forked from OddlyTimbot/Sept26Game
level updating
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ed7e5c4740
commit
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6 files changed
+1049
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@@ -15,6 +15,10 @@ run/main_scene="uid://cxa67u8cwsn6x"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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Gamecontroller="*uid://ct51411gsine2"
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[display]
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[display]
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window/size/viewport_width=400
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window/size/viewport_width=400
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@@ -1,6 +1,5 @@
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[gd_scene format=4 uid="uid://cxa67u8cwsn6x"]
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[gd_scene format=4 uid="uid://cxa67u8cwsn6x"]
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[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
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[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="3_0tnpc"]
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[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="3_0tnpc"]
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@@ -405,7 +404,6 @@ size = Vector2(66, 20)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
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[node name="Game" type="Node2D" unique_id=989312165]
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[node name="Game" type="Node2D" unique_id=989312165]
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script = ExtResource("1_lnu2h")
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[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
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[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
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repeat_size = Vector2(400, 225)
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repeat_size = Vector2(400, 225)
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@@ -0,0 +1,508 @@
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[gd_scene format=4 uid="uid://doiepicbi0ruw"]
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[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_56gwk"]
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[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_ve5ok"]
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[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_cleqw"]
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[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_wvb8j"]
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[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="5_g8vcy"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="6_cqal4"]
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[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="7_o3sye"]
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[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="8_24ks5"]
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[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="9_s4es8"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="10_63e4f"]
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[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_y6lc1"]
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[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_ekhvm"]
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[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_nflru"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
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texture = ExtResource("7_o3sye")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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||||||
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/terrains_peering_bit/right_side = 0
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||||||
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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7:1/0/terrains_peering_bit/left_side = 0
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||||||
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7:1/0/terrains_peering_bit/top_side = 0
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||||||
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7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/terrains_peering_bit/right_side = 0
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||||||
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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9:1/0/terrains_peering_bit/left_side = 0
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||||||
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9:1/0/terrains_peering_bit/top_side = 0
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||||||
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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||||||
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10:1/0/terrains_peering_bit/right_side = 0
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||||||
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10:1/0/terrains_peering_bit/bottom_side = 0
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||||||
|
10:1/0/terrains_peering_bit/left_side = 0
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||||||
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10:1/0/terrains_peering_bit/top_left_corner = 0
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||||||
|
10:1/0/terrains_peering_bit/top_side = 0
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||||||
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10:1/0/terrains_peering_bit/top_right_corner = 0
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12:1/0 = 0
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12:1/0/terrain_set = 0
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||||||
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12:1/0/terrain = 0
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||||||
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12:1/0/terrains_peering_bit/right_side = 0
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||||||
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12:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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12:1/0/terrains_peering_bit/left_side = 0
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||||||
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12:1/0/terrains_peering_bit/top_side = 0
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||||||
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12:1/0/terrains_peering_bit/top_right_corner = 0
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13:1/0 = 0
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13:1/0/terrain_set = 0
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||||||
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13:1/0/terrain = 0
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||||||
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13:1/0/terrains_peering_bit/right_side = 0
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||||||
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13:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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13:1/0/terrains_peering_bit/left_side = 0
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||||||
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13:1/0/terrains_peering_bit/top_left_corner = 0
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||||||
|
13:1/0/terrains_peering_bit/top_side = 0
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||||||
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15:1/0 = 0
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||||||
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15:1/0/terrain_set = 0
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||||||
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15:1/0/terrain = 0
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||||||
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15:1/0/terrains_peering_bit/right_side = 0
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||||||
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15:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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15:1/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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15:1/0/terrains_peering_bit/left_side = 0
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||||||
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15:1/0/terrains_peering_bit/top_side = 0
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||||||
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15:1/0/terrains_peering_bit/top_right_corner = 0
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16:1/0 = 0
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16:1/0/terrain_set = 0
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16:1/0/terrain = 0
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16:1/0/terrains_peering_bit/right_side = 0
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||||||
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16:1/0/terrains_peering_bit/bottom_right_corner = 0
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||||||
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16:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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16:1/0/terrains_peering_bit/left_side = 0
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||||||
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16:1/0/terrains_peering_bit/top_left_corner = 0
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||||||
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16:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
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0:2/0/terrains_peering_bit/right_side = 0
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||||||
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0:2/0/terrains_peering_bit/top_side = 0
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||||||
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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||||||
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1:2/0/terrains_peering_bit/left_side = 0
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||||||
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1:2/0/terrains_peering_bit/top_left_corner = 0
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||||||
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1:2/0/terrains_peering_bit/top_side = 0
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||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||||
|
texture = ExtResource("8_24ks5")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||||
|
texture = ExtResource("9_s4es8")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_mvphy"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "Veg"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
|
||||||
|
size = Vector2(66, 20)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D" unique_id=989312165]
|
||||||
|
|
||||||
|
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
|
||||||
|
repeat_size = Vector2(400, 225)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
|
||||||
|
texture = ExtResource("1_56gwk")
|
||||||
|
offset = Vector2(200, 112)
|
||||||
|
|
||||||
|
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
|
||||||
|
texture_filter = 1
|
||||||
|
texture = ExtResource("2_ve5ok")
|
||||||
|
offset = Vector2(200, 350)
|
||||||
|
|
||||||
|
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
|
||||||
|
scroll_scale = Vector2(1.2, 1)
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
|
||||||
|
texture_filter = 1
|
||||||
|
texture = ExtResource("3_cleqw")
|
||||||
|
offset = Vector2(200, 350)
|
||||||
|
|
||||||
|
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_wvb8j")]
|
||||||
|
position = Vector2(800, 311)
|
||||||
|
|
||||||
|
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||||
|
scroll_scale = Vector2(1.3, 1)
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||||
|
texture = ExtResource("5_g8vcy")
|
||||||
|
offset = Vector2(200, 340)
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
|
||||||
|
script = ExtResource("6_cqal4")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAAIAA8AAAABAAIAAAAJAA8AAAACAAIAAAAIAA4AAAAGAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAHAAAAAAAHAA0AAAABAAAAAAAGAA0AAAAGAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAAKAAMAAAAJAAsAAAAHAAEAAAAKAAsAAAAGAAEAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAAAHAAEAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAYAA4AAAAJAAQAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAAJAAQAAAANAA4AAAAKAAQAAAAMAA4AAAAJAAQAAAALAA4AAAABAAIAAAAKAA4AAAAKAAQAAAAJAA4AAAAKAAAAAAAZAA4AAAABAAQAAAAaAA4AAAABAAQAAAAbAA4AAAABAAQAAAAcAA4AAAABAAQAAAAdAA4AAAAKAAQAAAAdAA0AAAAAAAAAAAAeAA0AAAAPAAEAAAAeAAwAAAAAAAEAAAAeAAsAAAAAAAAAAAAfAAwAAAACAAEAAAAeAA4AAAACAAIAAAAfAA0AAAACAAIAAAAfAAsAAAAHAAQAAAAfAAoAAAAEAAEAAAAfAAkAAAAEAAAAAAAGAA4AAAAKAAQAAAAFAA4AAAABAAQAAAAEAA4AAAABAAQAAAADAA4AAAAJAAQAAAACAA4AAAABAAIAAAABAA4AAAAKAAQAAAAAAA4AAAAAAAQAAAADAA0AAAACAAEAAAACAA0AAAAGAAAAAAABAA0AAAAAAAEAAAABAAwAAAAAAAAAAAACAAwAAAAHAAEAAAACAAsAAAAAAAAAAAADAAsAAAACAAAAAAADAAwAAAACAAEAAAAOAA0AAAACAAEAAAAOAAwAAAACAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAAAAAALAAsAAAABAAAAAAALAAwAAAAHAAAAAAAKAAwAAAAHAAAAAAAJAAwAAAAGAAAAAAAIAAwAAAAAAAEAAAAJAA0AAAAGAAAAAAAKAA0AAAAHAAAAAAALAA0AAAAHAAEAAAAMAA0AAAAGAAAAAAANAA0AAAAHAAAAAAASAAwAAQAAAAAAAAAVAAgAAQAAAAAAAAAWAAgAAgAAAAEAAAAWAAcAAgAAAAAAAAANAAsAAgAAAAEAAAANAAoAAgAAAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_mvphy")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||||
|
position = Vector2(713, 631)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||||
|
shape = SubResource("RectangleShape2D_mvphy")
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
|
||||||
|
position = Vector2(538, 582)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_mvphy")
|
||||||
|
|
||||||
|
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
|
||||||
|
|
||||||
|
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("10_63e4f")]
|
||||||
|
position = Vector2(390, 541)
|
||||||
|
|
||||||
|
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("10_63e4f")]
|
||||||
|
position = Vector2(514, 502)
|
||||||
|
effect = "teleport"
|
||||||
|
|
||||||
|
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||||
|
|
||||||
|
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
|
||||||
|
position = Vector2(719, 260)
|
||||||
|
|
||||||
|
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
|
||||||
|
position = Vector2(505, 422)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
|
||||||
|
position = Vector2(377, 337)
|
||||||
|
|
||||||
|
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_y6lc1")]
|
||||||
|
position = Vector2(403.00003, 334.00003)
|
||||||
|
rotation = 0.79584646
|
||||||
|
|
||||||
|
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(623, 436)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(738, 404)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(335, 310)
|
||||||
|
|
||||||
|
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
|
||||||
|
|
||||||
|
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
|
||||||
|
position = Vector2(719, 409)
|
||||||
|
|
||||||
|
[node name="Slime2" parent="Enemies" unique_id=1781169651 instance=ExtResource("13_nflru")]
|
||||||
|
position = Vector2(464, 376)
|
||||||
|
|
||||||
|
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||||
@@ -0,0 +1,505 @@
|
|||||||
|
[gd_scene format=4 uid="uid://qy6oju7r4gjk"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_bradm"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_got4s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_e40mx"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_a114e"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="5_y1e0c"]
|
||||||
|
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="6_s4dsi"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="7_07lh1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="8_6uuvf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="9_x008a"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="10_atr84"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_qyu38"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_8vbrh"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_d5gix"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||||
|
texture = ExtResource("7_07lh1")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||||
|
texture = ExtResource("8_6uuvf")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||||
|
texture = ExtResource("9_x008a")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_mvphy"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "Veg"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
|
||||||
|
size = Vector2(66, 20)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D" unique_id=989312165]
|
||||||
|
|
||||||
|
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
|
||||||
|
repeat_size = Vector2(400, 225)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
|
||||||
|
texture = ExtResource("1_bradm")
|
||||||
|
offset = Vector2(200, 112)
|
||||||
|
|
||||||
|
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
|
||||||
|
texture_filter = 1
|
||||||
|
texture = ExtResource("2_got4s")
|
||||||
|
offset = Vector2(200, 350)
|
||||||
|
|
||||||
|
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
|
||||||
|
scroll_scale = Vector2(1.2, 1)
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
|
||||||
|
texture_filter = 1
|
||||||
|
texture = ExtResource("3_e40mx")
|
||||||
|
offset = Vector2(200, 350)
|
||||||
|
|
||||||
|
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_a114e")]
|
||||||
|
position = Vector2(594, 390)
|
||||||
|
|
||||||
|
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||||
|
scroll_scale = Vector2(1.3, 1)
|
||||||
|
repeat_size = Vector2(400, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||||
|
texture = ExtResource("5_y1e0c")
|
||||||
|
offset = Vector2(200, 340)
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
|
||||||
|
script = ExtResource("6_s4dsi")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("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")
|
||||||
|
tile_set = SubResource("TileSet_mvphy")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||||
|
position = Vector2(713, 631)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||||
|
shape = SubResource("RectangleShape2D_mvphy")
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
|
||||||
|
position = Vector2(538, 582)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_mvphy")
|
||||||
|
|
||||||
|
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
|
||||||
|
|
||||||
|
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("10_atr84")]
|
||||||
|
position = Vector2(390, 541)
|
||||||
|
|
||||||
|
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("10_atr84")]
|
||||||
|
position = Vector2(514, 502)
|
||||||
|
effect = "teleport"
|
||||||
|
|
||||||
|
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||||
|
|
||||||
|
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_qyu38")]
|
||||||
|
position = Vector2(365, 431)
|
||||||
|
|
||||||
|
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_qyu38")]
|
||||||
|
position = Vector2(480, 430)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_qyu38")]
|
||||||
|
position = Vector2(423, 425)
|
||||||
|
|
||||||
|
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_qyu38")]
|
||||||
|
position = Vector2(681, 364)
|
||||||
|
rotation = 0.79584646
|
||||||
|
|
||||||
|
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(623, 436)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(738, 404)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(518, 435)
|
||||||
|
|
||||||
|
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
|
||||||
|
|
||||||
|
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
|
||||||
|
position = Vector2(719, 409)
|
||||||
|
|
||||||
|
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||||
@@ -9,6 +9,9 @@ var totalCoins = 0
|
|||||||
var coinsRemaining = 0
|
var coinsRemaining = 0
|
||||||
var coinsCollected = 0
|
var coinsCollected = 0
|
||||||
|
|
||||||
|
var levelArray=["res://scenes/game.tscn","res://scenes/level2.tscn", "res://scenes/level3.tscn"]
|
||||||
|
var currentLevel = 0
|
||||||
|
|
||||||
var enemiesDict={}
|
var enemiesDict={}
|
||||||
var playerStats={
|
var playerStats={
|
||||||
"health": 100,
|
"health": 100,
|
||||||
@@ -20,10 +23,13 @@ var playerStats={
|
|||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
get_window().grab_focus()
|
get_window().grab_focus()
|
||||||
|
|
||||||
|
func reset()->void:
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
playerStats={
|
||||||
func _process(delta: float) -> void:
|
"health": 100,
|
||||||
pass
|
"meleeDamage": 20,
|
||||||
|
"rangeDamage": 20
|
||||||
|
}
|
||||||
|
enemiesDict.clear()
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||||
@@ -58,7 +64,11 @@ func _on_bullet_hit(body, bullet) -> void:
|
|||||||
func crateTotal(amount)->void:
|
func crateTotal(amount)->void:
|
||||||
numberOfCrates = amount
|
numberOfCrates = amount
|
||||||
if numberOfCrates<=0:
|
if numberOfCrates<=0:
|
||||||
print("YOU WON!!!")
|
if currentLevel<levelArray.size()-1:
|
||||||
|
currentLevel +=1
|
||||||
|
else:
|
||||||
|
currentLevel = 0
|
||||||
|
levelChange()
|
||||||
func coinTotal(amount)->void:
|
func coinTotal(amount)->void:
|
||||||
if totalCoins == 0:
|
if totalCoins == 0:
|
||||||
totalCoins = amount
|
totalCoins = amount
|
||||||
@@ -92,4 +102,4 @@ func removeEnemyFromLevel(enemy)->void:
|
|||||||
|
|
||||||
func levelChange()->void:
|
func levelChange()->void:
|
||||||
print("change levels (reload)")
|
print("change levels (reload)")
|
||||||
get_tree().reload_current_scene()
|
get_tree().change_scene_to_file(levelArray[currentLevel])
|
||||||
+16
-16
@@ -1,7 +1,6 @@
|
|||||||
class_name SceneManager extends Node2D
|
class_name SceneManager extends Node2D
|
||||||
|
|
||||||
@onready var triggers: Node2D = $"../Triggers"
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
@onready var game: GameController = $".."
|
|
||||||
@onready var player: Player = $"../Player"
|
@onready var player: Player = $"../Player"
|
||||||
@onready var crates: Node2D = $"../Crates"
|
@onready var crates: Node2D = $"../Crates"
|
||||||
@onready var coins: Node2D = $"../Coins"
|
@onready var coins: Node2D = $"../Coins"
|
||||||
@@ -15,12 +14,13 @@ var bulletArray:Array[Bullet] = []
|
|||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
Gamecontroller.reset()
|
||||||
buildLevel()
|
buildLevel()
|
||||||
game.teleportSignal.connect(teleport)
|
Gamecontroller.teleportSignal.connect(teleport)
|
||||||
game.destroySignal.connect(destroy)
|
Gamecontroller.destroySignal.connect(destroy)
|
||||||
game.damageSignal.connect(damage)
|
Gamecontroller.damageSignal.connect(damage)
|
||||||
player.bulletSignal.connect(makeBullet)
|
player.bulletSignal.connect(makeBullet)
|
||||||
player.deathCompleteSignal.connect(game.levelChange)
|
player.deathCompleteSignal.connect(Gamecontroller.levelChange)
|
||||||
updateCrates()
|
updateCrates()
|
||||||
updateCoins()
|
updateCoins()
|
||||||
updateEnemies()
|
updateEnemies()
|
||||||
@@ -40,7 +40,7 @@ func updateCrates()->void:
|
|||||||
obj.tree_exited.connect(updateCrates)
|
obj.tree_exited.connect(updateCrates)
|
||||||
totalCrates +=1
|
totalCrates +=1
|
||||||
# tell the gamecontroller how many crates
|
# tell the gamecontroller how many crates
|
||||||
game.crateTotal(totalCrates)
|
Gamecontroller.crateTotal(totalCrates)
|
||||||
|
|
||||||
func updateCoins()->void:
|
func updateCoins()->void:
|
||||||
var totalCoins = 0
|
var totalCoins = 0
|
||||||
@@ -49,26 +49,26 @@ func updateCoins()->void:
|
|||||||
if obj is Coin:
|
if obj is Coin:
|
||||||
if not obj.tree_exited.is_connected(updateCoins):
|
if not obj.tree_exited.is_connected(updateCoins):
|
||||||
obj.tree_exited.connect(updateCoins)
|
obj.tree_exited.connect(updateCoins)
|
||||||
if not obj.coinCollisionSignal.is_connected(game.coinCollected):
|
if not obj.coinCollisionSignal.is_connected(Gamecontroller.coinCollected):
|
||||||
obj.coinCollisionSignal.connect(game.coinCollected)
|
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
|
||||||
totalCoins +=1
|
totalCoins +=1
|
||||||
game.coinTotal(totalCoins)
|
Gamecontroller.coinTotal(totalCoins)
|
||||||
|
|
||||||
func updateEnemies()->void:
|
func updateEnemies()->void:
|
||||||
if enemies:
|
if enemies:
|
||||||
for obj in enemies.get_children():
|
for obj in enemies.get_children():
|
||||||
var enemy = obj as Slime
|
var enemy = obj as Slime
|
||||||
if enemy:
|
if enemy:
|
||||||
game.addEnemyToLevel(enemy)
|
Gamecontroller.addEnemyToLevel(enemy)
|
||||||
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
|
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
|
||||||
enemy.enemyAttackSignal.connect(game.slimeAttack)
|
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
|
||||||
|
|
||||||
func buildLevel()->void:
|
func buildLevel()->void:
|
||||||
if triggers:
|
if triggers:
|
||||||
for obj in triggers.get_children():
|
for obj in triggers.get_children():
|
||||||
if obj is Trigger:
|
if obj is Trigger:
|
||||||
if not obj.areaTriggered.is_connected(game._on_trigger):
|
if not obj.areaTriggered.is_connected(Gamecontroller._on_trigger):
|
||||||
obj.areaTriggered.connect(game._on_trigger)
|
obj.areaTriggered.connect(Gamecontroller._on_trigger)
|
||||||
|
|
||||||
func teleport(body, _bodyposition=null)->void:
|
func teleport(body, _bodyposition=null)->void:
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
@@ -93,8 +93,8 @@ func bulletFactory()->Bullet:
|
|||||||
myBullet = bullet.instantiate()
|
myBullet = bullet.instantiate()
|
||||||
add_sibling(myBullet)
|
add_sibling(myBullet)
|
||||||
#wire up a signal to the game controller
|
#wire up a signal to the game controller
|
||||||
if not myBullet.bulletDamageSignal.is_connected(game._on_bullet_hit):
|
if not myBullet.bulletDamageSignal.is_connected(Gamecontroller._on_bullet_hit):
|
||||||
myBullet.bulletDamageSignal.connect(game._on_bullet_hit)
|
myBullet.bulletDamageSignal.connect(Gamecontroller._on_bullet_hit)
|
||||||
else:
|
else:
|
||||||
#recycle bullet
|
#recycle bullet
|
||||||
myBullet = bulletArray.pop_back()
|
myBullet = bulletArray.pop_back()
|
||||||
|
|||||||
Reference in new issue
Block a user