This commit is contained in:
MarkYabut committed 2026-10-06 19:44:18 -04:00
1 parent fb92181e53
commit 8768909429
9 files changed
+115 -60

No files matched your search

+21
View File
@@ -0,0 +1,21 @@
class_name Crate extends RigidBody2D
var teleport_target: Vector2 = Vector2.ZERO
var should_teleport: bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func teleport_to(position: Vector2):
teleport_target = position
should_teleport = true
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false
+1
View File
@@ -0,0 +1 @@
uid://rp1f47ytyerd
+12 -6
View File
@@ -1,6 +1,7 @@
extends Node2D
class_name GameController extends Node2D
signal teleportSignal(body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -12,7 +13,12 @@ func _process(delta: float) -> void:
func _on_trigger(effect: Variant, Object: Variant) -> void:
print("GC knows about trigger")
if effect == "destroy":
if not Object is Player:
Object.queue_free()
print("GC knows about trigger: " + effect)
match effect:
"destroy":
if not Object is Player:
Object.queue_free()
"teleport":
print("Trigger wants to teleport")
if Object is Crate:
teleportSignal.emit(Object)
+28
View File
@@ -0,0 +1,28 @@
class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers"
@onready var game: GameController = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
game.teleportSignal.connect(teleport)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel() -> void:
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
if not obj.areaTriggered.is_connected(game._on_trigger):
obj.areaTriggered.connect(game._on_trigger)
func teleport(body, _bodyposition = null) -> void:
if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0, viewport_size.x)
var random_y = randf_range(0, viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)
+1
View File
@@ -0,0 +1 @@
uid://dv2q4p6jb8h4s
+2 -2
View File
@@ -1,6 +1,6 @@
extends Area2D
class_name Trigger extends Area2D
var effect="destroy"
@export var effect:String = "destroy"
signal areaTriggered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void: