big 4 objects, 3 tiers, custom signal, game controller.
This commit is contained in:
commit
ad3d83e5bd
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
64
Scenes/game.tscn
Normal file
64
Scenes/game.tscn
Normal file
@ -0,0 +1,64 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c3nfwlo4i3hne"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_llgwy"]
|
||||
[ext_resource type="Script" path="res://Scripts/character_1.gd" id="1_xvmse"]
|
||||
[ext_resource type="PackedScene" uid="uid://8e4lo2w8tmxq" path="res://Scenes/trigger.tscn" id="2_ja4if"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"]
|
||||
size = Vector2(54, 20)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m3ihr"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4vo57"]
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_llgwy")
|
||||
|
||||
[node name="Platform" type="StaticBody2D" parent="."]
|
||||
position = Vector2(213, 228)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
|
||||
shape = SubResource("RectangleShape2D_ejxeh")
|
||||
|
||||
[node name="Crate 1" type="RigidBody2D" parent="."]
|
||||
position = Vector2(177, 34)
|
||||
rotation = -0.54389
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crate 1"]
|
||||
shape = SubResource("RectangleShape2D_m3ihr")
|
||||
debug_color = Color(0.783958, 0.434081, 7.70092e-07, 0.42)
|
||||
|
||||
[node name="Crate 2" type="RigidBody2D" parent="."]
|
||||
position = Vector2(224, 36)
|
||||
rotation = -0.54389
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crate 2"]
|
||||
shape = SubResource("RectangleShape2D_m3ihr")
|
||||
debug_color = Color(0.783958, 0.434081, 7.70092e-07, 0.42)
|
||||
|
||||
[node name="Ground" type="StaticBody2D" parent="."]
|
||||
position = Vector2(214, 284)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
|
||||
shape = SubResource("WorldBoundaryShape2D_0uq2f")
|
||||
|
||||
[node name="Character 1" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(191, 195)
|
||||
script = ExtResource("1_xvmse")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Character 1"]
|
||||
position = Vector2(21, 4)
|
||||
shape = SubResource("CircleShape2D_4vo57")
|
||||
debug_color = Color(0.021275, 0.650889, 0, 0.42)
|
||||
|
||||
[node name="Area2D" parent="." instance=ExtResource("2_ja4if")]
|
||||
position = Vector2(279, 218)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]
|
16
Scenes/trigger.tscn
Normal file
16
Scenes/trigger.tscn
Normal file
@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://8e4lo2w8tmxq"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/trigger.gd" id="1_ax848"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8rju3"]
|
||||
|
||||
[node name="Trigger" type="Area2D"]
|
||||
scale = Vector2(3.76, 3.76)
|
||||
script = ExtResource("1_ax848")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_8rju3")
|
||||
debug_color = Color(0.854937, 0.355553, 1, 0.42)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
29
Scripts/character_1.gd
Normal file
29
Scripts/character_1.gd
Normal file
@ -0,0 +1,29 @@
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
17
Scripts/gamecontroller.gd
Normal file
17
Scripts/gamecontroller.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_trigger(effect: Variant, body: Variant) -> void:
|
||||
print("GC sees trigger "+effect)
|
||||
if not body is Player:
|
||||
body.queue_free()
|
11
Scripts/trigger.gd
Normal file
11
Scripts/trigger.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends Area2D
|
||||
|
||||
@export var effect := "destroy"
|
||||
|
||||
#custom signal
|
||||
signal areaTriggerSignal(effect, Object)
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Trigger sees reaction")
|
||||
areaTriggerSignal.emit(effect, body)
|
1
icon.svg
Normal file
1
icon.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
After Width: | Height: | Size: 994 B |
37
icon.svg.import
Normal file
37
icon.svg.import
Normal file
@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dn20qexdoamor"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
16
project.godot
Normal file
16
project.godot
Normal file
@ -0,0 +1,16 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="LSSJulyGameTTL"
|
||||
run/main_scene="res://Scenes/game.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
Loading…
Reference in New Issue
Block a user