1 Commits
Author SHA1 Message Date
OddlyTimbot 5240811f02 smarter slimes 2026-10-27 17:36:48 -04:00
30 changed files with 116 additions and 840 deletions

No files matched your search

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dk4nsr3cbxeal" uid="uid://0p6a5anngp31"
path="res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex" path="res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://assets/graphics/pickups/coin.png" source_file="res://assets/enemies/slime/slime_purple.png"
dest_files=["res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"] dest_files=["res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"]
[params] [params]
Binary file not shown.

Before

Width:  |  Height:  |  Size: 908 B

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dm5aslppmk2hw"
path="res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/enemies/slime_green.png"
dest_files=["res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1018 B

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://2kn5xekesvey"
path="res://.godot/imported/farbackground.png-19ea571d30a68e2eb713a9cdc7dac764.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/farbackground.png"
dest_files=["res://.godot/imported/farbackground.png-19ea571d30a68e2eb713a9cdc7dac764.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dsywyyr0yb4cg"
path="res://.godot/imported/foreground.png-dbbd7dc92b4c96ae99e46b292c2d728f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/foreground.png"
dest_files=["res://.godot/imported/foreground.png-dbbd7dc92b4c96ae99e46b292c2d728f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dd47jvi0xusna"
path="res://.godot/imported/midground.png-7df50856e08893ab1487d9520f321193.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/midground.png"
dest_files=["res://.godot/imported/midground.png-7df50856e08893ab1487d9520f321193.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 852 B

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjkp5fjucdfoi"
path="res://.godot/imported/sky.png-87ee3f869f476b86b8c4a0a2c430b158.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/sky.png"
dest_files=["res://.godot/imported/sky.png-87ee3f869f476b86b8c4a0a2c430b158.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 500 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dht4cd2u7dkrb"
path="res://.godot/imported/Player Death 64x64.png-0c6ff54e7d9aad74b66dce47376541f8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/death/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-0c6ff54e7d9aad74b66dce47376541f8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://37of41hhcw7h"
path="res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
dest_files=["res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
-1
View File
@@ -21,5 +21,4 @@ rotation = 3.1415927
scale = Vector2(0.11, 0.11) scale = Vector2(0.11, 0.11)
texture = ExtResource("2_y25gk") texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]
-113
View File
@@ -1,113 +0,0 @@
[gd_scene format=3 uid="uid://b4811uinm8qcu"]
[ext_resource type="Script" uid="uid://dhc6762deonm2" path="res://scripts/coin.gd" id="1_i64fm"]
[ext_resource type="Texture2D" uid="uid://dk4nsr3cbxeal" path="res://assets/graphics/pickups/coin.png" id="1_rwqht"]
[sub_resource type="AtlasTexture" id="AtlasTexture_i64fm"]
atlas = ExtResource("1_rwqht")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"]
atlas = ExtResource("1_rwqht")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]
atlas = ExtResource("1_rwqht")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"]
atlas = ExtResource("1_rwqht")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"]
atlas = ExtResource("1_rwqht")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"]
atlas = ExtResource("1_rwqht")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"]
atlas = ExtResource("1_rwqht")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"]
atlas = ExtResource("1_rwqht")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"]
atlas = ExtResource("1_rwqht")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"]
atlas = ExtResource("1_rwqht")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"]
atlas = ExtResource("1_rwqht")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"]
atlas = ExtResource("1_rwqht")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_mvphy"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i64fm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_11l1o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d14el")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1ikuy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnlwo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jig8b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xmuha")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kfxoj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jsmju")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s0mny")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7cc30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rojmm")
}],
"loop": 1,
"name": &"spin",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"]
radius = 5.0
[node name="Coin" type="Area2D" unique_id=613946937]
script = ExtResource("1_i64fm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=671543793]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_mvphy")
animation = &"spin"
autoplay = "spin"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1014880484]
shape = SubResource("CircleShape2D_mvphy")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+13 -70
View File
@@ -3,17 +3,12 @@
[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"] [ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="3_0tnpc"]
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"]
[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="3_p57ef"] [ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="3_p57ef"]
[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="3_vtaks"]
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="4_gee14"] [ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="4_gee14"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"] [ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"]
[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="4_kvpfn"]
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="5_0tnpc"] [ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="5_0tnpc"]
[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="5_dinhu"] [ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="9_0tnpc"]
[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="14_trtic"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("3_p57ef") texture = ExtResource("3_p57ef")
@@ -407,47 +402,12 @@ size = Vector2(66, 20)
[node name="Game" type="Node2D" unique_id=989312165] [node name="Game" type="Node2D" unique_id=989312165]
script = ExtResource("1_lnu2h") script = ExtResource("1_lnu2h")
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
repeat_size = Vector2(400, 225)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
texture = ExtResource("3_0tnpc")
offset = Vector2(200, 112)
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
texture_filter = 1
texture = ExtResource("3_vtaks")
offset = Vector2(200, 350)
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
texture_filter = 1
texture = ExtResource("4_kvpfn")
offset = Vector2(200, 350)
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182] [node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("2_lbhrr") script = ExtResource("2_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1 texture_filter = 1
tile_map_data = PackedByteArray("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") tile_map_data = PackedByteArray("AAASAA0AAAAEAAQAAAAVAA0AAAAAAAQAAAAWAA0AAAABAAQAAAAXAA0AAAABAAQAAAAYAA0AAAAQAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAQAAEAAAAJAA8AAAACAAAAAAAJABAAAAACAAEAAAAIAA4AAAACAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAA=")
tile_set = SubResource("TileSet_mvphy") tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182] [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
@@ -457,6 +417,12 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy") shape = SubResource("RectangleShape2D_mvphy")
[node name="RigidBody2D" parent="." unique_id=721458511 instance=ExtResource("3_iywne")]
position = Vector2(740, 551)
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582) position = Vector2(538, 582)
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -473,35 +439,12 @@ position = Vector2(390, 541)
position = Vector2(514, 502) position = Vector2(514, 502)
effect = "teleport" effect = "teleport"
[node name="Crates" type="Node2D" parent="." unique_id=104104750] [node name="Crate" parent="." unique_id=1367266345 instance=ExtResource("3_iywne")]
position = Vector2(635, 553)
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")] [node name="Enemies" type="Node2D" parent="." unique_id=1540811431]
position = Vector2(365, 431)
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("3_iywne")] [node name="Slime" parent="Enemies" unique_id=378236608 instance=ExtResource("9_0tnpc")]
position = Vector2(480, 430) position = Vector2(693, 407)
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("3_iywne")]
position = Vector2(423, 425)
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("3_iywne")]
position = Vector2(681, 364)
rotation = 0.79584646
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("13_kvuet")]
position = Vector2(623, 436)
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("13_kvuet")]
position = Vector2(738, 404)
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("13_kvuet")]
position = Vector2(518, 435)
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
position = Vector2(719, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+3 -113
View File
@@ -3,72 +3,14 @@
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"] [ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"] [ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] [ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dht4cd2u7dkrb" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"] [ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"] [sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] [sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch") atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48) region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("3_qlg0r")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("3_qlg0r")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("3_qlg0r")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("3_qlg0r")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] [sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els") atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@@ -153,41 +95,6 @@ region = Rect2(336, 0, 48, 48)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": 0,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail") "texture": SubResource("AtlasTexture_i4ail")
}], }],
"loop": 2, "loop": 2,
@@ -196,23 +103,6 @@ animations = [{
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": 0,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy") "texture": SubResource("AtlasTexture_qhqgy")
}, { }, {
"duration": 1.0, "duration": 1.0,
@@ -302,16 +192,16 @@ target_position = Vector2(16, 0)
target_position = Vector2(-16, 0) target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807] [node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
position = Vector2(17, 0) position = Vector2(14, -6)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742] [node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
position = Vector2(-18, 0) position = Vector2(-15, -6)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562] [node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
texture_filter = 1 texture_filter = 1
position = Vector2(0, -6) position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_mvphy") sprite_frames = SubResource("SpriteFrames_mvphy")
animation = &"death" animation = &"fall"
autoplay = "idle" autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=2099904623] [node name="Camera2D" type="Camera2D" parent="." unique_id=2099904623]
+55 -58
View File
@@ -1,38 +1,38 @@
[gd_scene format=3 uid="uid://6d5378om23b8"] [gd_scene format=3 uid="uid://6d5378om23b8"]
[ext_resource type="Texture2D" uid="uid://dm5aslppmk2hw" path="res://assets/graphics/enemies/slime_green.png" id="1_371uh"] [ext_resource type="Texture2D" uid="uid://0p6a5anngp31" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://bltdu3mbpch5n" path="res://scripts/slime.gd" id="1_p2gj0"] [ext_resource type="Script" uid="uid://c83er3jdb7i8d" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"] [sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("1_371uh") atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24) region = Rect2(0, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"] [sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("1_371uh") atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24) region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"] [sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("1_371uh") atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24) region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"] [sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
atlas = ExtResource("1_371uh") atlas = ExtResource("1_371uh")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24) region = Rect2(72, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_vnioy"] [sub_resource type="AtlasTexture" id="AtlasTexture_vnioy"]
@@ -55,23 +55,6 @@ region = Rect2(72, 0, 24, 24)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": 0,
"name": &"attack",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc") "texture": SubResource("AtlasTexture_fd6lc")
}, { }, {
"duration": 1.0, "duration": 1.0,
@@ -83,8 +66,25 @@ animations = [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_0l8pv") "texture": SubResource("AtlasTexture_0l8pv")
}], }],
"loop": 0,
"name": &"attack",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": 1, "loop": 1,
"name": &"run", "name": &"idle",
"speed": 12.0 "speed": 12.0
}, { }, {
"frames": [{ "frames": [{
@@ -106,35 +106,32 @@ animations = [{
}] }]
[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"] [sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"]
radius = 8.0
[node name="Slime" type="Area2D" unique_id=1316034960] [node name="Slime" type="Area2D" unique_id=378236608]
script = ExtResource("1_p2gj0") script = ExtResource("1_p2gj0")
metadata/_edit_group_ = true
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=1496988530] [node name="EnemyGraphic" type="AnimatedSprite2D" parent="." unique_id=20748571]
texture_filter = 1 texture_filter = 1
position = Vector2(0, -4) position = Vector2(0, -2)
sprite_frames = SubResource("SpriteFrames_mvphy") sprite_frames = SubResource("SpriteFrames_mvphy")
animation = &"attack" animation = &"spawn"
autoplay = "spawn"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=781957737] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1414160547]
shape = SubResource("CircleShape2D_mvphy") shape = SubResource("CircleShape2D_mvphy")
[node name="RightCast" type="RayCast2D" parent="." unique_id=963570234] [node name="RightCast" type="RayCast2D" parent="." unique_id=2017385524]
target_position = Vector2(14, 0) target_position = Vector2(16, 0)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=943025983] [node name="RightDownCast" type="RayCast2D" parent="." unique_id=1117203903]
target_position = Vector2(-14, 0) position = Vector2(8, 0)
target_position = Vector2(0, 13)
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=843232243] [node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1523126749]
position = Vector2(7, 0) position = Vector2(-8, 0)
target_position = Vector2(0, 14) target_position = Vector2(0, 13)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=651691552] [node name="LeftCast" type="RayCast2D" parent="." unique_id=224811798]
position = Vector2(-7, 0) target_position = Vector2(-16, 0)
target_position = Vector2(0, 14)
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="animation_finished" from="SlimeGraphic" to="." method="_on_animation_finished"] [connection signal="animation_finished" from="EnemyGraphic" to="." method="_on_animation_finished"]
-4
View File
@@ -19,7 +19,3 @@ func _on_body_entered(body: Node2D) -> void:
func setSpeed(value)->void: func setSpeed(value)->void:
speed = value speed = value
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)
-16
View File
@@ -1,16 +0,0 @@
class_name Coin extends Area2D
signal coinCollisionSignal(body, coin)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
coinCollisionSignal.emit(body, self)
-1
View File
@@ -1 +0,0 @@
uid://dhc6762deonm2
+2 -65
View File
@@ -2,19 +2,6 @@ class_name GameController extends Node2D
signal teleportSignal(body:RigidBody2D) signal teleportSignal(body:RigidBody2D)
signal destroySignal(body) signal destroySignal(body)
signal damageSignal(body)
var numberOfCrates = 2
var totalCoins = 0
var coinsRemaining = 0
var coinsCollected = 0
var enemiesDict={}
var playerStats={
"health": 100,
"meleeDamage": 20,
"rangeDamage": 20
}
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@@ -37,59 +24,9 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
if Object is Crate: if Object is Crate:
teleportSignal.emit(Object) teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void: func _on_bullet_hit(body, bullet) -> void:
print("GC knows bullet hit")
if body is Crate: if body is Crate:
destroySignal.emit(body) destroySignal.emit(body)
destroySignal.emit(bullet) destroySignal.emit(bullet)
if body is Slime:
#damage the slime
enemiesDict[body]["health"] -= playerStats.rangeDamage
if(enemiesDict[body]["health"] <=0):
print("enemy dead")
destroySignal.emit(body)
destroySignal.emit(bullet)
removeEnemyFromLevel(body)
else:
print("enemy damaged")
destroySignal.emit(bullet)
damageSignal.emit(body)
func crateTotal(amount)->void:
numberOfCrates = amount
if numberOfCrates<=0:
print("YOU WON!!!")
func coinTotal(amount)->void:
if totalCoins == 0:
totalCoins = amount
coinsRemaining = amount
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
func coinCollected(body, coin)->void:
if body is Player:
#give them a coin
coinsCollected +=1
destroySignal.emit(coin)
func slimeAttack(body, slime)->void:
print("GC knows slime attacked player for "+str(enemiesDict[slime].meleeDamage))
playerStats.health -= enemiesDict[slime].meleeDamage
if playerStats.health <=0:
#kill the player
destroySignal.emit(body)
else:
#damage the player
print("you took damage")
damageSignal.emit(body)
func addEnemyToLevel(enemy:Slime)->void:
#make some stats for the bad guy
var stats = {
"health": 100,
"meleeDamage": 10
}
#add em to a dictionary of enemies
enemiesDict[enemy]=stats
func removeEnemyFromLevel(enemy)->void:
enemiesDict.erase(enemy)
func levelChange()->void:
print("change levels (reload)")
get_tree().reload_current_scene()
+6 -18
View File
@@ -11,11 +11,10 @@ class_name Player extends CharacterBody2D
var direction var direction
signal bulletSignal(pos, speed) signal bulletSignal(pos, speed)
signal deathCompleteSignal
enum FaceDirection {LEFT,RIGHT} enum FaceDirection {LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEAD} enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING}
var current_player_state:PlayerStates = PlayerStates.IDLE var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false var upJump:bool = false
@@ -32,8 +31,8 @@ func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
if not current_player_state == PlayerStates.DEAD:
handle_input() handle_input()
handle_movement() handle_movement()
handle_states() handle_states()
handle_animations() handle_animations()
@@ -41,11 +40,7 @@ func _physics_process(delta: float) -> void:
handle_collisions() handle_collisions()
func takeDamage()->void:
current_player_state = PlayerStates.HURT
func kill()->void:
current_player_state = PlayerStates.DEAD
func handle_input()->void: func handle_input()->void:
# Handle shoot # Handle shoot
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
@@ -96,6 +91,7 @@ func handle_collisions()->void:
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power ) c.get_collider().apply_central_impulse(-c.get_normal() * bump_power )
if right_cast.is_colliding(): if right_cast.is_colliding():
print("Something on my right")
#get the thing I can shove #get the thing I can shove
var collider = right_cast.get_collider() var collider = right_cast.get_collider()
if collider is RigidBody2D: if collider is RigidBody2D:
@@ -105,6 +101,7 @@ func handle_collisions()->void:
pushRightEnabled = false pushRightEnabled = false
if left_cast.is_colliding(): if left_cast.is_colliding():
print("Something on my left")
var collider = left_cast.get_collider() var collider = left_cast.get_collider()
if collider is RigidBody2D: if collider is RigidBody2D:
pushLeftEnabled = true pushLeftEnabled = true
@@ -136,18 +133,9 @@ func handle_animations()->void:
player_graphic.play("jump") player_graphic.play("jump")
PlayerStates.FALLING: PlayerStates.FALLING:
player_graphic.play("fall") player_graphic.play("fall")
PlayerStates.HURT:
player_graphic.play("hurt")
PlayerStates.DEAD:
player_graphic.play("death")
func _animation_finished() -> void: func _animation_finished() -> void:
match current_player_state: match current_player_state:
PlayerStates.JUMPING: PlayerStates.JUMPING:
upJump = false upJump = false
PlayerStates.HURT:
current_player_state = PlayerStates.IDLE
PlayerStates.DEAD:
#death animation complete
deathCompleteSignal.emit()
+2 -54
View File
@@ -3,9 +3,6 @@ class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers" @onready var triggers: Node2D = $"../Triggers"
@onready var game: GameController = $".." @onready var game: GameController = $".."
@onready var player: Player = $"../Player" @onready var player: Player = $"../Player"
@onready var crates: Node2D = $"../Crates"
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
#recipe for bullets #recipe for bullets
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
@@ -18,51 +15,14 @@ func _ready() -> void:
buildLevel() buildLevel()
game.teleportSignal.connect(teleport) game.teleportSignal.connect(teleport)
game.destroySignal.connect(destroy) game.destroySignal.connect(destroy)
game.damageSignal.connect(damage)
player.bulletSignal.connect(makeBullet) player.bulletSignal.connect(makeBullet)
player.deathCompleteSignal.connect(game.levelChange)
updateCrates()
updateCoins()
updateEnemies()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
pass pass
func updateCrates()->void:
var totalCrates = 0
# loop through all crates
for obj in crates.get_children():
if obj is Crate:
#check if the tree exit signal is wired up
if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates)
totalCrates +=1
# tell the gamecontroller how many crates
game.crateTotal(totalCrates)
func updateCoins()->void:
var totalCoins = 0
#loop through the coins
for obj in coins.get_children():
if obj is Coin:
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
if not obj.coinCollisionSignal.is_connected(game.coinCollected):
obj.coinCollisionSignal.connect(game.coinCollected)
totalCoins +=1
game.coinTotal(totalCoins)
func updateEnemies()->void:
if enemies:
for obj in enemies.get_children():
var enemy = obj as Slime
if enemy:
game.addEnemyToLevel(enemy)
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
enemy.enemyAttackSignal.connect(game.slimeAttack)
func buildLevel()->void: func buildLevel()->void:
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
@@ -108,19 +68,7 @@ func destroy(target)->void:
stash(target) stash(target)
if target is Crate: if target is Crate:
target.queue_free() target.queue_free()
if target is Coin:
target.queue_free()
if target is Slime:
target.queue_free()
if target is Player:
target.kill()
func damage(target)->void:
if target is Slime:
target.takeDamage()
if target is Player:
target.takeDamage()
func stash(target:Bullet)->void: func stash(target:Bullet)->void:
print("stash a bullet") print("stash a bullet")
#hide the bullet off-screen #hide the bullet off-screen
+30 -42
View File
@@ -1,23 +1,20 @@
class_name Slime extends Area2D class_name Slime extends Area2D
@onready var enemy_graphic: AnimatedSprite2D = $EnemyGraphic
@onready var right_cast: RayCast2D = $RightCast @onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_down_cast: RayCast2D = $RightDownCast @onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast @onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic @onready var left_cast: RayCast2D = $LeftCast
signal enemyAttackSignal(body,enemy) signal enemyAttackSignal(body, enemy)
var speed = 100 var speed = 100
enum FaceDirection {RIGHT, LEFT} enum FaceDirection {RIGHT,LEFT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
#direction 1 move to right, 0 no movement, -1 to the left var direction = 0
var direction = 1
enum EnemyStates {RUN, ATTACK, SPAWN, HURT} enum EnemyStates {RUN, ATTACK, SPAWN}
var currentEnemyState:EnemyStates = EnemyStates.SPAWN var currentEnemyState:EnemyStates = EnemyStates.SPAWN
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. pass # Replace with function body.
@@ -29,58 +26,51 @@ func _process(delta: float) -> void:
handleStates() handleStates()
handleAnimation() handleAnimation()
handleCollisions() handleCollisions()
func takeDamage()->void:
currentEnemyState = EnemyStates.HURT
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Attack the player")
currentEnemyState = EnemyStates.ATTACK
direction = 0
enemyAttackSignal.emit(body, self)
func handleMovement(delta)->void: func handleMovement(delta)->void:
position.x += direction*speed*delta position.x += direction*speed*delta
match facing: match facing:
FaceDirection.LEFT: FaceDirection.LEFT:
slime_graphic.flip_h = true enemy_graphic.flip_h = true
FaceDirection.RIGHT: FaceDirection.RIGHT:
slime_graphic.flip_h = false enemy_graphic.flip_h = false
func handleStates()->void: func handleStates()->void:
match currentEnemyState: match currentEnemyState:
EnemyStates.SPAWN when not direction ==0: EnemyStates.SPAWN when not direction ==0 :
print("setting state to run")
currentEnemyState = EnemyStates.RUN currentEnemyState = EnemyStates.RUN
func handleAnimation()->void: func handleAnimation()->void:
match currentEnemyState: match currentEnemyState:
EnemyStates.SPAWN: EnemyStates.SPAWN:
slime_graphic.play("spawn") enemy_graphic.play("spawn")
EnemyStates.RUN: EnemyStates.RUN:
slime_graphic.play("run") enemy_graphic.play("idle")
EnemyStates.ATTACK: EnemyStates.ATTACK:
slime_graphic.play("attack") enemy_graphic.play("attack")
EnemyStates.HURT:
#swap for a hurt animation
slime_graphic.play("attack")
func handleCollisions()->void: func handleCollisions()->void:
if not right_down_cast.is_colliding(): if not right_down_cast.is_colliding():
direction = -1 direction =-1
facing = FaceDirection.LEFT facing = FaceDirection.LEFT
if not left_down_cast.is_colliding(): if not left_down_cast.is_colliding():
direction = 1 direction = 1
facing= FaceDirection.RIGHT facing = FaceDirection.RIGHT
if right_cast.is_colliding() and not right_cast.get_collider() is Player: if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1 direction = -1
facing = FaceDirection.LEFT facing=FaceDirection.LEFT
if left_cast.is_colliding() and not left_cast.get_collider() is Player: if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1 direction = 1
facing= FaceDirection.RIGHT facing=FaceDirection.RIGHT
pass
func _on_body_entered(body: Node2D) -> void:
print("Slime Attack!")
if body is Player:
currentEnemyState = EnemyStates.ATTACK
direction = 0
enemyAttackSignal.emit(body,self)
func _on_animation_finished() -> void: func _on_animation_finished() -> void:
match currentEnemyState: match currentEnemyState:
@@ -89,6 +79,4 @@ func _on_animation_finished() -> void:
direction = 1 direction = 1
EnemyStates.ATTACK: EnemyStates.ATTACK:
currentEnemyState = EnemyStates.RUN currentEnemyState = EnemyStates.RUN
direction = (randi() % 2) *2 -1 direction = (randi() % 2) * 2 - 1
EnemyStates.HURT:
currentEnemyState = EnemyStates.RUN
+1 -1
View File
@@ -1 +1 @@
uid://bltdu3mbpch5n uid://c83er3jdb7i8d