41 lines
922 B
GDScript
41 lines
922 B
GDScript
extends Node
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@onready var game: GameController = $".."
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@onready var crates: Node2D = $"../crates"
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var bullet = preload("res://scenes/bullet.tscn")
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var bulletArray=[]
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var totalAllowedBullets = 7
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func buildLevel()->void:
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#count crates
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var totalCrates = 0
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for obj in crates.get_children():
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if obj is Crate:
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totalCrates +=1
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# tell the game controller
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game.numberOfCrates(totalCrates)
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func _ready() -> void:
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buildLevel()
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func bulletFactory():
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var mybullet
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if bulletArray.size() < totalAllowedBullets:
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#new bullet
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mybullet = bullet.instantiate()
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mybullet.connect("bulletHit", game.bulletDamage)
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owner.add_child(mybullet)
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else:
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#recycled bullet
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mybullet = bulletArray.pop_back()
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bulletArray.push_front(mybullet)
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return mybullet
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func makeBullet(position, speed):
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print("Scene manager makes a bullet")
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var mybullet = bulletFactory()
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mybullet.setSpeed(speed)
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mybullet.transform = position
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