working bullet factory

This commit is contained in:
OddlyTimbot 2025-01-13 20:58:50 -05:00
parent 7bac7283dd
commit 29acef878e
9 changed files with 109 additions and 5 deletions

View File

@ -43,3 +43,8 @@ shove={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}

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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://ckc5gbyie17tm"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_fxxmp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rws30"]
size = Vector2(10, 4)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_fxxmp")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_rws30")
debug_color = Color(0.892283, 0.284139, 0.402358, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -2,7 +2,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jqoba"]
[node name="RigidBody2D" type="RigidBody2D"]
[node name="RigidBody2D" type="RigidBody2D" groups=["destructable"]]
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

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@ -1,9 +1,11 @@
[gd_scene load_steps=8 format=3 uid="uid://r8jj43l4t6is"]
[gd_scene load_steps=10 format=3 uid="uid://r8jj43l4t6is"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_8i1rq"]
[ext_resource type="PackedScene" uid="uid://di3tq4f0xmdqc" path="res://scenes/crate.tscn" id="1_tfj4n"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_hm0br"]
[ext_resource type="PackedScene" uid="uid://dcbk086hhrn7y" path="res://scenes/player.tscn" id="3_oy8j2"]
[ext_resource type="PackedScene" uid="uid://ckc5gbyie17tm" path="res://scenes/bullet.tscn" id="5_omx4l"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="6_1kka5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jk5qv"]
size = Vector2(66, 20)
@ -56,5 +58,12 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_8j7te")
debug_color = Color(0.827271, 0.252084, 0.761388, 0.42)
[node name="Area2D2" parent="." instance=ExtResource("5_omx4l")]
position = Vector2(178, 316)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("6_1kka5")
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

View File

@ -4,7 +4,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_qrixx"]
[node name="CharacterBody2D" type="CharacterBody2D"]
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_6alft")
metadata/_edit_group_ = true
@ -17,3 +17,9 @@ target_position = Vector2(18, 0)
[node name="LeftRay" type="RayCast2D" parent="."]
target_position = Vector2(-19, 0)
[node name="RightTarget" type="Node2D" parent="."]
position = Vector2(10, -5)
[node name="LeftTarget" type="Node2D" parent="."]
position = Vector2(-10, -5)

View File

@ -0,0 +1,25 @@
class_name Bullet extends Area2D
var speed = 700
signal hit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value):
speed = value
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit sumtin")
if not body.is_in_group("player"):
hit.emit(body)

View File

@ -14,6 +14,11 @@ var pushRightEnabled = false
var pushLeftEnabled = false
@export var PUSH_FORCE = 700
# Bullet Attack Variables
@onready var right_target: Node2D = $RightTarget
@onready var left_target: Node2D = $LeftTarget
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
@ -29,7 +34,18 @@ func _physics_process(delta: float) -> void:
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 2 )
if pushLeftEnabled && faceLeft == true:
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
# Handle Shooting
if Input.is_action_just_pressed("shoot"):
# make a new bullet
var myBullet = %SceneManager.bulletFactory()
#var myBullet = bullet.instantiate()
owner.add_child(myBullet)
myBullet.transform = right_target.global_transform
if faceLeft == true:
myBullet.transform = left_target.global_transform
myBullet.setSpeed(-700)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")

View File

@ -32,4 +32,9 @@ func _on_trigger(effect: Variant, body) -> void:
if boxTotal <=0:
print("YOU WON!!")
get_tree().reload_current_scene()
func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructable"):
body.queue_free()

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@ -0,0 +1,23 @@
extends Node
@onready var game: Node2D = $".."
var bullet = preload("res://scenes/bullet.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func bulletFactory():
print("Factory will make a bullet")
var myBullet = bullet.instantiate()
myBullet.connect("hit", onBulletHit)
return myBullet
func onBulletHit(body):
print("Scene manager knows bullet hit")
game.bulletHit(body)