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Sept26Game-tim-fork/scripts/coin.gd
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2026-10-27 21:03:58 -04:00
class_name Coin extends Area2D
signal coinCollisionSignal(body, coin)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
coinCollisionSignal.emit(body, self)