31 lines
753 B
GDScript
31 lines
753 B
GDScript
extends Node
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var bulletsFiredTotal = 0
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var bulletsMadeTotal = 0
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var bulletArray = []
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var bullet = preload("res://scenes/bullet.tscn")
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#bullet factory - makes bullets
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func bulletFactory():
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var mybullet
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if bulletArray.size() < 7:
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print("new bullet on the factory")
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mybullet = bullet.instantiate()
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mybullet.connect("hit", bulletHit)
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else:
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print("recycle bullet")
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mybullet = bulletArray.pop_back()
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bulletArray.push_front(mybullet)
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return mybullet
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#order desk for bullets
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func makeBullet(position,speed):
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print("make a bullet")
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var newBullet = bulletFactory()
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owner.add_child(newBullet)
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newBullet.setSpeed(speed)
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newBullet.transform = position
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func bulletHit(bullet, body):
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print("Tell the game controller a bullet hit something")
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