forked from OddlyTimbot/Sept26Game
player damage, player death, slime damage, slime death, custom resources, multiple levels
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@@ -19,3 +19,7 @@ func _on_body_entered(body: Node2D) -> void:
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func setSpeed(value)->void:
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speed = value
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func _on_area_entered(area: Area2D) -> void:
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bulletDamageSignal.emit(area, self)
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