bad guy movement, player death, ui with health, timer, coins, added a dictionary for bad guys
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@ -471,7 +476,7 @@ rotation = -0.760964
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 | 
			
		||||
[gd_scene load_steps=21 format=4 uid="uid://cce26eq3etcdg"]
 | 
			
		||||
[gd_scene load_steps=24 format=4 uid="uid://cth6ipw7nqgjl"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b864327g3sfgt" path="res://assets/graphics/backgrounds/block.png" id="1_i0nwn"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://y3nls3jdessv" path="res://assets/graphics/backgrounds/forestbackground (2).png" id="2_6ftlp"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://cqsyqmn3x0krf" path="res://assets/graphics/backgrounds/shrubs.png" id="3_34sir"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bkmaqkvirjxs3" path="res://assets/graphics/backgrounds/rocks.png" id="4_o62em"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dceuefsnvb441" path="res://assets/graphics/terrains/Terrain (32x32) (1).png" id="5_aabh3"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://crulrkd4r5bln" path="res://assets/graphics/terrains/veg_32x32.png" id="6_06xm0"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bu6vmqioadmrh" path="res://assets/graphics/terrains/mushroom.png" id="7_61gcb"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="8_4axuh"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/crate.gd" id="9_jwr41"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="10_poa8t"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="11_lvxwe"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="12_527fi"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b864327g3sfgt" path="res://assets/graphics/backgrounds/block.png" id="1_hoceb"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://y3nls3jdessv" path="res://assets/graphics/backgrounds/forestbackground (2).png" id="2_clu6e"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://cqsyqmn3x0krf" path="res://assets/graphics/backgrounds/shrubs.png" id="3_87d56"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bkmaqkvirjxs3" path="res://assets/graphics/backgrounds/rocks.png" id="4_q4i4b"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dceuefsnvb441" path="res://assets/graphics/terrains/Terrain (32x32) (1).png" id="5_f2mjl"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://crulrkd4r5bln" path="res://assets/graphics/terrains/veg_32x32.png" id="6_i5u0a"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bu6vmqioadmrh" path="res://assets/graphics/terrains/mushroom.png" id="7_pmr2j"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="8_8rx66"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/crate.gd" id="9_msnkv"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="10_2yi8e"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="11_uo07j"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="12_unhmu"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://meryvmptc54n" path="res://scenes/coin.tscn" id="13_drr02"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://c3blwnpwdol0a" path="res://scenes/slime.tscn" id="14_87djp"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bcqdlw160sfya" path="res://scenes/ui.tscn" id="15_3qtqs"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
 | 
			
		||||
texture = ExtResource("5_aabh3")
 | 
			
		||||
texture = ExtResource("5_f2mjl")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
@ -353,14 +356,14 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
 | 
			
		||||
texture = ExtResource("6_06xm0")
 | 
			
		||||
texture = ExtResource("6_i5u0a")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 1
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
 | 
			
		||||
texture = ExtResource("7_61gcb")
 | 
			
		||||
texture = ExtResource("7_pmr2j")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
@ -402,7 +405,7 @@ metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="sky"]
 | 
			
		||||
position = Vector2(160, 90)
 | 
			
		||||
texture = ExtResource("1_i0nwn")
 | 
			
		||||
texture = ExtResource("1_hoceb")
 | 
			
		||||
 | 
			
		||||
[node name="farbg" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.5, 1)
 | 
			
		||||
@ -411,7 +414,7 @@ metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
 | 
			
		||||
position = Vector2(160, 410)
 | 
			
		||||
texture = ExtResource("2_6ftlp")
 | 
			
		||||
texture = ExtResource("2_clu6e")
 | 
			
		||||
 | 
			
		||||
[node name="midground" type="Parallax2D" parent="."]
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
@ -419,7 +422,7 @@ metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="midground"]
 | 
			
		||||
position = Vector2(160, 420)
 | 
			
		||||
texture = ExtResource("3_34sir")
 | 
			
		||||
texture = ExtResource("3_87d56")
 | 
			
		||||
 | 
			
		||||
[node name="foreground" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(1.5, 1)
 | 
			
		||||
@ -427,11 +430,11 @@ repeat_size = Vector2(320, 0)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
 | 
			
		||||
position = Vector2(160, 420)
 | 
			
		||||
texture = ExtResource("4_o62em")
 | 
			
		||||
texture = ExtResource("4_q4i4b")
 | 
			
		||||
 | 
			
		||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAA=")
 | 
			
		||||
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQAMAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQAMAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAAXAA4AAQAEAAAAAAAIAA4AAQAEAAAAAAA=")
 | 
			
		||||
tile_set = SubResource("TileSet_dj74p")
 | 
			
		||||
 | 
			
		||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
 | 
			
		||||
@ -453,35 +456,35 @@ shape = SubResource("RectangleShape2D_ggdp1")
 | 
			
		||||
 | 
			
		||||
[node name="crates" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="crate1" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
[node name="crate1" parent="crates" instance=ExtResource("8_8rx66")]
 | 
			
		||||
position = Vector2(481, 369)
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
script = ExtResource("9_msnkv")
 | 
			
		||||
 | 
			
		||||
[node name="crate2" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
[node name="crate2" parent="crates" instance=ExtResource("8_8rx66")]
 | 
			
		||||
position = Vector2(534, 397)
 | 
			
		||||
rotation = 0.380482
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
script = ExtResource("9_msnkv")
 | 
			
		||||
 | 
			
		||||
[node name="crate4" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
position = Vector2(628, 345)
 | 
			
		||||
[node name="crate4" parent="crates" instance=ExtResource("8_8rx66")]
 | 
			
		||||
position = Vector2(683, 338)
 | 
			
		||||
rotation = 0.380482
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
script = ExtResource("9_msnkv")
 | 
			
		||||
 | 
			
		||||
[node name="crate3" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
[node name="crate3" parent="crates" instance=ExtResource("8_8rx66")]
 | 
			
		||||
position = Vector2(693, 255)
 | 
			
		||||
rotation = -0.760964
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
script = ExtResource("9_msnkv")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_poa8t")]
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_2yi8e")]
 | 
			
		||||
position = Vector2(586, 347)
 | 
			
		||||
 | 
			
		||||
[node name="SceneManager" type="Node" parent="."]
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("11_lvxwe")
 | 
			
		||||
script = ExtResource("11_uo07j")
 | 
			
		||||
 | 
			
		||||
[node name="triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_527fi")]
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_unhmu")]
 | 
			
		||||
position = Vector2(697, 465)
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
@ -489,7 +492,7 @@ effect = "destroy"
 | 
			
		||||
shape = SubResource("CircleShape2D_opmvx")
 | 
			
		||||
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("12_527fi")]
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("12_unhmu")]
 | 
			
		||||
position = Vector2(791, 407)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
@ -497,3 +500,26 @@ effect = "powerup"
 | 
			
		||||
position = Vector2(0, -10)
 | 
			
		||||
shape = SubResource("RectangleShape2D_1ymsv")
 | 
			
		||||
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="coins" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="coins" instance=ExtResource("13_drr02")]
 | 
			
		||||
position = Vector2(616, 455)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D2" parent="coins" instance=ExtResource("13_drr02")]
 | 
			
		||||
position = Vector2(685, 411)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D3" parent="coins" instance=ExtResource("13_drr02")]
 | 
			
		||||
position = Vector2(814, 411)
 | 
			
		||||
 | 
			
		||||
[node name="badguys" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="badguys" instance=ExtResource("14_87djp")]
 | 
			
		||||
position = Vector2(562, 469)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D2" parent="badguys" instance=ExtResource("14_87djp")]
 | 
			
		||||
position = Vector2(673, 469)
 | 
			
		||||
 | 
			
		||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="ui" parent="CanvasLayer" instance=ExtResource("15_3qtqs")]
 | 
			
		||||
 | 
			
		||||
@ -1,13 +1,54 @@
 | 
			
		||||
[gd_scene load_steps=33 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
[gd_scene load_steps=44 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://c8seclaqrgq6x" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_3u4bg"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b24rf6ib3rff2" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_waoxy"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kpkpq"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ahiol"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wdm33"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_82a4q"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40c0q"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nfamv"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_idf1k"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dkoqg"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qm0b5"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bxmej"]
 | 
			
		||||
atlas = ExtResource("2_waoxy")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40d3p"]
 | 
			
		||||
atlas = ExtResource("2_3u4bg")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
@ -112,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_kpkpq")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ahiol")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wdm33")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_82a4q")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_40c0q")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_nfamv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_idf1k")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_dkoqg")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_qm0b5")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_bxmej")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"death",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_40d3p")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
@ -231,7 +307,7 @@ position = Vector2(-19, -9)
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -7)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_ok1w6")
 | 
			
		||||
animation = &"run"
 | 
			
		||||
animation = &"death"
 | 
			
		||||
autoplay = "hurt"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
@ -57,4 +57,18 @@ frame_progress = 0.906364
 | 
			
		||||
position = Vector2(0, 4.5)
 | 
			
		||||
shape = SubResource("RectangleShape2D_7ddlr")
 | 
			
		||||
 | 
			
		||||
[node name="rightCast" type="RayCast2D" parent="."]
 | 
			
		||||
target_position = Vector2(13, 0)
 | 
			
		||||
 | 
			
		||||
[node name="leftCast" type="RayCast2D" parent="."]
 | 
			
		||||
target_position = Vector2(-13, 0)
 | 
			
		||||
 | 
			
		||||
[node name="rightCastFloor" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(7, 1)
 | 
			
		||||
target_position = Vector2(0, 13)
 | 
			
		||||
 | 
			
		||||
[node name="leftCastFloor" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(-7, 0)
 | 
			
		||||
target_position = Vector2(0, 14)
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										70
									
								
								februarygodotgame/scenes/ui.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										70
									
								
								februarygodotgame/scenes/ui.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,70 @@
 | 
			
		||||
[gd_scene load_steps=5 format=3 uid="uid://bcqdlw160sfya"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="FontFile" uid="uid://dob7f4ij0rf08" path="res://assets/fonts/PixelOperator8.ttf" id="1_c264r"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_epn5m"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_c3kbs"]
 | 
			
		||||
bg_color = Color(0.133933, 0.132914, 0.00574836, 1)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vga6l"]
 | 
			
		||||
bg_color = Color(0.483969, 0.669562, 0.199093, 1)
 | 
			
		||||
 | 
			
		||||
[node name="Control" type="Control"]
 | 
			
		||||
layout_mode = 3
 | 
			
		||||
anchors_preset = 15
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
script = ExtResource("1_epn5m")
 | 
			
		||||
 | 
			
		||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 10
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
 | 
			
		||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
 | 
			
		||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
size_flags_horizontal = 3
 | 
			
		||||
 | 
			
		||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/MarginContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
 | 
			
		||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
theme_override_fonts/font = ExtResource("1_c264r")
 | 
			
		||||
theme_override_font_sizes/font_size = 8
 | 
			
		||||
text = "Health"
 | 
			
		||||
 | 
			
		||||
[node name="healthProgress" type="ProgressBar" parent="VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
theme_override_styles/background = SubResource("StyleBoxFlat_c3kbs")
 | 
			
		||||
theme_override_styles/fill = SubResource("StyleBoxFlat_vga6l")
 | 
			
		||||
show_percentage = false
 | 
			
		||||
 | 
			
		||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
size_flags_horizontal = 3
 | 
			
		||||
 | 
			
		||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
theme_override_fonts/font = ExtResource("1_c264r")
 | 
			
		||||
theme_override_font_sizes/font_size = 8
 | 
			
		||||
text = "timer"
 | 
			
		||||
horizontal_alignment = 1
 | 
			
		||||
 | 
			
		||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
size_flags_horizontal = 3
 | 
			
		||||
 | 
			
		||||
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
layout_mode = 2
 | 
			
		||||
theme_override_fonts/font = ExtResource("1_c264r")
 | 
			
		||||
theme_override_font_sizes/font_size = 8
 | 
			
		||||
text = "coins"
 | 
			
		||||
horizontal_alignment = 2
 | 
			
		||||
@ -10,7 +10,11 @@ var enemies = 0
 | 
			
		||||
 | 
			
		||||
signal destroySignal(body)
 | 
			
		||||
signal levelCompleteSignal(level)
 | 
			
		||||
signal playerHurtSignal(healthRemaining)
 | 
			
		||||
signal playerHurtSignal(healthRemaining, maxHealth)
 | 
			
		||||
signal playerKillSignal
 | 
			
		||||
signal timerUpdateSignal(timeRemaining, totalTimeForLevel)
 | 
			
		||||
signal coinUpdateSignal(coinsCollectedTotal, coinsAvailableTotal)
 | 
			
		||||
 | 
			
		||||
#level info
 | 
			
		||||
var timer:= Timer.new()
 | 
			
		||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
 | 
			
		||||
@ -21,6 +25,8 @@ var countdown=0
 | 
			
		||||
var player:Resource
 | 
			
		||||
var slime:Resource
 | 
			
		||||
 | 
			
		||||
var enemiesDict={}
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	player = load("res://scripts/res/playerStats.tres")
 | 
			
		||||
@ -34,9 +40,12 @@ func _ready() -> void:
 | 
			
		||||
	timer.start()
 | 
			
		||||
func reset():
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
	player.health = player.max_health
 | 
			
		||||
	coinsCollected = 0
 | 
			
		||||
	
 | 
			
		||||
func secondCounter():
 | 
			
		||||
	countdown -=1
 | 
			
		||||
	timerUpdateSignal.emit(countdown, timers[currentLevel])
 | 
			
		||||
	if countdown <=0:
 | 
			
		||||
		print("YOU LOSE")
 | 
			
		||||
		levelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
@ -82,17 +91,31 @@ func coinCollected(body, coin):
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		#increase coins collected count
 | 
			
		||||
		coinsCollected +=1
 | 
			
		||||
		coinUpdateSignal.emit(coinsCollected, totalCoinsAvailable)
 | 
			
		||||
		destroySignal.emit(coin)
 | 
			
		||||
func playerDamage(body, badguy):
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		print("GC knows player taking damage")
 | 
			
		||||
		print("Player health "+str(player.health)+" takes damage "+str(slime.meleeDamage))
 | 
			
		||||
		player.health -= slime.meleeDamage
 | 
			
		||||
		player.health -= enemiesDict[badguy]["damage"]
 | 
			
		||||
		if player.health > 0:
 | 
			
		||||
			playerHurtSignal.emit(player.health)
 | 
			
		||||
			playerHurtSignal.emit(player.health, player.max_health)
 | 
			
		||||
		else:
 | 
			
		||||
			print("kill em")
 | 
			
		||||
			playerKillSignal.emit()
 | 
			
		||||
	print(enemiesDict[badguy]["health"])
 | 
			
		||||
	
 | 
			
		||||
func addBadGuy(enemy):
 | 
			
		||||
	print("adding an enemy")
 | 
			
		||||
	#use a dictionary
 | 
			
		||||
	var enemyStats = {
 | 
			
		||||
		"health": slime.health,
 | 
			
		||||
		"damage": slime.meleeDamage
 | 
			
		||||
	}
 | 
			
		||||
	enemiesDict[enemy] = enemyStats
 | 
			
		||||
		
 | 
			
		||||
func numberOfBadguys(value):
 | 
			
		||||
	enemies = value
 | 
			
		||||
func deathComplete():
 | 
			
		||||
	print("GC knows death is complete")
 | 
			
		||||
	levelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
 | 
			
		||||
@ -20,6 +20,8 @@ var isJumping = false
 | 
			
		||||
var animPlaying = "idle"
 | 
			
		||||
var living = true
 | 
			
		||||
 | 
			
		||||
signal deathCompleteSignal
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	if living and not animPlaying == "hurt":
 | 
			
		||||
@ -99,8 +101,14 @@ func hurtPlayer(health):
 | 
			
		||||
	print("Player takes damage, health remaining:: "+str(health))
 | 
			
		||||
	animPlaying = "hurt"
 | 
			
		||||
	playerGraphic.play(animPlaying)
 | 
			
		||||
 | 
			
		||||
func killPlayer():
 | 
			
		||||
	print("Kill the player")
 | 
			
		||||
	living = false
 | 
			
		||||
	animPlaying="death"
 | 
			
		||||
	playerGraphic.play(animPlaying)
 | 
			
		||||
 | 
			
		||||
func _on_animation_finished() -> void:
 | 
			
		||||
	if animPlaying=="hurt":
 | 
			
		||||
		animPlaying=="idle"
 | 
			
		||||
		animPlaying="idle"
 | 
			
		||||
	if animPlaying=="death":
 | 
			
		||||
		deathCompleteSignal.emit()
 | 
			
		||||
 | 
			
		||||
@ -7,5 +7,5 @@ script = ExtResource("1_ev6pb")
 | 
			
		||||
max_health = 50
 | 
			
		||||
starting_health = 50
 | 
			
		||||
health = 50
 | 
			
		||||
meleeDamage = 30
 | 
			
		||||
meleeDamage = 5
 | 
			
		||||
rangeDamage = 0
 | 
			
		||||
 | 
			
		||||
@ -5,6 +5,7 @@ extends Node
 | 
			
		||||
@onready var coins: Node2D = $"../coins"
 | 
			
		||||
@onready var badguys: Node2D = $"../badguys"
 | 
			
		||||
@onready var player: Player = $"../CharacterBody2D"
 | 
			
		||||
@onready var ui: Control = $"../CanvasLayer/ui"
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -66,6 +67,7 @@ func buildLevel():
 | 
			
		||||
			if obj is Slime:
 | 
			
		||||
				totalBadguys +=1
 | 
			
		||||
				obj.playerDamageSignal.connect(Gamecontroller.playerDamage)
 | 
			
		||||
				Gamecontroller.addBadGuy(obj)
 | 
			
		||||
		Gamecontroller.numberOfBadguys(totalBadguys)
 | 
			
		||||
	#wire up the triggers
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
@ -77,6 +79,12 @@ func buildLevel():
 | 
			
		||||
	Gamecontroller.destroySignal.connect(destroy)
 | 
			
		||||
	Gamecontroller.levelCompleteSignal.connect(loadLevel)
 | 
			
		||||
	Gamecontroller.playerHurtSignal.connect(playerHurt)
 | 
			
		||||
	Gamecontroller.playerHurtSignal.connect(ui.healthUpdate)
 | 
			
		||||
	Gamecontroller.playerKillSignal.connect(playerKill)
 | 
			
		||||
	Gamecontroller.timerUpdateSignal.connect(ui.timerUpdate)
 | 
			
		||||
	Gamecontroller.coinUpdateSignal.connect(ui.coinsUpdate)
 | 
			
		||||
	#listen to player
 | 
			
		||||
	player.deathCompleteSignal.connect(Gamecontroller.deathComplete)
 | 
			
		||||
	
 | 
			
		||||
func loadLevel(level):
 | 
			
		||||
	get_tree().change_scene_to_file(level)
 | 
			
		||||
@ -84,5 +92,7 @@ func loadLevel(level):
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
	Gamecontroller.reset()
 | 
			
		||||
func playerHurt(health):
 | 
			
		||||
func playerHurt(health, _maxHealth):
 | 
			
		||||
	player.hurtPlayer(health)
 | 
			
		||||
func playerKill():
 | 
			
		||||
	player.killPlayer()
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,30 @@
 | 
			
		||||
class_name Slime extends Area2D
 | 
			
		||||
 | 
			
		||||
signal playerDamageSignal
 | 
			
		||||
@onready var right_cast: RayCast2D = $rightCast
 | 
			
		||||
@onready var left_cast: RayCast2D = $leftCast
 | 
			
		||||
@onready var right_cast_floor: RayCast2D = $rightCastFloor
 | 
			
		||||
@onready var left_cast_floor: RayCast2D = $leftCastFloor
 | 
			
		||||
 | 
			
		||||
var speed = 100
 | 
			
		||||
var direction = 1
 | 
			
		||||
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	if not right_cast_floor.is_colliding():
 | 
			
		||||
		direction = -1
 | 
			
		||||
	if not left_cast_floor.is_colliding():
 | 
			
		||||
		direction = 1
 | 
			
		||||
		
 | 
			
		||||
	if right_cast.is_colliding():
 | 
			
		||||
		var body = right_cast.get_collider()
 | 
			
		||||
		if not body is Player:
 | 
			
		||||
			direction = -1
 | 
			
		||||
	if left_cast.is_colliding():
 | 
			
		||||
		var body = left_cast.get_collider()
 | 
			
		||||
		if not body is Player:
 | 
			
		||||
			direction = 1
 | 
			
		||||
		
 | 
			
		||||
	position.x += direction * speed * delta
 | 
			
		||||
	
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Bad guy contact")
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										24
									
								
								februarygodotgame/scripts/ui.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								februarygodotgame/scripts/ui.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,24 @@
 | 
			
		||||
extends Control
 | 
			
		||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/timer
 | 
			
		||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/coins
 | 
			
		||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer/health
 | 
			
		||||
@onready var health_progress: ProgressBar = $VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer/healthProgress
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	health.text="HEALTH"
 | 
			
		||||
	timer.text="TIMER"
 | 
			
		||||
	coins.text="COINS"
 | 
			
		||||
 | 
			
		||||
func healthUpdate(currentHealth, maxHealth):
 | 
			
		||||
	print( float(currentHealth) / maxHealth * 100)
 | 
			
		||||
	health.text = "Health: "+str(currentHealth)+" of "+str(maxHealth)
 | 
			
		||||
	health_progress.value = float(currentHealth) / maxHealth * 100
 | 
			
		||||
	
 | 
			
		||||
func timerUpdate(timeRemaining, _timeAvailable):
 | 
			
		||||
	timer.text = "Time: "+str(timeRemaining)
 | 
			
		||||
 | 
			
		||||
func coinsUpdate(coinsCollected, coinsAvailable):
 | 
			
		||||
	print(coinsCollected, coinsAvailable)
 | 
			
		||||
	coins.text = "Coins: "+str(coinsCollected)+" of "+str(coinsAvailable)
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user