AprilGodotGame/scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
var speed = 700
signal bulletHit(body, bullet)
func setSpeed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if not body is Player:
print("Bullet hit")
bulletHit.emit(body, self)