forked from OddlyTimbot/Sept26Game
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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fc58589840 |
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+13
-13
@@ -432,6 +432,17 @@ offset = Vector2(200, 350)
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[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
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[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
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script = ExtResource("2_lbhrr")
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script = ExtResource("2_lbhrr")
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
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position = Vector2(594, 390)
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[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
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scroll_scale = Vector2(1.3, 1)
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repeat_size = Vector2(400, 0)
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[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
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texture = ExtResource("5_dinhu")
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offset = Vector2(200, 340)
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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||||||
texture_filter = 1
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texture_filter = 1
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||||||
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
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tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
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@@ -444,9 +455,6 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
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shape = SubResource("RectangleShape2D_mvphy")
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shape = SubResource("RectangleShape2D_mvphy")
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
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position = Vector2(594, 390)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
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position = Vector2(538, 582)
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position = Vector2(538, 582)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@@ -463,14 +471,6 @@ position = Vector2(390, 541)
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position = Vector2(514, 502)
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position = Vector2(514, 502)
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effect = "teleport"
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effect = "teleport"
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[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
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scroll_scale = Vector2(1.3, 1)
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repeat_size = Vector2(400, 0)
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[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
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texture = ExtResource("5_dinhu")
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offset = Vector2(200, 340)
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[node name="Crates" type="Node2D" parent="." unique_id=104104750]
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[node name="Crates" type="Node2D" parent="." unique_id=104104750]
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[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
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[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
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@@ -502,7 +502,7 @@ position = Vector2(518, 435)
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
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position = Vector2(719, 409)
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position = Vector2(719, 409)
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[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("14_trtic")]
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[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("14_trtic")]
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position = Vector2(750, 409)
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position = Vector2(749, 408)
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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+7
-7
@@ -434,7 +434,7 @@ script = ExtResource("4_wvb8j")
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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texture_filter = 1
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texture_filter = 1
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tile_map_data = PackedByteArray("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")
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tile_map_data = PackedByteArray("AAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAEAAAAYAAwAAAAAAAEAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAAGAAAAAAAaAAwAAAAHAAMAAAAaAAsAAAAPAAEAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAAIAA8AAAABAAIAAAAJAA8AAAABAAIAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAQAAEAAAAHAA0AAAACAAAAAAAGAA0AAAAGAAEAAAAGAAwAAAACAAEAAAAGAAsAAAAGAAAAAAAHAAsAAAAJAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAYAA4AAAABAAIAAAAXAA4AAAAGAAAAAAAWAA4AAAAGAAAAAAAVAA4AAAAHAAEAAAAUAA4AAAABAAAAAAATAA4AAAABAAAAAAASAA4AAAAGAAEAAAARAA4AAAAHAAEAAAAQAA4AAAABAAAAAAAPAA4AAAABAAAAAAAOAA4AAAAKAAMAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAAJAAMAAAAJAA4AAAABAAAAAAAKAA8AAAACAAIAAAAOAA8AAAAAAAIAAAAPAA8AAAABAAIAAAAQAA8AAAABAAIAAAARAA8AAAABAAIAAAASAA8AAAABAAIAAAATAA8AAAABAAIAAAAUAA8AAAABAAIAAAAVAA8AAAABAAIAAAAXAA8AAAACAAIAAAAWAA8AAAABAAIAAAAZAA4AAAAKAAEAAAAaAA4AAAACAAIAAAAaAA0AAAAHAAMAAAAZAA8AAAAEAAIAAAAZAA0AAAAGAAAAAAANAAsAAAAAAAQAAAAOAAsAAAABAAQAAAAPAAsAAAAQAAQAAAAPAAoAAAAPAAMAAAAQAAoAAAAQAAQAAAAQAAkAAAAPAAMAAAARAAkAAAACAAQAAAAHAAoAAAACAAAAAAAGAAoAAAAJAAAAAAAFAAwAAAAAAAEAAAAFAA0AAAAAAAEAAAAFAA4AAAAAAAIAAAAGAA4AAAABAAIAAAAFAAsAAAAJAAEAAAAGAAkAAAAEAAAAAAAEAAsAAAAAAAQAAAAFAAoAAAAAAAAAAAAaAAoAAAAAAAAAAAAbAAoAAAACAAAAAAAbAAsAAAACAAIAAAAVAAgAAQAAAAAAAAAWAAgAAgAAAAEAAAAWAAcAAgAAAAAAAAANAAoAAgAAAAEAAAANAAkAAgAAAAAAAAASAA0AAAACAAAAAAARAA0AAAAAAAAAAAA=")
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tile_set = SubResource("TileSet_mvphy")
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tile_set = SubResource("TileSet_mvphy")
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||||||
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
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@@ -445,7 +445,7 @@ metadata/_edit_group_ = true
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shape = SubResource("RectangleShape2D_mvphy")
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shape = SubResource("RectangleShape2D_mvphy")
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")]
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")]
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position = Vector2(473, 509)
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position = Vector2(216, 270)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
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position = Vector2(538, 582)
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position = Vector2(538, 582)
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@@ -474,10 +474,10 @@ offset = Vector2(200, 340)
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[node name="Crates" type="Node2D" parent="." unique_id=104104750]
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[node name="Crates" type="Node2D" parent="." unique_id=104104750]
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||||||
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[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
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[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
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position = Vector2(322, 307)
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position = Vector2(322, 300)
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[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
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[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
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position = Vector2(600, 496)
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position = Vector2(846, 305)
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[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
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[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
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position = Vector2(423, 425)
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position = Vector2(423, 425)
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@@ -500,9 +500,9 @@ position = Vector2(518, 435)
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[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
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[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
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||||||
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
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position = Vector2(719, 409)
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position = Vector2(459, 339)
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||||||
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||||||
[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_nflru")]
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[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_nflru")]
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||||||
position = Vector2(750, 409)
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position = Vector2(749, 408)
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||||||
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||||||
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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||||||
+2
-2
@@ -502,7 +502,7 @@ position = Vector2(518, 435)
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|||||||
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
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||||||
position = Vector2(719, 409)
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position = Vector2(719, 409)
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||||||
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||||||
[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_d5gix")]
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[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_d5gix")]
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||||||
position = Vector2(750, 409)
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position = Vector2(749, 408)
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||||||
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|
||||||
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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||||||
+4
-5
@@ -184,7 +184,7 @@ animations = [{
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|||||||
}],
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}],
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||||||
"loop": 0,
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"loop": 0,
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||||||
"name": &"death",
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"name": &"death",
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||||||
"speed": 6.0
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"speed": 12.0
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||||||
}, {
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}, {
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||||||
"frames": [{
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"frames": [{
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||||||
"duration": 1.0,
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"duration": 1.0,
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||||||
@@ -207,7 +207,7 @@ animations = [{
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|||||||
"duration": 1.0,
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"duration": 1.0,
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||||||
"texture": SubResource("AtlasTexture_hax0n")
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"texture": SubResource("AtlasTexture_hax0n")
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||||||
}],
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}],
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||||||
"loop": 1,
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"loop": 0,
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||||||
"name": &"hurt",
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"name": &"hurt",
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"speed": 12.0
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"speed": 12.0
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}, {
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}, {
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||||||
@@ -288,7 +288,6 @@ animations = [{
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|||||||
}]
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}]
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||||||
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||||||
[node name="Player" type="CharacterBody2D" unique_id=735255374]
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[node name="Player" type="CharacterBody2D" unique_id=735255374]
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||||||
position = Vector2(0, -1)
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||||||
script = ExtResource("1_3vyb7")
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script = ExtResource("1_3vyb7")
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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||||||
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||||||
@@ -303,10 +302,10 @@ target_position = Vector2(16, 0)
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|||||||
target_position = Vector2(-16, 0)
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target_position = Vector2(-16, 0)
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||||||
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||||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
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[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
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||||||
position = Vector2(14, -1)
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position = Vector2(16, -1)
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||||||
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||||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
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[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
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||||||
position = Vector2(-15, -1)
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position = Vector2(-17, -1)
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||||||
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||||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
|
|||||||
+22
-26
@@ -8,17 +8,19 @@ var numberOfCrates = 2
|
|||||||
var totalCoins = 0
|
var totalCoins = 0
|
||||||
var coinsRemaining = 0
|
var coinsRemaining = 0
|
||||||
var coinsCollected = 0
|
var coinsCollected = 0
|
||||||
|
|
||||||
|
var enemiesDict={}
|
||||||
|
var playerStats={
|
||||||
|
"health":100,
|
||||||
|
"meleeAttack": 50,
|
||||||
|
"rangeAttack": 20
|
||||||
|
}
|
||||||
|
|
||||||
var enemy:CharacterStats
|
var enemy:CharacterStats
|
||||||
var player:CharacterStats
|
var player:CharacterStats
|
||||||
|
|
||||||
var enemiesDict={}
|
|
||||||
|
|
||||||
var playerStats={}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# level information
|
# level information
|
||||||
var levelArray = ["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
|
var levelArray=["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
|
||||||
var currentLevel = 0
|
var currentLevel = 0
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
@@ -29,30 +31,28 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func reset()->void:
|
func reset()->void:
|
||||||
playerStats={
|
playerStats={
|
||||||
"health":player.currentHealth,
|
"health": player.currentHealth,
|
||||||
"meleeAttack":player.meleeDamage,
|
"meleeAttack": player.meleeDamage,
|
||||||
"rangeAttack":player.rangeDamage
|
"rangeAttack": player.rangeDamage
|
||||||
}
|
}
|
||||||
coinsCollected = 0
|
coinsCollected = 0
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||||
print("GC knows about trigger")
|
|
||||||
match effect:
|
match effect:
|
||||||
"destroy":
|
"destroy":
|
||||||
if not Object is Player:
|
if not Object is Player:
|
||||||
destroySignal.emit(Object)
|
destroySignal.emit(Object)
|
||||||
"teleport":
|
"teleport":
|
||||||
print("Trigger wants to teleport")
|
|
||||||
if Object is Crate:
|
if Object is Crate:
|
||||||
teleportSignal.emit(Object)
|
teleportSignal.emit(Object)
|
||||||
|
|
||||||
func _on_bullet_hit(body, bullet) -> void:
|
func _on_bullet_hit(body, bullet) -> void:
|
||||||
#print("GC knows bullet hit")
|
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
destroySignal.emit(bullet)
|
destroySignal.emit(bullet)
|
||||||
@@ -67,7 +67,7 @@ func _on_bullet_hit(body, bullet) -> void:
|
|||||||
print("Enemy takes damage")
|
print("Enemy takes damage")
|
||||||
destroySignal.emit(bullet)
|
destroySignal.emit(bullet)
|
||||||
damageSignal.emit(body)
|
damageSignal.emit(body)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func crateTotal(amount)->void:
|
func crateTotal(amount)->void:
|
||||||
@@ -75,23 +75,20 @@ func crateTotal(amount)->void:
|
|||||||
if numberOfCrates<=0:
|
if numberOfCrates<=0:
|
||||||
print("YOU WON!!!")
|
print("YOU WON!!!")
|
||||||
if currentLevel<levelArray.size()-1:
|
if currentLevel<levelArray.size()-1:
|
||||||
currentLevel += 1
|
currentLevel +=1
|
||||||
else:
|
else:
|
||||||
currentLevel = 0
|
currentLevel = 0
|
||||||
levelChange()
|
levelChange()
|
||||||
|
|
||||||
func coinTotal(amount)->void:
|
func coinTotal(amount)->void:
|
||||||
if totalCoins == 0:
|
if totalCoins == 0:
|
||||||
totalCoins = amount
|
totalCoins = amount
|
||||||
coinsRemaining = amount
|
coinsRemaining = amount
|
||||||
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
|
|
||||||
func coinCollected(body, coin)->void:
|
func coinCollected(body, coin)->void:
|
||||||
if body is Player:
|
if body is Player:
|
||||||
#give them a coin
|
#give them a coin
|
||||||
coinsCollected +=1
|
coinsCollected +=1
|
||||||
destroySignal.emit(coin)
|
destroySignal.emit(coin)
|
||||||
func slimeAttack(body, slime)->void:
|
func slimeAttack(body, slime)->void:
|
||||||
print("GC knows slime attacking")
|
|
||||||
playerStats.health -= enemiesDict[slime].meleeDamage
|
playerStats.health -= enemiesDict[slime].meleeDamage
|
||||||
if playerStats.health >0:
|
if playerStats.health >0:
|
||||||
print("player takes damage")
|
print("player takes damage")
|
||||||
@@ -99,17 +96,16 @@ func slimeAttack(body, slime)->void:
|
|||||||
else:
|
else:
|
||||||
print("player is dead!!")
|
print("player is dead!!")
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
|
|
||||||
func addEnemyToLevel(slime)->void:
|
func addEnemyToLevel(slime)->void:
|
||||||
print("Adding enemy to level")
|
|
||||||
var stat={
|
var stat={
|
||||||
"health":enemy.currentHealth + randi_range(0,10),
|
"health":enemy.currentHealth + randi_range(0,10),
|
||||||
"meleeDamage":enemy.meleeDamage+ randi_range(0,10)
|
"meleeDamage":enemy.meleeDamage + randi_range(0,8)
|
||||||
}
|
}
|
||||||
enemiesDict[slime]=stat
|
enemiesDict[slime]=stat
|
||||||
func removeEnemyFromLevel(enemy)->void:
|
func removeEnemyFromLevel(enemy)->void:
|
||||||
print("removeEnemyFromLevel")
|
|
||||||
enemiesDict.erase(enemy)
|
enemiesDict.erase(enemy)
|
||||||
|
|
||||||
func levelChange()-> void:
|
func levelChange()->void:
|
||||||
get_tree().change_scene_to_file(levelArray[currentLevel])
|
get_tree().change_scene_to_file(levelArray[currentLevel])
|
||||||
+3
-3
@@ -15,7 +15,7 @@ signal deathCompleteSignal
|
|||||||
|
|
||||||
enum FaceDirection {LEFT,RIGHT}
|
enum FaceDirection {LEFT,RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,HURT,DEATH}
|
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEATH}
|
||||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||||
var upJump:bool = false
|
var upJump:bool = false
|
||||||
|
|
||||||
@@ -32,8 +32,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
if not current_player_state == PlayerStates.DEATH:
|
||||||
if not current_player_state == PlayerStates.DEATH:
|
|
||||||
handle_input()
|
handle_input()
|
||||||
handle_movement()
|
handle_movement()
|
||||||
handle_states()
|
handle_states()
|
||||||
@@ -150,6 +149,7 @@ func _animation_finished() -> void:
|
|||||||
PlayerStates.DEATH:
|
PlayerStates.DEATH:
|
||||||
deathCompleteSignal.emit()
|
deathCompleteSignal.emit()
|
||||||
|
|
||||||
|
|
||||||
func takeDamage()->void:
|
func takeDamage()->void:
|
||||||
print("player taking damage")
|
print("player taking damage")
|
||||||
current_player_state = PlayerStates.HURT
|
current_player_state = PlayerStates.HURT
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("1_sqkfu")
|
script = ExtResource("1_sqkfu")
|
||||||
currentHealth = 150
|
currentHealth = 150
|
||||||
|
maxHealth = 200
|
||||||
startingHealth = 150
|
startingHealth = 150
|
||||||
meleeDamage = 0
|
meleeDamage = 0
|
||||||
rangeDamage = 30
|
rangeDamage = 30
|
||||||
|
|||||||
@@ -7,5 +7,6 @@ script = ExtResource("1_ppipo")
|
|||||||
currentHealth = 80
|
currentHealth = 80
|
||||||
maxHealth = 90
|
maxHealth = 90
|
||||||
startingHealth = 80
|
startingHealth = 80
|
||||||
|
meleeDamage = 10
|
||||||
rangeDamage = 0
|
rangeDamage = 0
|
||||||
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
|
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
|
||||||
@@ -53,7 +53,7 @@ func updateCoins()->void:
|
|||||||
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
|
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
|
||||||
totalCoins +=1
|
totalCoins +=1
|
||||||
Gamecontroller.coinTotal(totalCoins)
|
Gamecontroller.coinTotal(totalCoins)
|
||||||
|
|
||||||
func updateEnemies()->void:
|
func updateEnemies()->void:
|
||||||
if enemies:
|
if enemies:
|
||||||
for obj in enemies.get_children():
|
for obj in enemies.get_children():
|
||||||
@@ -62,8 +62,7 @@ func updateEnemies()->void:
|
|||||||
Gamecontroller.addEnemyToLevel(enemy)
|
Gamecontroller.addEnemyToLevel(enemy)
|
||||||
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
|
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
|
||||||
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
|
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
|
||||||
|
|
||||||
|
|
||||||
func buildLevel()->void:
|
func buildLevel()->void:
|
||||||
if triggers:
|
if triggers:
|
||||||
for obj in triggers.get_children():
|
for obj in triggers.get_children():
|
||||||
@@ -113,15 +112,15 @@ func destroy(target)->void:
|
|||||||
target.queue_free()
|
target.queue_free()
|
||||||
if target is Slime:
|
if target is Slime:
|
||||||
target.queue_free()
|
target.queue_free()
|
||||||
if target is Player:
|
if target is Player:
|
||||||
target.kill()
|
target.kill()
|
||||||
|
|
||||||
func damage(target)->void:
|
func damage(target)->void:
|
||||||
if target is Slime:
|
if target is Slime:
|
||||||
target.takeDamage()
|
target.takeDamage()
|
||||||
if target is Player:
|
if target is Player:
|
||||||
target.takeDamage()
|
target.takeDamage()
|
||||||
|
|
||||||
func stash(target:Bullet)->void:
|
func stash(target:Bullet)->void:
|
||||||
print("stash a bullet")
|
print("stash a bullet")
|
||||||
#hide the bullet off-screen
|
#hide the bullet off-screen
|
||||||
|
|||||||
Reference in new issue
Block a user