bullet factory, push attack
This commit is contained in:
parent
86a099e02f
commit
adf15b6014
februarygodotgame
@ -20,3 +20,26 @@ config/icon="res://icon.svg"
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folder_colors={
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"res://scenes/": "red"
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}
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[input]
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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shove={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
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]
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}
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15
februarygodotgame/scenes/bullet.tscn
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15
februarygodotgame/scenes/bullet.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://dwy0c50ndnu8k"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_v85g0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwf7j"]
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size = Vector2(20, 4)
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_v85g0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_pwf7j")
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debug_color = Color(0.932915, 0.177129, 0.479323, 0.42)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,72 +1,25 @@
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[gd_scene load_steps=9 format=3 uid="uid://dhopuj38ic6dp"]
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[gd_scene load_steps=10 format=3 uid="uid://dhopuj38ic6dp"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_7cb3s"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_dasmg"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="2_7k2el"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"]
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size = Vector2(70, 26)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oospb"]
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size = Vector2(43.1503, 26)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_igau3"]
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[ext_resource type="PackedScene" uid="uid://du8aftivw4k25" path="res://scenes/player.tscn" id="3_glxkt"]
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[ext_resource type="PackedScene" uid="uid://dwy0c50ndnu8k" path="res://scenes/bullet.tscn" id="4_2bgno"]
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[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="5_6wvkt"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ox8o7"]
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radius = 31.0161
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[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"]
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size = Vector2(70, 26)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_igau3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oospb"]
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size = Vector2(43.1503, 26)
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[node name="Game" type="Node2D"]
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script = ExtResource("1_dasmg")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(525, 412)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-26, 3)
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shape = SubResource("RectangleShape2D_uopew")
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[node name="StaticBody2D3" type="StaticBody2D" parent="."]
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position = Vector2(525, 412)
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rotation = 2.16668
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
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position = Vector2(-26, 3)
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shape = SubResource("RectangleShape2D_uopew")
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[node name="crate1" type="RigidBody2D" parent="."]
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position = Vector2(193, 264)
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rotation = 0.807772
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="crate1"]
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position = Vector2(23.712, 8.64544)
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rotation = -1.01686
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scale = Vector2(2.89246, 1)
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shape = SubResource("RectangleShape2D_oospb")
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debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
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[node name="crate2" type="RigidBody2D" parent="."]
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position = Vector2(616, 580)
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rotation = -0.385715
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="crate2"]
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position = Vector2(107.026, -85.1608)
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shape = SubResource("RectangleShape2D_oospb")
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debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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position = Vector2(11, 464)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2(518, 20)
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shape = SubResource("WorldBoundaryShape2D_igau3")
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[node name="Trigger" type="Area2D" parent="."]
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position = Vector2(570, 452)
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script = ExtResource("1_7cb3s")
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@ -76,14 +29,66 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_ox8o7")
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debug_color = Color(0.448323, 0.465614, 0.961841, 0.42)
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(468, 388)
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script = ExtResource("2_7k2el")
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[node name="Level" type="Node2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="Level"]
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position = Vector2(525, 412)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_a75m4")
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debug_color = Color(1.05888e-06, 0.616635, 0.591704, 0.42)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"]
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position = Vector2(-26, 3)
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shape = SubResource("RectangleShape2D_uopew")
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[node name="StaticBody2D3" type="StaticBody2D" parent="Level"]
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position = Vector2(525, 412)
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rotation = 2.16668
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D3"]
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position = Vector2(-26, 3)
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shape = SubResource("RectangleShape2D_uopew")
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[node name="StaticBody2D2" type="StaticBody2D" parent="Level"]
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position = Vector2(11, 464)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"]
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position = Vector2(518, 20)
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shape = SubResource("WorldBoundaryShape2D_igau3")
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[node name="crates" type="Node2D" parent="."]
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[node name="crate2" type="RigidBody2D" parent="crates"]
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position = Vector2(616, 580)
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rotation = -0.385715
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate2"]
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position = Vector2(107.026, -85.1608)
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shape = SubResource("RectangleShape2D_oospb")
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debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
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[node name="crate1" type="RigidBody2D" parent="crates"]
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position = Vector2(193, 264)
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rotation = 0.807772
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate1"]
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position = Vector2(23.712, 8.64544)
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rotation = -1.01686
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scale = Vector2(2.89246, 1)
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shape = SubResource("RectangleShape2D_oospb")
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debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
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[node name="CharacterBody2D" parent="." instance=ExtResource("3_glxkt")]
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position = Vector2(338, 226)
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[node name="Area2D" parent="." instance=ExtResource("4_2bgno")]
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position = Vector2(330, 271)
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("5_6wvkt")
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[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
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[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
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25
februarygodotgame/scenes/player.tscn
Normal file
25
februarygodotgame/scenes/player.tscn
Normal file
@ -0,0 +1,25 @@
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[gd_scene load_steps=3 format=3 uid="uid://du8aftivw4k25"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_p8gev"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = ExtResource("1_p8gev")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_a75m4")
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debug_color = Color(1.05888e-06, 0.616635, 0.591704, 0.42)
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[node name="rightcast" type="RayCast2D" parent="."]
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target_position = Vector2(16, 0)
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[node name="leftcast" type="RayCast2D" parent="."]
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target_position = Vector2(-16, 0)
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[node name="rightTarget" type="Node2D" parent="."]
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position = Vector2(11, -10)
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[node name="leftTarget" type="Node2D" parent="."]
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position = Vector2(-15, -10)
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17
februarygodotgame/scripts/bullet.gd
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17
februarygodotgame/scripts/bullet.gd
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class_name Bullet extends Area2D
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var speed = 750
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signal hit(bullet, body)
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func setSpeed(value):
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speed = value
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#animation
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print ("bullet collision")
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hit.emit(self, body)
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@ -3,6 +3,17 @@ extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const PUSH_FORCE = 500
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var faceLeft = false
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var pushRightEnabled = false
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var pushLeftEnabled = false
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var pushTarget
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@onready var rightcast: RayCast2D = $rightcast
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@onready var leftcast: RayCast2D = $leftcast
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@onready var right_target: Node2D = $rightTarget
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@onready var left_target: Node2D = $leftTarget
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func _physics_process(delta: float) -> void:
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@ -16,13 +27,49 @@ func _physics_process(delta: float) -> void:
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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var direction := Input.get_axis("left", "right")
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if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
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pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE)
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pushRightEnabled = false
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if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
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pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE)
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pushLeftEnabled = false
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# Shoot attack
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if Input.is_action_just_pressed("shoot"):
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if faceLeft == false:
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%SceneManager.makeBullet(right_target.global_transform, 700)
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if faceLeft == true:
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%SceneManager.makeBullet(left_target.global_transform, -700)
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if direction <0:
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faceLeft = true
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if direction >0:
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faceLeft = false
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move_and_slide()
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if rightcast.is_colliding():
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print("something on my right")
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var collider = rightcast.get_collider()
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if collider is Node:
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if collider is RigidBody2D:
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print ("shove this crave")
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#record that we can shove right
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pushRightEnabled = true
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#record what objet to shove
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pushTarget = collider
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if leftcast.is_colliding():
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var collider = leftcast.get_collider()
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if collider is Node:
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if collider is RigidBody2D:
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pushLeftEnabled = true
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pushTarget = collider
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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30
februarygodotgame/scripts/scene_manager.gd
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30
februarygodotgame/scripts/scene_manager.gd
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extends Node
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var bulletsFiredTotal = 0
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var bulletsMadeTotal = 0
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var bulletArray = []
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var bullet = preload("res://scenes/bullet.tscn")
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#bullet factory - makes bullets
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func bulletFactory():
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var mybullet
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if bulletArray.size() < 7:
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print("new bullet on the factory")
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mybullet = bullet.instantiate()
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mybullet.connect("hit", bulletHit)
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else:
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print("recycle bullet")
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mybullet = bulletArray.pop_back()
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bulletArray.push_front(mybullet)
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return mybullet
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#order desk for bullets
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func makeBullet(position,speed):
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print("make a bullet")
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var newBullet = bulletFactory()
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owner.add_child(newBullet)
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newBullet.setSpeed(speed)
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newBullet.transform = position
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func bulletHit(bullet, body):
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print("Tell the game controller a bullet hit something")
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Block a user