23 lines
500 B
GDScript
23 lines
500 B
GDScript
extends Area2D
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|
|
|
|
|
|
func _on_body_entered(body: Node2D) -> void:
|
|
print("Trigger is fired")
|
|
if body.is_in_group("player"):
|
|
print("player entered the trap")
|
|
%SceneManager.boxTrap()
|
|
|
|
|
|
func _on_body_exited(body: Node2D) -> void:
|
|
print("Exited Trigger")
|