player animations, variable triggers, working bullets
This commit is contained in:
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adf15b6014
commit
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"]
|
||||||
@ -57,28 +59,23 @@ position = Vector2(518, 20)
|
|||||||
shape = SubResource("WorldBoundaryShape2D_igau3")
|
shape = SubResource("WorldBoundaryShape2D_igau3")
|
||||||
|
|
||||||
[node name="crates" type="Node2D" parent="."]
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
position = Vector2(13, 53)
|
||||||
|
|
||||||
[node name="crate2" type="RigidBody2D" parent="crates"]
|
[node name="crate1" parent="crates" instance=ExtResource("3_4f2of")]
|
||||||
position = Vector2(616, 580)
|
position = Vector2(141, 371)
|
||||||
rotation = -0.385715
|
script = ExtResource("4_4n32v")
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate2"]
|
[node name="crate2" parent="crates" instance=ExtResource("3_4f2of")]
|
||||||
position = Vector2(107.026, -85.1608)
|
position = Vector2(699, 397)
|
||||||
shape = SubResource("RectangleShape2D_oospb")
|
script = ExtResource("4_4n32v")
|
||||||
debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
|
|
||||||
|
|
||||||
[node name="crate1" type="RigidBody2D" parent="crates"]
|
[node name="crate3" parent="crates" instance=ExtResource("3_4f2of")]
|
||||||
position = Vector2(193, 264)
|
position = Vector2(575, 177)
|
||||||
rotation = 0.807772
|
script = ExtResource("4_4n32v")
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate1"]
|
[node name="crate4" parent="crates" instance=ExtResource("3_4f2of")]
|
||||||
position = Vector2(23.712, 8.64544)
|
position = Vector2(217, 230)
|
||||||
rotation = -1.01686
|
script = ExtResource("4_4n32v")
|
||||||
scale = Vector2(2.89246, 1)
|
|
||||||
shape = SubResource("RectangleShape2D_oospb")
|
|
||||||
debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_glxkt")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("3_glxkt")]
|
||||||
position = Vector2(338, 226)
|
position = Vector2(338, 226)
|
||||||
@ -90,5 +87,23 @@ position = Vector2(330, 271)
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("5_6wvkt")
|
script = ExtResource("5_6wvkt")
|
||||||
|
|
||||||
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
rotation = -0.0128695
|
||||||
|
|
||||||
|
[node name="Trigger" parent="triggers" instance=ExtResource("2_070us")]
|
||||||
|
position = Vector2(509.188, 532.597)
|
||||||
|
rotation = -1.90254
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_8p7pp")
|
||||||
|
debug_color = Color(0.622849, 0.37564, 0.95389, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="triggers" instance=ExtResource("2_070us")]
|
||||||
|
position = Vector2(597.12, 460.723)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
|
||||||
|
position = Vector2(0, -13)
|
||||||
|
shape = SubResource("RectangleShape2D_ape5f")
|
||||||
|
debug_color = Color(0.644817, 0.359472, 0.952285, 0.42)
|
||||||
|
@ -1,9 +1,177 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://du8aftivw4k25"]
|
[gd_scene load_steps=28 format=3 uid="uid://du8aftivw4k25"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_p8gev"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_p8gev"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://70imyp6vsgvv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vqtu4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://5ger8sg6iqqm" path="res://assets/graphics/player/jump/player jump 48x48(1).png" id="3_k55ht"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://crd320y5xhgwf" path="res://assets/graphics/player/run/player run 48x48(1).png" id="3_olacu"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lxsaf"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nc8f5"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8t17o"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_un46h"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yyi6q"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_e17dv"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4i4mp"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_g1pat"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_udrwm"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_64ecg"]
|
||||||
|
atlas = ExtResource("2_vqtu4")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0w8hc"]
|
||||||
|
atlas = ExtResource("3_k55ht")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gnkqd"]
|
||||||
|
atlas = ExtResource("3_k55ht")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xblxa"]
|
||||||
|
atlas = ExtResource("3_k55ht")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_14w4b"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ed7pw"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bf8mn"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3jaw1"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nfpx8"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vv4dg"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pevx6"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ytupl"]
|
||||||
|
atlas = ExtResource("3_olacu")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_upnp5"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lxsaf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nc8f5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8t17o")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_un46h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yyi6q")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_e17dv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4i4mp")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_g1pat")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_udrwm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_64ecg")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0w8hc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gnkqd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xblxa")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 9.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_14w4b")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ed7pw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bf8mn")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3jaw1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nfpx8")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vv4dg")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pevx6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ytupl")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_p8gev")
|
script = ExtResource("1_p8gev")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +191,14 @@ position = Vector2(11, -10)
|
|||||||
|
|
||||||
[node name="leftTarget" type="Node2D" parent="."]
|
[node name="leftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-15, -10)
|
position = Vector2(-15, -10)
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -7)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_upnp5")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
frame = 2
|
||||||
|
frame_progress = 1.0
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
9
februarygodotgame/scenes/trigger.tscn
Normal file
9
februarygodotgame/scenes/trigger.tscn
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://dgos05617rcuq"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_3piuk"]
|
||||||
|
|
||||||
|
[node name="Trigger" type="Area2D"]
|
||||||
|
script = ExtResource("1_3piuk")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,5 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 750
|
var speed = 750
|
||||||
|
|
||||||
@ -6,7 +7,10 @@ signal hit(bullet, body)
|
|||||||
|
|
||||||
func setSpeed(value):
|
func setSpeed(value):
|
||||||
speed = value
|
speed = value
|
||||||
|
if speed<0:
|
||||||
|
bulletGraphic.flip_h = true
|
||||||
|
if speed>0:
|
||||||
|
bulletGraphic.flip_h = false
|
||||||
#animation
|
#animation
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
@ -14,4 +18,5 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print ("bullet collision")
|
print ("bullet collision")
|
||||||
|
if not body is Player:
|
||||||
hit.emit(self, body)
|
hit.emit(self, body)
|
||||||
|
1
februarygodotgame/scripts/crate.gd
Normal file
1
februarygodotgame/scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody2D
|
@ -1,4 +1,4 @@
|
|||||||
extends Node2D
|
class_name GameController extends Node2D
|
||||||
|
|
||||||
#Game Data
|
#Game Data
|
||||||
var totalCrates = 2
|
var totalCrates = 2
|
||||||
@ -14,12 +14,27 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger_area_trigger(body) -> void:
|
func _on_trigger_area_trigger(effect, body) -> void:
|
||||||
print("Game controller knows about crate destruction")
|
print("Do effect "+effect)
|
||||||
|
match effect:
|
||||||
|
"destroy":
|
||||||
|
#write code to destroy
|
||||||
|
if body is Crate:
|
||||||
|
%SceneManager.destroy(body)
|
||||||
cratesDestroyed +=1
|
cratesDestroyed +=1
|
||||||
totalCrates -=1
|
"powerup":
|
||||||
# kill em
|
if body is Player:
|
||||||
body.queue_free()
|
print("power up the player")
|
||||||
if totalCrates <=0:
|
|
||||||
print("you won")
|
|
||||||
|
|
||||||
|
|
||||||
|
func bulletHit(body):
|
||||||
|
print("Game controller knows bullet hit")
|
||||||
|
if body is Crate:
|
||||||
|
print("You hit a Crate")
|
||||||
|
cratesDestroyed +=1
|
||||||
|
%SceneManager.destroy(body)
|
||||||
|
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
||||||
|
|
||||||
|
func numberOfCrates(value):
|
||||||
|
totalCrates = value
|
||||||
|
print("Game Controller knows crates "+str(totalCrates))
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
extends CharacterBody2D
|
class_name Player extends CharacterBody2D
|
||||||
|
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
@ -9,21 +10,25 @@ var faceLeft = false
|
|||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
|
var isJumping = false
|
||||||
|
|
||||||
@onready var rightcast: RayCast2D = $rightcast
|
@onready var rightcast: RayCast2D = $rightcast
|
||||||
@onready var leftcast: RayCast2D = $leftcast
|
@onready var leftcast: RayCast2D = $leftcast
|
||||||
@onready var right_target: Node2D = $rightTarget
|
@onready var right_target: Node2D = $rightTarget
|
||||||
@onready var left_target: Node2D = $leftTarget
|
@onready var left_target: Node2D = $leftTarget
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
isJumping = true
|
||||||
|
playerGraphic.play("jump")
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -46,10 +51,19 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
if direction:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("run")
|
||||||
|
if direction == 0:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("idle")
|
||||||
|
|
||||||
if direction <0:
|
if direction <0:
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
|
playerGraphic.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
|
playerGraphic.flip_h = false
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if rightcast.is_colliding():
|
if rightcast.is_colliding():
|
||||||
|
@ -1,4 +1,8 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
@onready var gameController: Node2D = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
var bulletsMadeTotal = 0
|
var bulletsMadeTotal = 0
|
||||||
@ -26,5 +30,29 @@ func makeBullet(position,speed):
|
|||||||
owner.add_child(newBullet)
|
owner.add_child(newBullet)
|
||||||
newBullet.setSpeed(speed)
|
newBullet.setSpeed(speed)
|
||||||
newBullet.transform = position
|
newBullet.transform = position
|
||||||
|
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("Tell the game controller a bullet hit something")
|
print("Tell the game controller a bullet hit something")
|
||||||
|
gameController.bulletHit(body)
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
|
func destroy(body):
|
||||||
|
body.queue_free()
|
||||||
|
|
||||||
|
func buildLevel():
|
||||||
|
#how many crates?
|
||||||
|
var totalCrates = 0
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj is Crate:
|
||||||
|
totalCrates +=1
|
||||||
|
gameController.numberOfCrates(totalCrates)
|
||||||
|
|
||||||
|
#wire up the triggers
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
#wire up to GC
|
||||||
|
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
buildLevel()
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
@export var effect="alert"
|
||||||
|
|
||||||
signal areaTrigger(Object)
|
signal areaTrigger(effect, Object)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
print("Trigger is here")
|
print("Trigger is here")
|
||||||
@ -13,4 +14,4 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("body collision in trigger")
|
print("body collision in trigger")
|
||||||
areaTrigger.emit(body)
|
areaTrigger.emit(effect, body)
|
||||||
|
Loading…
Reference in New Issue
Block a user