bulletfactory, shove attack, raycasts, unique names

This commit is contained in:
OddlyTimbot 2025-04-14 20:58:01 -04:00
parent d9964626fb
commit 6af1257021
13 changed files with 224 additions and 40 deletions

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@ -20,3 +20,16 @@ config/icon="res://icon.svg"
folder_colors={
"res://scripts/": "red"
}
[input]
shove={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
]
}

15
scenes/bullet.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://c633ux67ehud7"]
[ext_resource type="Script" uid="uid://d165adohwtkk5" path="res://scripts/bullet.gd" id="1_mkf8s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
size = Vector2(14, 6)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_y25gk")
debug_color = Color(0.255636, 0.520768, 0.950461, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

14
scenes/crate.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://cym46ub26gs80"]
[ext_resource type="Script" uid="uid://dqvbrplt605am" path="res://scripts/crate.gd" id="1_b66cd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gk4xx"]
[node name="RigidBody2D" type="RigidBody2D" groups=["pushables"]]
rotation = 1.13734
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_gk4xx")
debug_color = Color(0.854534, 0.360936, 0.197499, 0.42)

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@ -1,29 +1,26 @@
[gd_scene load_steps=8 format=3 uid="uid://cwuxdg5c8ylmp"]
[gd_scene load_steps=9 format=3 uid="uid://cwuxdg5c8ylmp"]
[ext_resource type="Script" uid="uid://dmchcjip7pcfj" path="res://scripts/player.gd" id="1_8x5qb"]
[ext_resource type="Script" uid="uid://cw3ucen7ivcu3" path="res://scripts/gamecontroller.gd" id="1_wj22x"]
[ext_resource type="Script" uid="uid://bus3b1g717jlm" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://cgk1d1f5ffbbd" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://clf5mhteceas4" path="res://scenes/trigger.tscn" id="3_jlag1"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ryu2m"]
[ext_resource type="PackedScene" uid="uid://cym46ub26gs80" path="res://scenes/crate.tscn" id="4_iywne"]
[ext_resource type="PackedScene" uid="uid://c633ux67ehud7" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_um86g"]
size = Vector2(55.5, 41)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_16wxc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gk4xx"]
[node name="Game" type="Node2D"]
script = ExtResource("1_wj22x")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(471, 287)
script = ExtResource("1_8x5qb")
metadata/_edit_group_ = true
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("2_lbhrr")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_ryu2m")
debug_color = Color(0.287381, 0.616681, 0.378827, 0.42)
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lnu2h")]
position = Vector2(471, 287)
[node name="level" type="Node2D" parent="."]
@ -59,39 +56,30 @@ shape = SubResource("WorldBoundaryShape2D_16wxc")
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D" type="RigidBody2D" parent="crates"]
position = Vector2(468, 257)
rotation = 1.13734
metadata/_edit_group_ = true
[node name="RigidBody2D" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(407, 407)
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D"]
shape = SubResource("RectangleShape2D_gk4xx")
debug_color = Color(0.854534, 0.360936, 0.197499, 0.42)
[node name="RigidBody2D2" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(508, 303)
[node name="RigidBody2D2" type="RigidBody2D" parent="crates"]
position = Vector2(458, 227)
rotation = 0.693203
metadata/_edit_group_ = true
[node name="RigidBody2D3" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(576, 221)
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D2"]
shape = SubResource("RectangleShape2D_gk4xx")
debug_color = Color(0.854534, 0.360936, 0.197499, 0.42)
[node name="RigidBody2D4" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(403, 324)
[node name="RigidBody2D3" type="RigidBody2D" parent="crates"]
position = Vector2(451, 306)
rotation = -2.5155
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D3"]
shape = SubResource("RectangleShape2D_gk4xx")
debug_color = Color(0.854534, 0.360936, 0.197499, 0.42)
[node name="RigidBody2D5" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(357, 331)
[node name="Trigger" parent="." instance=ExtResource("3_jlag1")]
position = Vector2(396, 385)
position = Vector2(189, 316)
[node name="Trigger2" parent="." instance=ExtResource("3_jlag1")]
position = Vector2(638, 390)
effect = "teleport"
[node name="Area2D" parent="." instance=ExtResource("6_p57ef")]
position = Vector2(366, 300)
[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_fired"]

25
scenes/player.tscn Normal file
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@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=3 uid="uid://cgk1d1f5ffbbd"]
[ext_resource type="Script" uid="uid://dmchcjip7pcfj" path="res://scripts/player.gd" id="1_3vyb7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ryu2m"]
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ryu2m")
debug_color = Color(0.287381, 0.616681, 0.378827, 0.42)
[node name="RightCast" type="RayCast2D" parent="."]
target_position = Vector2(16, 0)
[node name="LeftCast" type="RayCast2D" parent="."]
target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Node2D" parent="."]
position = Vector2(12, -5)
[node name="LeftSpawn" type="Node2D" parent="."]
position = Vector2(-13, -5)

16
scripts/bullet.gd Normal file
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@ -0,0 +1,16 @@
class_name Bullet extends Area2D
var speed = 700
signal bulletHit(body, bullet)
func setSpeed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if not body is Player:
print("Bullet hit")
bulletHit.emit(body, self)

1
scripts/bullet.gd.uid Normal file
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@ -0,0 +1 @@
uid://d165adohwtkk5

1
scripts/crate.gd Normal file
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@ -0,0 +1 @@
class_name Crate extends RigidBody2D

1
scripts/crate.gd.uid Normal file
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@ -0,0 +1 @@
uid://dqvbrplt605am

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@ -31,3 +31,10 @@ func _on_trigger_fired(effect: Variant, body: Variant) -> void:
if totalCrates == 0:
print("YOU WIN!")
get_tree().reload_current_scene()
func numberOfCrates(value):
totalCrates = value
print("Total crates at GC: "+str(totalCrates) )
func bulletDamage(body, bullet):
print("Game controller knows about bullet hit")

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@ -1,16 +1,50 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Node2D = $RightSpawn
@onready var left_spawn: Node2D = $LeftSpawn
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var pushpower = 80
@export var bump_power = 80
@export var shove_power = 500
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
var pushTarget:RigidBody2D
var pushEnabled:bool = false
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
handle_input()
move_and_slide()
handle_collisions()
func handle_input() -> void:
if Input.is_action_just_pressed("shoot"):
print("Shoot a bullet")
if facing == FaceDirection.LEFT:
%SceneManager.makeBullet(left_spawn.global_transform, -700)
if facing == FaceDirection.RIGHT:
%SceneManager.makeBullet(right_spawn.global_transform, 700)
if Input.is_action_just_pressed("shove") && pushEnabled:
print("Shove attack!")
if facing == FaceDirection.LEFT:
print("facing left")
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
pushEnabled = false
if facing == FaceDirection.RIGHT:
print("facing right")
pushTarget.apply_central_impulse(Vector2(1,0) * shove_power)
pushEnabled = false
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
@ -20,11 +54,39 @@ func _physics_process(delta: float) -> void:
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
if direction <0:
facing = FaceDirection.LEFT
if direction > 0:
facing = FaceDirection.RIGHT
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
func update_movement()-> void:
pass
func update_states()->void:
pass
move_and_slide()
func handle_collisions()->void:
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * pushpower)
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
if right_cast.is_colliding() && facing==FaceDirection.RIGHT:
print("right raycast is hitting something")
var collider = right_cast.get_collider()
if collider is Node && collider is RigidBody2D:
print("I think it is a crate")
pushTarget = collider
pushEnabled = true
if left_cast.is_colliding() && facing==FaceDirection.LEFT:
print("left raycast is hitting something")
var collider = left_cast.get_collider()
if collider is Node && collider is RigidBody2D:
print("I think it is a crate on the left")
pushTarget = collider
pushEnabled = true
if not right_cast.is_colliding() and not left_cast.is_colliding():
pushEnabled = false

40
scripts/scene_manager.gd Normal file
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@ -0,0 +1,40 @@
extends Node
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../crates"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray=[]
var totalAllowedBullets = 7
func buildLevel()->void:
#count crates
var totalCrates = 0
for obj in crates.get_children():
if obj is Crate:
totalCrates +=1
# tell the game controller
game.numberOfCrates(totalCrates)
func _ready() -> void:
buildLevel()
func bulletFactory():
var mybullet
if bulletArray.size() < totalAllowedBullets:
#new bullet
mybullet = bullet.instantiate()
mybullet.connect("bulletHit", game.bulletDamage)
owner.add_child(mybullet)
else:
#recycled bullet
mybullet = bulletArray.pop_back()
bulletArray.push_front(mybullet)
return mybullet
func makeBullet(position, speed):
print("Scene manager makes a bullet")
var mybullet = bulletFactory()
mybullet.setSpeed(speed)
mybullet.transform = position

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@ -0,0 +1 @@
uid://bus3b1g717jlm