character animations, gamecontroller
This commit is contained in:
parent
29acef878e
commit
714e46bf36
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@ -15,6 +15,14 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/stretch/mode="viewport"
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@ -1,6 +1,7 @@
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@ -12,4 +13,11 @@ script = ExtResource("1_fxxmp")
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@ -1,10 +1,18 @@
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[node name="RigidBody2D" type="RigidBody2D" groups=["destructable"]]
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metadata/_edit_group_ = true
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@ -26,21 +26,6 @@ metadata/_edit_group_ = true
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@ -65,5 +50,22 @@ position = Vector2(178, 316)
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position = Vector2(509, 216)
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||||||
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||||||
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||||||
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||||||
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@ -1,9 +1,177 @@
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|
||||||
|
[ext_resource type="Texture2D" uid="uid://cpksf8fvm4k26" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fjlo4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://lum1fe47ggoy" path="res://assets/graphics/player/run/player run 48x48.png" id="3_fp3hq"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_qrixx"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_qrixx"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xei83"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0rt17"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_sud8s"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l40ca"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fccip"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fsk16"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ub2tx"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7c3ch"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yr10o"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xw5gp"]
|
||||||
|
atlas = ExtResource("2_itql4")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4x1vb"]
|
||||||
|
atlas = ExtResource("3_fjlo4")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_secem"]
|
||||||
|
atlas = ExtResource("3_fjlo4")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gwif0"]
|
||||||
|
atlas = ExtResource("3_fjlo4")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5c5x4"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_12spb"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_atg7s"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xrqff"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_exuqk"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1g4qy"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6po63"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_epwr5"]
|
||||||
|
atlas = ExtResource("3_fp3hq")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_yi1g3"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xei83")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0rt17")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_sud8s")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l40ca")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fccip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fsk16")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ub2tx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7c3ch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yr10o")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xw5gp")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4x1vb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_secem")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gwif0")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5c5x4")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_12spb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_atg7s")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xrqff")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_exuqk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1g4qy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6po63")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_epwr5")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||||
script = ExtResource("1_6alft")
|
script = ExtResource("1_6alft")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +191,11 @@ position = Vector2(10, -5)
|
|||||||
|
|
||||||
[node name="LeftTarget" type="Node2D" parent="."]
|
[node name="LeftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-10, -5)
|
position = Vector2(-10, -5)
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_yi1g3")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 700
|
var speed = 700
|
||||||
signal hit
|
signal hit
|
||||||
@ -17,9 +18,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
func setSpeed(value):
|
func setSpeed(value):
|
||||||
speed = value
|
speed = value
|
||||||
|
if speed <0:
|
||||||
|
bulletGraphic.flip_h = true
|
||||||
|
else:
|
||||||
|
bulletGraphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Bullet hit sumtin")
|
print("Bullet hit sumtin")
|
||||||
if not body.is_in_group("player"):
|
if not body.is_in_group("player"):
|
||||||
hit.emit(body)
|
hit.emit(self, body)
|
||||||
|
@ -4,6 +4,7 @@ extends CharacterBody2D
|
|||||||
const SPEED = 500.0
|
const SPEED = 500.0
|
||||||
const JUMP_VELOCITY = -600.0
|
const JUMP_VELOCITY = -600.0
|
||||||
@export var BUMP_FORCE = 90
|
@export var BUMP_FORCE = 90
|
||||||
|
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
# Shove Attack Variables
|
# Shove Attack Variables
|
||||||
@onready var right_ray: RayCast2D = $RightRay
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
@ -18,15 +19,21 @@ var pushLeftEnabled = false
|
|||||||
@onready var right_target: Node2D = $RightTarget
|
@onready var right_target: Node2D = $RightTarget
|
||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
|
var isJumping = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
|
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
animation.play("jump")
|
||||||
|
isJumping = true
|
||||||
|
|
||||||
# Shove Attack
|
# Shove Attack
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
@ -36,15 +43,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
|
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
|
||||||
# Handle Shooting
|
# Handle Shooting
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
# make a new bullet
|
|
||||||
var myBullet = %SceneManager.bulletFactory()
|
|
||||||
|
|
||||||
#var myBullet = bullet.instantiate()
|
|
||||||
owner.add_child(myBullet)
|
|
||||||
myBullet.transform = right_target.global_transform
|
|
||||||
if faceLeft == true:
|
if faceLeft == true:
|
||||||
myBullet.transform = left_target.global_transform
|
var myBullet = %SceneManager.makeBullet(left_target.global_transform, -700)
|
||||||
myBullet.setSpeed(-700)
|
#myBullet.transform = left_target.global_transform
|
||||||
|
#myBullet.setSpeed(-700)
|
||||||
|
if faceLeft == false:
|
||||||
|
var myBullet = %SceneManager.makeBullet(right_target.global_transform, 700)
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -52,10 +57,19 @@ func _physics_process(delta: float) -> void:
|
|||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction <0:
|
if direction <0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
|
animation.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
|
animation.flip_h = false
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("idle")
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
@ -3,6 +3,9 @@ extends Node2D
|
|||||||
var boxTotal = 4
|
var boxTotal = 4
|
||||||
var timer:= Timer.new()
|
var timer:= Timer.new()
|
||||||
var countdown = 10
|
var countdown = 10
|
||||||
|
var totalCrates = 0
|
||||||
|
|
||||||
|
signal destroyBox(body)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -36,5 +39,7 @@ func _on_trigger(effect: Variant, body) -> void:
|
|||||||
func bulletHit(body):
|
func bulletHit(body):
|
||||||
print("Game controller knows bullet hit something")
|
print("Game controller knows bullet hit something")
|
||||||
if body.is_in_group("destructable"):
|
if body.is_in_group("destructable"):
|
||||||
body.queue_free()
|
destroyBox.emit(body)
|
||||||
|
|
||||||
|
func countCrates(value):
|
||||||
|
totalCrates = value
|
||||||
|
@ -1,11 +1,23 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var game: Node2D = $".."
|
@onready var game: Node2D = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
var bulletArray:Array = []
|
||||||
|
var bulletsMadeTotal :=0
|
||||||
|
|
||||||
|
var totalCrates := 0
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
game.destroyBox.connect(boxDestroy)
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj.is_in_group("destructable"):
|
||||||
|
#increase the box counter
|
||||||
|
totalCrates +=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
@ -14,10 +26,31 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("Factory will make a bullet")
|
print("Factory will make a bullet")
|
||||||
var myBullet = bullet.instantiate()
|
var myBullet
|
||||||
|
if bulletArray.size() < 4:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
myBullet.connect("hit", onBulletHit)
|
myBullet.connect("hit", onBulletHit)
|
||||||
|
owner.add_child(myBullet)
|
||||||
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
|
|
||||||
return myBullet
|
return myBullet
|
||||||
func onBulletHit(body):
|
|
||||||
|
func makeBullet(position, speed):
|
||||||
|
var myBullet = bulletFactory()
|
||||||
|
myBullet.transform = position
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
return myBullet
|
||||||
|
|
||||||
|
func onBulletHit(bullet, body):
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
|
||||||
print("Scene manager knows bullet hit")
|
print("Scene manager knows bullet hit")
|
||||||
game.bulletHit(body)
|
game.bulletHit(body)
|
||||||
|
|
||||||
|
func boxDestroy(body):
|
||||||
|
body.queue_free()
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user