player damage, player death, slime damage, slime death, custom resources, multiple levels

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OddlyTimbot committed 2026-11-03 20:50:06 -05:00
1 parent c1bdb544a6
commit fc58589840
19 files changed
+1397 -39

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@@ -19,3 +19,7 @@ func _on_body_entered(body: Node2D) -> void:
func setSpeed(value)->void:
speed = value
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)