forked from OddlyTimbot/Sept26Game
player damage, player death, slime damage, slime death, custom resources, multiple levels
This commit is contained in:
1 parent
c1bdb544a6
commit
fc58589840
19 files changed
+1397
-39
No files matched your search
@@ -2,51 +2,110 @@ class_name GameController extends Node2D
|
||||
|
||||
signal teleportSignal(body:RigidBody2D)
|
||||
signal destroySignal(body)
|
||||
signal damageSignal(body)
|
||||
|
||||
var numberOfCrates = 2
|
||||
var totalCoins = 0
|
||||
var coinsRemaining = 0
|
||||
var coinsCollected = 0
|
||||
|
||||
var enemiesDict={}
|
||||
var playerStats={
|
||||
"health":100,
|
||||
"meleeAttack": 50,
|
||||
"rangeAttack": 20
|
||||
}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
# level information
|
||||
var levelArray=["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
|
||||
var currentLevel = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
|
||||
func reset()->void:
|
||||
playerStats={
|
||||
"health": player.currentHealth,
|
||||
"meleeAttack": player.meleeDamage,
|
||||
"rangeAttack": player.rangeDamage
|
||||
}
|
||||
coinsCollected = 0
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||
print("GC knows about trigger")
|
||||
|
||||
match effect:
|
||||
"destroy":
|
||||
if not Object is Player:
|
||||
destroySignal.emit(Object)
|
||||
"teleport":
|
||||
print("Trigger wants to teleport")
|
||||
if Object is Crate:
|
||||
teleportSignal.emit(Object)
|
||||
|
||||
func _on_bullet_hit(body, bullet) -> void:
|
||||
print("GC knows bullet hit")
|
||||
func _on_bullet_hit(body, bullet) -> void:
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= playerStats.rangeAttack
|
||||
if enemiesDict[body]["health"] <= 0:
|
||||
print("Enemy is dead")
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
removeEnemyFromLevel(body)
|
||||
else:
|
||||
print("Enemy takes damage")
|
||||
destroySignal.emit(bullet)
|
||||
damageSignal.emit(body)
|
||||
|
||||
|
||||
|
||||
func crateTotal(amount)->void:
|
||||
numberOfCrates = amount
|
||||
if numberOfCrates<=0:
|
||||
print("YOU WON!!!")
|
||||
if currentLevel<levelArray.size()-1:
|
||||
currentLevel +=1
|
||||
else:
|
||||
currentLevel = 0
|
||||
levelChange()
|
||||
func coinTotal(amount)->void:
|
||||
if totalCoins == 0:
|
||||
totalCoins = amount
|
||||
coinsRemaining = amount
|
||||
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
|
||||
func coinCollected(body, coin)->void:
|
||||
if body is Player:
|
||||
#give them a coin
|
||||
coinsCollected +=1
|
||||
destroySignal.emit(coin)
|
||||
func slimeAttack(body, slime)->void:
|
||||
playerStats.health -= enemiesDict[slime].meleeDamage
|
||||
if playerStats.health >0:
|
||||
print("player takes damage")
|
||||
damageSignal.emit(body)
|
||||
else:
|
||||
print("player is dead!!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func addEnemyToLevel(slime)->void:
|
||||
|
||||
var stat={
|
||||
"health":enemy.currentHealth + randi_range(0,10),
|
||||
"meleeDamage":enemy.meleeDamage + randi_range(0,8)
|
||||
}
|
||||
enemiesDict[slime]=stat
|
||||
func removeEnemyFromLevel(enemy)->void:
|
||||
enemiesDict.erase(enemy)
|
||||
|
||||
func levelChange()->void:
|
||||
get_tree().change_scene_to_file(levelArray[currentLevel])
|
||||
Reference in new issue
Block a user