small update to slime

This commit is contained in:
OddlyTimbot committed 2026-11-03 14:18:37 -05:00
1 parent 04f421901c
commit c1bdb544a6
1 file changed
+6
+6
View File
@@ -6,6 +6,8 @@ class_name Slime extends Area2D
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
signal enemyAttackSignal(body,enemy)
var speed = 100
enum FaceDirection {RIGHT, LEFT}
var facing:FaceDirection = FaceDirection.RIGHT
@@ -68,6 +70,10 @@ func handleCollisions()->void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Slime Attack!")
if body is Player:
currentEnemyState = EnemyStates.ATTACK
direction = 0
enemyAttackSignal.emit(body,self)
func _on_animation_finished() -> void: