._on_trigger)
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
class_name Trigger extends Area2D
|
||||
|
||||
@export var effect := "destroy"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user