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| Author | SHA1 | Date | |
|---|---|---|---|
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c1486f3e55 | ||
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3607e63548 | ||
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8768909429 |
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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uid="uid://xg78j2xrx5uh"
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[deps]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://rdkrvqncrci5"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cjjer1w77c3g3"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -27,6 +27,19 @@ folder_colors={
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"res://scripts/": "red"
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}
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[input]
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shove={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
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]
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[gd_scene format=3 uid="uid://bdd87ih2rf4yk"]
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[ext_resource type="Script" uid="uid://ryrc3a88d0nh" path="res://scripts/bullet.gd" id="1_v7oki"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rk402"]
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[node name="Bullet" type="Area2D" unique_id=1365507081]
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scale = Vector2(1, 0.88)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=789397651]
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debug_color = Color(0.8214046, 0, 0.03968804, 0.41960785)
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2036585762]
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texture_filter = 1
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position = Vector2(15.000001, 3.4090908)
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scale = Vector2(0.3763514, 0.15654685)
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texture = ExtResource("2_y25gk")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[gd_scene format=3 uid="uid://5xgx7qarkj3o"]
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[ext_resource type="Script" uid="uid://rp1f47ytyerd" path="res://scripts/crate.gd" id="1_b66cd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3udav"]
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[node name="Crate" type="RigidBody2D" unique_id=643245962]
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script = ExtResource("1_b66cd")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=712768436]
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shape = SubResource("RectangleShape2D_3udav")
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debug_color = Color(0.8750005, 0.33663103, 0.2080481, 0.41960785)
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+24
-63
@@ -1,24 +1,22 @@
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[gd_scene format=3 uid="uid://cexci4ob8r45g"]
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[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_uwrxv"]
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[ext_resource type="Script" uid="uid://ck2uw1e2b0646" path="res://scripts/trigger.gd" id="1_yqjtg"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rk402"]
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size = Vector2(336, 20)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3udav"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_rk402"]
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radius = 21.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_3udav"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rk402"]
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[node name="Game" type="Node2D" unique_id=55511178]
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script = ExtResource("1_lnu2h")
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[node name="SceneManager" type="Node2D" parent="." unique_id=1159498670]
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script = ExtResource("2_lbhrr")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=704028978]
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position = Vector2(512, 413)
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metadata/_edit_group_ = true
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@@ -27,59 +25,11 @@ metadata/_edit_group_ = true
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position = Vector2(134, 0)
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shape = SubResource("RectangleShape2D_rk402")
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[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=1467136223]
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position = Vector2(520, -51)
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rotation = -0.5400262
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metadata/_edit_group_ = true
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[node name="Crate2" parent="." unique_id=643245962 instance=ExtResource("3_iywne")]
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position = Vector2(565, 386)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=2111742955]
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shape = SubResource("RectangleShape2D_3udav")
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debug_color = Color(0.8750005, 0.33663103, 0.2080481, 0.41960785)
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[node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=375764923]
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position = Vector2(512, 309)
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rotation = -0.5400262
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2" unique_id=1689937601]
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shape = SubResource("RectangleShape2D_3udav")
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debug_color = Color(0.8750005, 0.33663103, 0.2080481, 0.41960785)
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[node name="RigidBody2D3" type="RigidBody2D" parent="." unique_id=1851225816]
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position = Vector2(513, 269)
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rotation = -0.5400262
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3" unique_id=1720572197]
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shape = SubResource("RectangleShape2D_3udav")
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debug_color = Color(0.8750005, 0.33663103, 0.2080481, 0.41960785)
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[node name="RigidBody2D4" type="RigidBody2D" parent="." unique_id=190350635]
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position = Vector2(507, 236.99997)
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rotation = -0.5400262
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D4" unique_id=938737972]
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shape = SubResource("RectangleShape2D_3udav")
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debug_color = Color(0.8750005, 0.33663103, 0.2080481, 0.41960785)
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[node name="Trigger" type="Area2D" parent="." unique_id=644670290]
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position = Vector2(442, 424)
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script = ExtResource("1_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=258207955]
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shape = SubResource("CircleShape2D_rk402")
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debug_color = Color(0.7183221, 0.30049416, 0.93278134, 0.41960785)
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=1639753258]
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position = Vector2(743, 389)
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script = ExtResource("1_uwrxv")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1073881258]
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shape = SubResource("CircleShape2D_3udav")
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debug_color = Color(0.3147444, 0.626224, 7.70092e-07, 0.41960785)
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[node name="Player" parent="." unique_id=196049189 instance=ExtResource("4_iywne")]
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position = Vector2(649, 388)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=220630225]
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position = Vector2(622, 483)
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@@ -96,5 +46,16 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=1824150982]
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[connection signal="areaTriggered" from="Trigger" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
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[node name="Triggers" type="Node2D" parent="." unique_id=262196455]
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[node name="Trigger" parent="Triggers" unique_id=976913827 instance=ExtResource("2_lnu2h")]
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position = Vector2(421, 379)
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effect = "teleport"
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[node name="Trigger2" parent="Triggers" unique_id=1872559968 instance=ExtResource("2_lnu2h")]
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position = Vector2(868, 384)
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[node name="Crate" parent="." unique_id=329828405 instance=ExtResource("3_iywne")]
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||||
position = Vector2(742, 388)
|
||||
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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@@ -0,0 +1,207 @@
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[gd_scene format=3 uid="uid://dtegcgc8xcxfg"]
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[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://xg78j2xrx5uh" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
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[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3udav"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
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atlas = ExtResource("2_g2els")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
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atlas = ExtResource("2_g2els")
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[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_rk402"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"fall",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": 1,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}],
|
||||
"loop": 1,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D" unique_id=196049189]
|
||||
script = ExtResource("1_3vyb7")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2119336955]
|
||||
shape = SubResource("CapsuleShape2D_3udav")
|
||||
debug_color = Color(0.3147444, 0.626224, 7.70092e-07, 0.41960785)
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=2094112178]
|
||||
target_position = Vector2(21, 0)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=696595381]
|
||||
target_position = Vector2(-22, 0)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1840944729]
|
||||
position = Vector2(14, -6)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=441180819]
|
||||
position = Vector2(-13, -6)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=630800083]
|
||||
texture_filter = 1
|
||||
position = Vector2(1, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_rk402")
|
||||
animation = &"run"
|
||||
autoplay = "idle"
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
@@ -0,0 +1,16 @@
|
||||
[gd_scene format=3 uid="uid://b22qsgmtr231s"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ck2uw1e2b0646" path="res://scripts/trigger.gd" id="1_du5ex"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_rk402"]
|
||||
radius = 21.0
|
||||
|
||||
[node name="Trigger" type="Area2D" unique_id=976913827]
|
||||
script = ExtResource("1_du5ex")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1617755137]
|
||||
shape = SubResource("CircleShape2D_rk402")
|
||||
debug_color = Color(0.7183221, 0.30049416, 0.93278134, 0.41960785)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -0,0 +1,20 @@
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
var speed := 700
|
||||
signal bulletDamageSignal(body, bullet)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bullet hit something " + body.to_string())
|
||||
bulletDamageSignal.emit(body, self)
|
||||
|
||||
func setSpeed(value)-> void:
|
||||
speed = value
|
||||
@@ -0,0 +1 @@
|
||||
uid://ryrc3a88d0nh
|
||||
@@ -0,0 +1,21 @@
|
||||
class_name Crate extends RigidBody2D
|
||||
|
||||
var teleport_target: Vector2 = Vector2.ZERO
|
||||
var should_teleport: bool = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func teleport_to(position: Vector2):
|
||||
teleport_target = position
|
||||
should_teleport = true
|
||||
|
||||
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
|
||||
if should_teleport:
|
||||
state.transform = Transform2D.IDENTITY.translated(teleport_target)
|
||||
should_teleport = false
|
||||
@@ -0,0 +1 @@
|
||||
uid://rp1f47ytyerd
|
||||
@@ -1,5 +1,7 @@
|
||||
extends Node2D
|
||||
class_name GameController extends Node2D
|
||||
|
||||
signal teleportSignal(body:RigidBody2D)
|
||||
signal destroySignal(body)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
@@ -12,7 +14,19 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||
print("GC knows about trigger")
|
||||
if effect == "destroy":
|
||||
print("GC knows about trigger: " + effect)
|
||||
match effect:
|
||||
"destroy":
|
||||
if not Object is Player:
|
||||
Object.queue_free()
|
||||
destroySignal.emit(Object)
|
||||
"teleport":
|
||||
print("Trigger wants to teleport")
|
||||
if Object is Crate:
|
||||
teleportSignal.emit(Object)
|
||||
|
||||
func _on_bullet_hit(body, bullet) -> void:
|
||||
print("GC knows bullet hit")
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
|
||||
+118
-4
@@ -1,30 +1,144 @@
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
@export var shove_power:= 800
|
||||
@export var bump_power:= 50
|
||||
|
||||
var direction
|
||||
signal bulletSignal(pos, speed)
|
||||
|
||||
enum FaceDirection {LEFT, RIGHT}
|
||||
enum PlayerStates {IDLE, RUNNING, JUMPING, FALLING}
|
||||
|
||||
var facing: FaceDirection = FaceDirection.RIGHT
|
||||
var current_player_state: PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
var pushRightEnabled = false
|
||||
var pushLeftEnabled = false
|
||||
var pushTarget:Crate
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
handle_input()
|
||||
handle_movement()
|
||||
handle_states()
|
||||
handle_animations()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func handle_input()-> void:
|
||||
#Handle shoot
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print ("player wants to shoot")
|
||||
#send a bullet signal
|
||||
if facing==FaceDirection.RIGHT:
|
||||
bulletSignal.emit(right_spawn.global_transform, 800)
|
||||
if facing==FaceDirection.LEFT:
|
||||
bulletSignal.emit(left_spawn.global_transform, -800)
|
||||
player_graphic.flip_h = true
|
||||
|
||||
|
||||
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
print("Player shove!")
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
# shove it right
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * shove_power)
|
||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||
# shove it left
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_player_state=PlayerStates.JUMPING
|
||||
upJump = true
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
func handle_movement()-> void:
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
# set player direction
|
||||
if direction < 0:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction > 0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
func handle_collisions()-> void:
|
||||
# find all things my player collided with
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * 200)
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
|
||||
|
||||
if right_cast.is_colliding():
|
||||
print("Something on my right")
|
||||
# get the thing i can shove
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
print("Something on my left")
|
||||
# get the thing i can shove
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
func handle_states()-> void:
|
||||
match current_player_state:
|
||||
PlayerStates.IDLE when velocity.x !=0:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
PlayerStates.RUNNING when velocity.x==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.JUMPING when velocity.y>0:
|
||||
#you falling
|
||||
current_player_state = PlayerStates.FALLING
|
||||
PlayerStates.FALLING when is_on_floor():
|
||||
if velocity.x ==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
else:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
|
||||
func handle_animations()-> void:
|
||||
match current_player_state:
|
||||
PlayerStates.RUNNING:
|
||||
player_graphic.play("run")
|
||||
PlayerStates.IDLE:
|
||||
player_graphic.play("idle")
|
||||
PlayerStates.JUMPING:
|
||||
if upJump:
|
||||
player_graphic.play("jump")
|
||||
PlayerStates.FALLING:
|
||||
player_graphic.play("fall")
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_player_state:
|
||||
PlayerStates.JUMPING:
|
||||
upJump = false
|
||||
@@ -0,0 +1,78 @@
|
||||
class_name SceneManager extends Node2D
|
||||
|
||||
@onready var triggers: Node2D = $"../Triggers"
|
||||
@onready var game: GameController = $".."
|
||||
#@onready var bullet: Bullet = $"../Bullet"
|
||||
@onready var player: Player = $"../Player"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var totalAllowedBullets:int = 7
|
||||
#collection
|
||||
var bulletArray:Array[Bullet] = []
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
buildLevel()
|
||||
game.teleportSignal.connect(teleport)
|
||||
game.destroySignal.connect(destroy)
|
||||
player.bulletSignal.connect(makeBullet)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func buildLevel() -> void:
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
if obj is Trigger:
|
||||
if not obj.areaTriggered.is_connected(game._on_trigger):
|
||||
obj.areaTriggered.connect(game._on_trigger)
|
||||
|
||||
func teleport(body, _bodyposition = null) -> void:
|
||||
if body is Crate:
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
var random_x = randf_range(0, viewport_size.x)
|
||||
var random_y = randf_range(0, viewport_size.y)
|
||||
var newPosition = Vector2(random_x, random_y)
|
||||
body.teleport_to(newPosition)
|
||||
|
||||
#order desk (for bullets)
|
||||
func makeBullet(pos, speed)-> void:
|
||||
#ask for a bullet from....the factory
|
||||
print("make a bullet")
|
||||
var myBullet:Bullet = bulletFactory()
|
||||
myBullet.transform = pos
|
||||
myBullet.setSpeed(speed)
|
||||
myBullet.set_process(true)
|
||||
|
||||
func bulletFactory()-> Bullet:
|
||||
var myBullet:Bullet
|
||||
#how many bullets have been created?
|
||||
if bulletArray.size() <= totalAllowedBullets:
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
#have to wire up signal after
|
||||
if not myBullet.bulletDamageSignal.is_connected(game._on_bullet_hit):
|
||||
myBullet.bulletDamageSignal.connect(game._on_bullet_hit)
|
||||
else:
|
||||
#recycle bullet
|
||||
print("recycling!")
|
||||
myBullet = bulletArray.pop_back()
|
||||
#put the bullet in my collection
|
||||
bulletArray.push_front(myBullet)
|
||||
return myBullet
|
||||
|
||||
func destroy(target)-> void:
|
||||
if target is Bullet:
|
||||
stash(target)
|
||||
if target is Crate:
|
||||
target.queue_free()
|
||||
|
||||
func stash(target:Bullet)-> void:
|
||||
print("stash a bullet")
|
||||
#hide the bullet off-screen
|
||||
var stashPosition:Vector2 = Vector2(10,10)
|
||||
target.position = stashPosition
|
||||
target.setSpeed(0)
|
||||
target.set_process(false)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://dv2q4p6jb8h4s
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
extends Area2D
|
||||
class_name Trigger extends Area2D
|
||||
|
||||
var effect="destroy"
|
||||
@export var effect:String = "destroy"
|
||||
signal areaTriggered(effect, Object)
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
||||
Reference in new issue
Block a user