forked from OddlyTimbot/Sept26Game
small update to slime
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04f421901c
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c1bdb544a6
1 file changed
+6
@@ -6,6 +6,8 @@ class_name Slime extends Area2D
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@onready var left_down_cast: RayCast2D = $LeftDownCast
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@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
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signal enemyAttackSignal(body,enemy)
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var speed = 100
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enum FaceDirection {RIGHT, LEFT}
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var facing:FaceDirection = FaceDirection.RIGHT
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@@ -68,6 +70,10 @@ func handleCollisions()->void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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print("Slime Attack!")
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if body is Player:
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currentEnemyState = EnemyStates.ATTACK
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direction = 0
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enemyAttackSignal.emit(body,self)
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func _on_animation_finished() -> void:
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