two game objects

This commit is contained in:
LuisAntonio 2025-02-24 21:10:17 -05:00
commit 86a099e02f
9 changed files with 224 additions and 0 deletions

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februarygodotgame/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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februarygodotgame/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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(image error) Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://coingd5bqp6b6"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FebruaryGodotGame"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scenes/": "red"
}

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[gd_scene load_steps=9 format=3 uid="uid://dhopuj38ic6dp"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_7cb3s"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_dasmg"]
[ext_resource type="Script" path="res://scripts/player.gd" id="2_7k2el"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"]
size = Vector2(70, 26)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oospb"]
size = Vector2(43.1503, 26)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_igau3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ox8o7"]
radius = 31.0161
[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
[node name="Game" type="Node2D"]
script = ExtResource("1_dasmg")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(525, 412)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-26, 3)
shape = SubResource("RectangleShape2D_uopew")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(525, 412)
rotation = 2.16668
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(-26, 3)
shape = SubResource("RectangleShape2D_uopew")
[node name="crate1" type="RigidBody2D" parent="."]
position = Vector2(193, 264)
rotation = 0.807772
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="crate1"]
position = Vector2(23.712, 8.64544)
rotation = -1.01686
scale = Vector2(2.89246, 1)
shape = SubResource("RectangleShape2D_oospb")
debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
[node name="crate2" type="RigidBody2D" parent="."]
position = Vector2(616, 580)
rotation = -0.385715
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="crate2"]
position = Vector2(107.026, -85.1608)
shape = SubResource("RectangleShape2D_oospb")
debug_color = Color(0.907205, 0.191988, 0.583153, 0.42)
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(11, 464)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(518, 20)
shape = SubResource("WorldBoundaryShape2D_igau3")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(570, 452)
script = ExtResource("1_7cb3s")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
shape = SubResource("CircleShape2D_ox8o7")
debug_color = Color(0.448323, 0.465614, 0.961841, 0.42)
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(468, 388)
script = ExtResource("2_7k2el")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_a75m4")
debug_color = Color(1.05888e-06, 0.616635, 0.591704, 0.42)
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]

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extends Node2D
#Game Data
var totalCrates = 2
var cratesDestroyed = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_area_trigger(body) -> void:
print("Game controller knows about crate destruction")
cratesDestroyed +=1
totalCrates -=1
# kill em
body.queue_free()
if totalCrates <=0:
print("you won")

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() *50)

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extends Area2D
signal areaTrigger(Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is here")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("body collision in trigger")
areaTrigger.emit(body)