forked from OddlyTimbot/Sept26Game
parallax background, pickups, slime enemies
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|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAASAA0AAAAEAAQAAAAVAA0AAAAAAAQAAAAWAA0AAAABAAQAAAAXAA0AAAABAAQAAAAYAA0AAAAQAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAQAAEAAAAJAA8AAAACAAAAAAAJABAAAAACAAEAAAAIAA4AAAACAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAA=")
|
||||
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
|
||||
tile_set = SubResource("TileSet_mvphy")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||
@@ -416,9 +446,6 @@ metadata/_edit_group_ = true
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||
shape = SubResource("RectangleShape2D_mvphy")
|
||||
|
||||
[node name="RigidBody2D" parent="." unique_id=721458511 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(740, 551)
|
||||
|
||||
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(594, 390)
|
||||
|
||||
@@ -438,7 +465,43 @@ position = Vector2(390, 541)
|
||||
position = Vector2(514, 502)
|
||||
effect = "teleport"
|
||||
|
||||
[node name="Crate" parent="." unique_id=1367266345 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(635, 553)
|
||||
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||
scroll_scale = Vector2(1.3, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||
texture = ExtResource("5_dinhu")
|
||||
offset = Vector2(200, 340)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(365, 431)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(480, 430)
|
||||
|
||||
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(423, 425)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(681, 364)
|
||||
rotation = 0.79584646
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(623, 436)
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(738, 404)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(518, 435)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(719, 409)
|
||||
|
||||
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
@@ -0,0 +1,140 @@
|
||||
[gd_scene format=3 uid="uid://6d5378om23b8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dm5aslppmk2hw" path="res://assets/graphics/enemies/slime_green.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://bltdu3mbpch5n" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vnioy"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2xjuo"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a02ik"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pu8ps"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 0, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_mvphy"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_p2gj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"attack",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gstla")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_v5wyi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0l8pv")
|
||||
}],
|
||||
"loop": 1,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vnioy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2xjuo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a02ik")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pu8ps")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"spawn",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"]
|
||||
radius = 8.0
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=1316034960]
|
||||
script = ExtResource("1_p2gj0")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=1496988530]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -4)
|
||||
sprite_frames = SubResource("SpriteFrames_mvphy")
|
||||
animation = &"attack"
|
||||
autoplay = "spawn"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=781957737]
|
||||
shape = SubResource("CircleShape2D_mvphy")
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=963570234]
|
||||
target_position = Vector2(14, 0)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=943025983]
|
||||
target_position = Vector2(-14, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=843232243]
|
||||
position = Vector2(7, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=651691552]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="animation_finished" from="SlimeGraphic" to="." method="_on_animation_finished"]
|
||||
@@ -0,0 +1,16 @@
|
||||
class_name Coin extends Area2D
|
||||
|
||||
signal coinCollisionSignal(body, coin)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
coinCollisionSignal.emit(body, self)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dhc6762deonm2
|
||||
@@ -3,6 +3,11 @@ class_name GameController extends Node2D
|
||||
signal teleportSignal(body:RigidBody2D)
|
||||
signal destroySignal(body)
|
||||
|
||||
var numberOfCrates = 2
|
||||
var totalCoins = 0
|
||||
var coinsRemaining = 0
|
||||
var coinsCollected = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
@@ -30,3 +35,18 @@ func _on_bullet_hit(body, bullet) -> void:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
|
||||
|
||||
func crateTotal(amount)->void:
|
||||
numberOfCrates = amount
|
||||
if numberOfCrates<=0:
|
||||
print("YOU WON!!!")
|
||||
func coinTotal(amount)->void:
|
||||
if totalCoins == 0:
|
||||
totalCoins = amount
|
||||
coinsRemaining = amount
|
||||
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
|
||||
func coinCollected(body, coin)->void:
|
||||
if body is Player:
|
||||
#give them a coin
|
||||
coinsCollected +=1
|
||||
destroySignal.emit(coin)
|
||||
@@ -3,6 +3,8 @@ class_name SceneManager extends Node2D
|
||||
@onready var triggers: Node2D = $"../Triggers"
|
||||
@onready var game: GameController = $".."
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
|
||||
#recipe for bullets
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
@@ -16,13 +18,38 @@ func _ready() -> void:
|
||||
game.teleportSignal.connect(teleport)
|
||||
game.destroySignal.connect(destroy)
|
||||
player.bulletSignal.connect(makeBullet)
|
||||
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
# loop through all crates
|
||||
for obj in crates.get_children():
|
||||
if obj is Crate:
|
||||
#check if the tree exit signal is wired up
|
||||
if not obj.tree_exited.is_connected(updateCrates):
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
# tell the gamecontroller how many crates
|
||||
game.crateTotal(totalCrates)
|
||||
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
#loop through the coins
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollisionSignal.is_connected(game.coinCollected):
|
||||
obj.coinCollisionSignal.connect(game.coinCollected)
|
||||
totalCoins +=1
|
||||
game.coinTotal(totalCoins)
|
||||
|
||||
func buildLevel()->void:
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
@@ -68,6 +95,8 @@ func destroy(target)->void:
|
||||
stash(target)
|
||||
if target is Crate:
|
||||
target.queue_free()
|
||||
if target is Coin:
|
||||
target.queue_free()
|
||||
|
||||
func stash(target:Bullet)->void:
|
||||
print("stash a bullet")
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
class_name Slime extends Area2D
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
var speed = 100
|
||||
enum FaceDirection {RIGHT, LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
#direction 1 move to right, 0 no movement, -1 to the left
|
||||
var direction = 1
|
||||
|
||||
enum EnemyStates {RUN, ATTACK, SPAWN}
|
||||
var currentEnemyState:EnemyStates = EnemyStates.SPAWN
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
handleMovement(delta)
|
||||
handleStates()
|
||||
handleAnimation()
|
||||
handleCollisions()
|
||||
|
||||
func handleMovement(delta)->void:
|
||||
position.x += direction*speed*delta
|
||||
match facing:
|
||||
FaceDirection.LEFT:
|
||||
slime_graphic.flip_h = true
|
||||
FaceDirection.RIGHT:
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
func handleStates()->void:
|
||||
match currentEnemyState:
|
||||
EnemyStates.SPAWN when not direction ==0:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
|
||||
func handleAnimation()->void:
|
||||
match currentEnemyState:
|
||||
EnemyStates.SPAWN:
|
||||
slime_graphic.play("spawn")
|
||||
EnemyStates.RUN:
|
||||
slime_graphic.play("run")
|
||||
EnemyStates.ATTACK:
|
||||
slime_graphic.play("attack")
|
||||
|
||||
func handleCollisions()->void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
facing = FaceDirection.LEFT
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
facing= FaceDirection.RIGHT
|
||||
if right_cast.is_colliding() and not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
facing = FaceDirection.LEFT
|
||||
if left_cast.is_colliding() and not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
facing= FaceDirection.RIGHT
|
||||
|
||||
|
||||
pass
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Slime Attack!")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match currentEnemyState:
|
||||
EnemyStates.SPAWN:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
direction = 1
|
||||
EnemyStates.ATTACK:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
direction = (randi() % 2) *2 -1
|
||||
@@ -0,0 +1 @@
|
||||
uid://bltdu3mbpch5n
|
||||
Reference in new issue
Block a user