Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
4389b9804c | |||
8bb10b79a8 | |||
b3575f2f06 | |||
8b604785ab | |||
714e46bf36 | |||
29acef878e | |||
7bac7283dd |
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24
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Normal file
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115
januaryproject/scenes/coin.tscn
Normal file
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@ -1,63 +1,442 @@
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|
||||
[ext_resource type="Texture2D" uid="uid://dcx8qbotrbgpp" path="res://assets/graphics/terrains/Terrain (32x32).png" id="7_sjwp0"]
|
||||
[ext_resource type="PackedScene" uid="uid://djcmk4sjeejcg" path="res://scenes/coin.tscn" id="10_tkwbv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dc3up6wvi521j" path="res://scenes/badguy.tscn" id="11_rjlcs"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jk5qv"]
|
||||
size = Vector2(66, 20)
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pgbim"]
|
||||
texture = ExtResource("7_sjwp0")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -2.25, 16, -10.75, 12.75, -16, 5.5)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.5, -16, -4.25, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
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||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.75, 16, 5.5, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, -16, 16, -16, 16, 16, 2.5, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_4ifc1"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafy_ground"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_pgbim")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_acecj"]
|
||||
distance = -430.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_qrixx"]
|
||||
distance = -119.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8j7te"]
|
||||
radius = 29.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_8i1rq")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(542, 371)
|
||||
metadata/_edit_group_ = true
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("6_1kka5")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource("RectangleShape2D_jk5qv")
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(526, 297)
|
||||
rotation = 2.0228
|
||||
[node name="ui" parent="CanvasLayer" instance=ExtResource("2_5absq")]
|
||||
|
||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(509, 216)
|
||||
[node name="Background" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(0.5, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(576, 241)
|
||||
rotation = -1.0315
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("3_jlqfv")
|
||||
|
||||
[node name="RigidBody2D4" parent="." instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(540, 178)
|
||||
rotation = 0.0531393
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
|
||||
position = Vector2(160, -207.5)
|
||||
scale = Vector2(1, 14.8333)
|
||||
texture = ExtResource("4_1y80i")
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1, 0)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("4_hhtao")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(618, 149)
|
||||
scale = Vector2(0.474685, 0.559115)
|
||||
texture = ExtResource("6_i0yf3")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
position = Vector2(-1, 0)
|
||||
tile_map_data = PackedByteArray("AAAAAAUAAAAAAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAAKAAQAAAAIAAUAAAAJAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAAKAAQAAAAMAAIAAAAAAAQAAAANAAIAAAACAAQAAAAOAAEAAAAEAAQAAAARAAIAAAAAAAIAAAARAAEAAAAAAAEAAAARAAAAAAAAAAAAAAASAAAAAAABAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAIAAAASAAEAAAAGAAAAAAASAAIAAAACAAIAAAADAAIAAAACAAQAAAACAAIAAAAPAAQAAAACAAEAAAAEAAEAAAACAAAAAAAEAAAAAAAEAAAAAAAAAAQAAAAFAAAAAAABAAQAAAAGAAAAAAACAAQAAAAJAAAAAAAAAAQAAAAKAAAAAAACAAQAAAAVAAQAAAAAAAAAAAAWAAQAAAABAAAAAAAXAAQAAAABAAAAAAAYAAQAAAAHAAEAAAAYAAMAAAAJAAEAAAAYAAIAAAAAAAAAAAAZAAIAAAABAAAAAAAaAAIAAAAHAAEAAAAaAAEAAAAAAAAAAAAbAAEAAAACAAAAAAAbAAIAAAACAAEAAAAbAAMAAAACAAEAAAAbAAQAAAAKAAAAAAAcAAQAAAACAAQAAAAbAAUAAAACAAIAAAAaAAUAAAABAAIAAAAZAAUAAAABAAIAAAAYAAUAAAABAAIAAAAXAAUAAAABAAIAAAAWAAUAAAABAAIAAAAZAAQAAAAGAAEAAAAaAAQAAAAHAAEAAAAaAAMAAAAHAAAAAAAZAAMAAAAGAAAAAAAZAP//AAACAAQAAAAYAP//AAABAAQAAAAXAP//AAAAAAQAAAAVAPz/AAABAAQAAAAUAPz/AAAAAAQAAAAWAPz/AAABAAQAAAAXAPz/AAAQAAQAAAAXAPv/AAAEAAAAAAAKAPz/AAAAAAQAAAALAPz/AAABAAQAAAAMAPz/AAABAAQAAAANAPz/AAACAAQAAAAHAAQAAAAAAAAAAAAIAAQAAAACAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_4ifc1")
|
||||
|
||||
[node name="floor" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
|
||||
position = Vector2(4, 42)
|
||||
shape = SubResource("WorldBoundaryShape2D_acecj")
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(441, 314)
|
||||
script = ExtResource("2_e3e8k")
|
||||
PUSH_FORCE = 70
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
||||
shape = SubResource("CircleShape2D_qrixx")
|
||||
debug_color = Color(0.345561, 0.615334, 0.230675, 0.42)
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_oy8j2")]
|
||||
position = Vector2(160, 108)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(597, 419)
|
||||
position = Vector2(612, -100)
|
||||
script = ExtResource("3_hm0br")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -65,5 +444,30 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("CircleShape2D_8j7te")
|
||||
debug_color = Color(0.827271, 0.252084, 0.761388, 0.42)
|
||||
|
||||
[node name="crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(196, 115)
|
||||
rotation = 2.0228
|
||||
|
||||
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(353, 143)
|
||||
|
||||
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_tfj4n")]
|
||||
position = Vector2(406, 140)
|
||||
|
||||
[node name="coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="coins" instance=ExtResource("10_tkwbv")]
|
||||
position = Vector2(307, 150)
|
||||
|
||||
[node name="enemies" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="enemies" instance=ExtResource("11_rjlcs")]
|
||||
position = Vector2(239, 117)
|
||||
|
||||
[node name="Area2D2" parent="enemies" instance=ExtResource("11_rjlcs")]
|
||||
position = Vector2(415, 53)
|
||||
|
||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
|
479
januaryproject/scenes/level2.tscn
Normal file
@ -0,0 +1,479 @@
|
||||
[gd_scene load_steps=17 format=4 uid="uid://ctbk75ohtgn52"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_nno8q"]
|
||||
[ext_resource type="Texture2D" uid="uid://ka2skiy8uj8c" path="res://assets/graphics/terrains/backgrounds/forestbackground (1).png" id="2_2sxt8"]
|
||||
[ext_resource type="PackedScene" uid="uid://bissd2c653cg5" path="res://scenes/ui.tscn" id="2_6u8nu"]
|
||||
[ext_resource type="Texture2D" uid="uid://5uu4qwac4co" path="res://assets/graphics/terrains/backgrounds/skystrip.png" id="3_q3nnd"]
|
||||
[ext_resource type="Texture2D" uid="uid://dvw2k2s2t1s7i" path="res://assets/graphics/terrains/backgrounds/midtrees.png" id="4_pn8y7"]
|
||||
[ext_resource type="Texture2D" uid="uid://de4acrj4jm3cw" path="res://assets/graphics/objects/planedown.png" id="5_x7x8v"]
|
||||
[ext_resource type="Texture2D" uid="uid://dcx8qbotrbgpp" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_exrs3"]
|
||||
[ext_resource type="PackedScene" uid="uid://dcbk086hhrn7y" path="res://scenes/player.tscn" id="7_6hxr3"]
|
||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="8_1l7lm"]
|
||||
[ext_resource type="PackedScene" uid="uid://di3tq4f0xmdqc" path="res://scenes/crate.tscn" id="9_akhlr"]
|
||||
[ext_resource type="PackedScene" uid="uid://djcmk4sjeejcg" path="res://scenes/coin.tscn" id="10_puv42"]
|
||||
[ext_resource type="PackedScene" uid="uid://dc3up6wvi521j" path="res://scenes/badguy.tscn" id="12_jdqy2"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pgbim"]
|
||||
texture = ExtResource("6_exrs3")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -2.25, 16, -10.75, 12.75, -16, 5.5)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.5, -16, -4.25, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.75, 16, 5.5, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, -16, 16, -16, 16, 16, 2.5, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_4ifc1"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafy_ground"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_pgbim")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_acecj"]
|
||||
distance = -119.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8j7te"]
|
||||
radius = 29.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_nno8q")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="ui" parent="CanvasLayer" instance=ExtResource("2_6u8nu")]
|
||||
|
||||
[node name="Background" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(0.5, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("2_2sxt8")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
|
||||
position = Vector2(160, -207.5)
|
||||
scale = Vector2(1, 14.8333)
|
||||
texture = ExtResource("3_q3nnd")
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1, 0)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("4_pn8y7")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(618, 149)
|
||||
scale = Vector2(0.474685, 0.559115)
|
||||
texture = ExtResource("5_x7x8v")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
position = Vector2(-1, 0)
|
||||
tile_map_data = PackedByteArray("AAAAAAUAAAAAAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAAMAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAAKAAQAAAARAAIAAAAAAAIAAAARAAEAAAAAAAEAAAARAAAAAAAAAAAAAAASAAAAAAABAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAIAAAASAAEAAAAGAAAAAAASAAIAAAACAAIAAAADAAIAAAACAAQAAAACAAIAAAAPAAQAAAACAAEAAAAEAAEAAAACAAAAAAAEAAAAAAAVAAQAAAAAAAAAAAAWAAQAAAABAAAAAAAXAAQAAAABAAAAAAAYAAQAAAAHAAEAAAAYAAMAAAAJAAEAAAAYAAIAAAAAAAAAAAAZAAIAAAABAAAAAAAaAAIAAAAHAAEAAAAaAAEAAAAAAAAAAAAbAAEAAAACAAAAAAAbAAIAAAACAAEAAAAbAAMAAAACAAEAAAAbAAQAAAAKAAAAAAAcAAQAAAACAAQAAAAbAAUAAAACAAIAAAAaAAUAAAABAAIAAAAZAAUAAAABAAIAAAAYAAUAAAABAAIAAAAXAAUAAAABAAIAAAAWAAUAAAABAAIAAAAZAAQAAAAGAAEAAAAaAAQAAAAHAAEAAAAaAAMAAAAHAAAAAAAZAAMAAAAGAAAAAAAZAP//AAACAAQAAAAYAP//AAABAAQAAAAXAP//AAAAAAQAAAAVAPz/AAABAAQAAAAUAPz/AAAAAAQAAAAWAPz/AAABAAQAAAAXAPz/AAAQAAQAAAAXAPv/AAAEAAAAAAAKAPz/AAAAAAQAAAALAPz/AAABAAQAAAAMAPz/AAABAAQAAAANAPz/AAACAAQAAAAGAAQAAAAEAAEAAAAGAAMAAAAQAAMAAAAFAAMAAAAAAAQAAAALAAIAAAAAAAQAAAAMAAIAAAABAAQAAAANAAIAAAABAAQAAAAOAAIAAAAQAAQAAAAOAAEAAAAEAAEAAAAOAAAAAAAEAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_4ifc1")
|
||||
|
||||
[node name="floor" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
|
||||
position = Vector2(4, 42)
|
||||
shape = SubResource("WorldBoundaryShape2D_acecj")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("7_6hxr3")]
|
||||
position = Vector2(119, 53)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(612, -100)
|
||||
script = ExtResource("8_1l7lm")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("CircleShape2D_8j7te")
|
||||
debug_color = Color(0.827271, 0.252084, 0.761388, 0.42)
|
||||
|
||||
[node name="crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D" parent="crates" instance=ExtResource("9_akhlr")]
|
||||
position = Vector2(468, 142)
|
||||
rotation = 2.0228
|
||||
|
||||
[node name="RigidBody2D2" parent="crates" instance=ExtResource("9_akhlr")]
|
||||
position = Vector2(317, 133)
|
||||
|
||||
[node name="RigidBody2D3" parent="crates" instance=ExtResource("9_akhlr")]
|
||||
position = Vector2(406, 145)
|
||||
|
||||
[node name="coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="coins" instance=ExtResource("10_puv42")]
|
||||
position = Vector2(288, 149)
|
||||
|
||||
[node name="Area2D2" parent="coins" instance=ExtResource("10_puv42")]
|
||||
position = Vector2(570, -9)
|
||||
|
||||
[node name="Area2D3" parent="coins" instance=ExtResource("10_puv42")]
|
||||
position = Vector2(373, 57)
|
||||
|
||||
[node name="enemies" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="enemies" instance=ExtResource("12_jdqy2")]
|
||||
position = Vector2(199, 86)
|
||||
|
||||
[node name="Area2D2" parent="enemies" instance=ExtResource("12_jdqy2")]
|
||||
position = Vector2(415, 53)
|
||||
|
||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
315
januaryproject/scenes/player.tscn
Normal file
@ -0,0 +1,315 @@
|
||||
[gd_scene load_steps=44 format=3 uid="uid://dcbk086hhrn7y"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/charactercontroller.gd" id="1_6alft"]
|
||||
[ext_resource type="Texture2D" uid="uid://brk4npndc5woq" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_hk34k"]
|
||||
[ext_resource type="Texture2D" uid="uid://c8esv4rqrll0u" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_itql4"]
|
||||
[ext_resource type="Texture2D" uid="uid://yqw4w6dfvdkw" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_3i7wk"]
|
||||
[ext_resource type="Texture2D" uid="uid://cpksf8fvm4k26" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fjlo4"]
|
||||
[ext_resource type="Texture2D" uid="uid://lum1fe47ggoy" path="res://assets/graphics/player/run/player run 48x48.png" id="3_fp3hq"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_qrixx"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nobr7"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uycsx"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ytgcw"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60hx1"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_podt1"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vlehs"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_brhlx"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3ui1j"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kvxru"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uqe8x"]
|
||||
atlas = ExtResource("2_hk34k")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fva2s"]
|
||||
atlas = ExtResource("3_3i7wk")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_crb4x"]
|
||||
atlas = ExtResource("3_3i7wk")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3g2wg"]
|
||||
atlas = ExtResource("3_3i7wk")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cacvb"]
|
||||
atlas = ExtResource("3_3i7wk")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xei83"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0rt17"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sud8s"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l40ca"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fccip"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fsk16"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ub2tx"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7c3ch"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yr10o"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xw5gp"]
|
||||
atlas = ExtResource("2_itql4")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4x1vb"]
|
||||
atlas = ExtResource("3_fjlo4")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_secem"]
|
||||
atlas = ExtResource("3_fjlo4")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gwif0"]
|
||||
atlas = ExtResource("3_fjlo4")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5c5x4"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_12spb"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_atg7s"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xrqff"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_exuqk"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1g4qy"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6po63"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_epwr5"]
|
||||
atlas = ExtResource("3_fp3hq")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_yi1g3"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nobr7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_uycsx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ytgcw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60hx1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_podt1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vlehs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_brhlx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3ui1j")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kvxru")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_uqe8x")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fva2s")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_crb4x")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3g2wg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cacvb")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xei83")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0rt17")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sud8s")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l40ca")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fccip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fsk16")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ub2tx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7c3ch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yr10o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xw5gp")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4x1vb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_secem")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gwif0")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5c5x4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_12spb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_atg7s")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xrqff")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_exuqk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1g4qy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6po63")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_epwr5")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_6alft")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_qrixx")
|
||||
debug_color = Color(0.345561, 0.615334, 0.230675, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(18, 0)
|
||||
|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-19, 0)
|
||||
|
||||
[node name="RightTarget" type="Node2D" parent="."]
|
||||
position = Vector2(10, -5)
|
||||
|
||||
[node name="LeftTarget" type="Node2D" parent="."]
|
||||
position = Vector2(-10, -5)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -50)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_yi1g3")
|
||||
animation = &"death"
|
||||
autoplay = "jump"
|
||||
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
|
48
januaryproject/scenes/ui.tscn
Normal file
@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bissd2c653cg5"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_1f4nb"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_1f4nb")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 23.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
text = "HEALTH"
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||
layout_mode = 2
|
||||
text = "10"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||
layout_mode = 2
|
||||
text = "COINS"
|
||||
horizontal_alignment = 2
|
27
januaryproject/scripts/badguy.gd
Normal file
@ -0,0 +1,27 @@
|
||||
class_name BadGuy extends Area2D
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var right_floor_ray: RayCast2D = $RightFloorRay
|
||||
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
|
||||
const speed = 60
|
||||
var direction = 1
|
||||
|
||||
#signals
|
||||
signal playerDamage
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_floor_ray.is_colliding():
|
||||
#about to fall on the right....
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
if not left_floor_ray.is_colliding():
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
print("Bad Guy Collided")
|
||||
playerDamage.emit()
|
38
januaryproject/scripts/bullet.gd
Normal file
@ -0,0 +1,38 @@
|
||||
class_name Bullet extends Area2D
|
||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||
|
||||
var speed = 700
|
||||
signal hit
|
||||
signal badguyHit(area)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func setSpeed(value):
|
||||
speed = value
|
||||
if speed <0:
|
||||
bulletGraphic.flip_h = true
|
||||
else:
|
||||
bulletGraphic.flip_h = false
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bullet hit sumtin")
|
||||
if not body.is_in_group("player"):
|
||||
hit.emit(self, body)
|
||||
|
||||
|
||||
func _on_area_entered(area: Area2D) -> void:
|
||||
print("Bullet hitting area")
|
||||
if area.is_in_group("enemies"):
|
||||
badguyHit.emit(area)
|
||||
|
@ -3,27 +3,122 @@ extends CharacterBody2D
|
||||
|
||||
const SPEED = 500.0
|
||||
const JUMP_VELOCITY = -600.0
|
||||
@export var PUSH_FORCE = 90
|
||||
@export var BUMP_FORCE = 90
|
||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
# Shove Attack Variables
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
var faceLeft = false
|
||||
var pushTarget
|
||||
var pushRightEnabled = false
|
||||
var pushLeftEnabled = false
|
||||
@export var PUSH_FORCE = 700
|
||||
|
||||
# Bullet Attack Variables
|
||||
@onready var right_target: Node2D = $RightTarget
|
||||
@onready var left_target: Node2D = $LeftTarget
|
||||
|
||||
var isJumping = false
|
||||
|
||||
var living = true
|
||||
var animPlaying = "idle"
|
||||
|
||||
signal deathAnimationComplete
|
||||
|
||||
func hurtPlayer(_amt):
|
||||
if _amt < 100:
|
||||
animPlaying = "hurt"
|
||||
animation.play(animPlaying)
|
||||
|
||||
func killPlayer():
|
||||
print("PC will kill player")
|
||||
if living:
|
||||
living = false
|
||||
animPlaying = "death"
|
||||
animation.play(animPlaying)
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if living and not animPlaying == "hurt":
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
|
||||
velocity += get_gravity() * delta
|
||||
else:
|
||||
isJumping = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
animation.play("jump")
|
||||
isJumping = true
|
||||
|
||||
# Shove Attack
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
if pushRightEnabled && faceLeft == false:
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 2 )
|
||||
if pushLeftEnabled && faceLeft == true:
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
|
||||
# Handle Shooting
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
|
||||
if faceLeft == true:
|
||||
var myBullet = %SceneManager.makeBullet(left_target.global_transform, -700)
|
||||
#myBullet.transform = left_target.global_transform
|
||||
#myBullet.setSpeed(-700)
|
||||
if faceLeft == false:
|
||||
var myBullet = %SceneManager.makeBullet(right_target.global_transform, 700)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("left", "right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction <0:
|
||||
if not isJumping:
|
||||
animation.play("run")
|
||||
faceLeft = true
|
||||
animation.flip_h = true
|
||||
if direction >0:
|
||||
if not isJumping:
|
||||
animation.play("run")
|
||||
faceLeft = false
|
||||
animation.flip_h = false
|
||||
|
||||
else:
|
||||
if not isJumping:
|
||||
animation.play("idle")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
if not faceLeft:
|
||||
var collider = right_ray.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
pushTarget = collider
|
||||
pushRightEnabled = true
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_ray.is_colliding():
|
||||
if faceLeft:
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
pushTarget = collider
|
||||
pushLeftEnabled = true
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
|
||||
func _on_animation_finished() -> void:
|
||||
if animPlaying == "hurt":
|
||||
animPlaying = "idle"
|
||||
if animPlaying=="death":
|
||||
# emit death signal
|
||||
deathAnimationComplete.emit()
|
||||
|
||||
|
8
januaryproject/scripts/coin.gd
Normal file
@ -0,0 +1,8 @@
|
||||
class_name Coin extends Area2D
|
||||
|
||||
signal coinCollected
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
coinCollected.emit()
|
||||
queue_free()
|
@ -1,35 +1,101 @@
|
||||
extends Node2D
|
||||
|
||||
var boxTotal = 4
|
||||
var boxTotal := 4
|
||||
var timer:= Timer.new()
|
||||
var countdown = 10
|
||||
var countdown := 10
|
||||
var totalCrates := 0
|
||||
var cratesDestroyed := 0
|
||||
var totalCoins := 0
|
||||
var totalCoinsCollected := 0
|
||||
var totalBadGuys := 0
|
||||
|
||||
var player:Resource
|
||||
|
||||
#level information
|
||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn"]
|
||||
var timers = [20, 25]
|
||||
var currentLevel = 0
|
||||
|
||||
#Signals from GC
|
||||
signal destroyBox(body)
|
||||
signal destroyBadguy(area)
|
||||
signal levelComplete(levelToLoad)
|
||||
signal playerHurt(amt)
|
||||
signal playerDeath
|
||||
|
||||
signal tick(timeRemaining)
|
||||
signal coinsUpdate(coinsCollected, coinsAvailable)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
player = load("res://scripts/res/playerstats.tres")
|
||||
print("Player health "+str(player.health))
|
||||
|
||||
print("Number of levels: "+str(levels.size() ) )
|
||||
reset()
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func reset():
|
||||
totalCoinsCollected = 0
|
||||
player.health = player.starting_health
|
||||
countdown = timers[currentLevel]
|
||||
tick.emit.call_deferred(countdown)
|
||||
coinsUpdate.emit.call_deferred(totalCoinsCollected, totalCoins)
|
||||
playerHurt.emit.call_deferred(player.health)
|
||||
|
||||
func secondCounter():
|
||||
print("one second")
|
||||
|
||||
countdown -=1
|
||||
tick.emit(countdown)
|
||||
if countdown <=0:
|
||||
print("YOU LOSE")
|
||||
get_tree().reload_current_scene()
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
func coinCollected():
|
||||
totalCoinsCollected += 1
|
||||
coinsUpdate.emit(totalCoinsCollected, totalCoins)
|
||||
print("GC knows coin collected")
|
||||
func playerDamaged():
|
||||
print("GC knows player taking damage")
|
||||
player.health -= 20
|
||||
print("Health remaining: "+str(player.health))
|
||||
if player.health > 0:
|
||||
playerHurt.emit(player.health)
|
||||
else:
|
||||
playerDeath.emit()
|
||||
|
||||
|
||||
func _on_trigger(effect: Variant, body) -> void:
|
||||
print("Game Controller sees an alert")
|
||||
if body is RigidBody2D:
|
||||
print("I see a crate")
|
||||
body.queue_free()
|
||||
boxTotal -=1
|
||||
if boxTotal <=0:
|
||||
print("YOU WON!!")
|
||||
get_tree().reload_current_scene()
|
||||
func bulletHitBadguy(area):
|
||||
#decide what to do
|
||||
#how many bad guys remaining
|
||||
#send a signal
|
||||
destroyBadguy.emit(area)
|
||||
|
||||
func bulletHit(body):
|
||||
print("Game controller knows bullet hit something")
|
||||
if body.is_in_group("destructable"):
|
||||
destroyBox.emit(body)
|
||||
totalCrates -=1
|
||||
cratesDestroyed +=1
|
||||
if totalCrates <=0:
|
||||
print("YOU WON!!")
|
||||
#refactor this - make it a signal
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
else:
|
||||
print("Crates Remaining "+str(totalCrates) )
|
||||
# Coming from SceneManager
|
||||
func countCrates(value):
|
||||
totalCrates = value
|
||||
func countCoins(value):
|
||||
totalCoins = value
|
||||
func countBadGuys(value):
|
||||
totalBadGuys = value
|
||||
|
||||
func playerDead():
|
||||
print("GC knows player death")
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
|
5
januaryproject/scripts/res/characterstats.gd
Normal file
@ -0,0 +1,5 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
9
januaryproject/scripts/res/playerstats.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://kty8mv3cl6dc"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_tqdla"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_tqdla")
|
||||
max_health = 150
|
||||
starting_health = 100
|
||||
health = 100
|
9
januaryproject/scripts/res/slimestats.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://buy7hpseunp3u"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_a2a1n"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_a2a1n")
|
||||
max_health = 60
|
||||
starting_health = 50
|
||||
health = 50
|
95
januaryproject/scripts/scene_manager.gd
Normal file
@ -0,0 +1,95 @@
|
||||
extends Node
|
||||
|
||||
@onready var crates: Node2D = $"../crates"
|
||||
@onready var coins: Node2D = $"../coins"
|
||||
@onready var enemies: Node2D = $"../enemies"
|
||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||
@onready var ui: Control = $"../CanvasLayer/ui"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array = []
|
||||
var bulletsMadeTotal :=0
|
||||
|
||||
|
||||
var totalCrates := 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#Give GC number of crates
|
||||
Gamecontroller.destroyBox.connect(boxDestroy)
|
||||
for obj in crates.get_children():
|
||||
if obj.is_in_group("destructable"):
|
||||
#increase the box counter
|
||||
totalCrates +=1
|
||||
var totalCoins = 0
|
||||
for obj in coins.get_children():
|
||||
if obj.is_in_group("collectibles"):
|
||||
totalCoins +=1
|
||||
obj.coinCollected.connect(Gamecontroller.coinCollected)
|
||||
var totalEnemies = 0
|
||||
for obj in enemies.get_children():
|
||||
if obj.is_in_group("enemies"):
|
||||
totalEnemies +=1
|
||||
obj.playerDamage.connect(Gamecontroller.playerDamaged)
|
||||
|
||||
Gamecontroller.countBadGuys(totalEnemies)
|
||||
Gamecontroller.countCoins(totalCoins)
|
||||
Gamecontroller.countCrates(totalCrates)
|
||||
|
||||
# Player interactions
|
||||
Gamecontroller.playerHurt.connect(player.hurtPlayer)
|
||||
Gamecontroller.playerDeath.connect(player.killPlayer)
|
||||
#Subscribe to vital events from GC
|
||||
Gamecontroller.levelComplete.connect(changeLevel)
|
||||
player.deathAnimationComplete.connect(Gamecontroller.playerDead)
|
||||
#ui events
|
||||
Gamecontroller.tick.connect(ui.timerUpdate)
|
||||
Gamecontroller.playerHurt.connect(ui.healthUpdate)
|
||||
Gamecontroller.playerDeath.connect(ui.healthGone)
|
||||
Gamecontroller.coinsUpdate.connect(ui.coinsUpdate)
|
||||
|
||||
Gamecontroller.destroyBadguy.connect(killBadguy)
|
||||
Gamecontroller.reset()
|
||||
|
||||
|
||||
func changeLevel(level):
|
||||
get_tree().change_scene_to_file(level)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func bulletFactory():
|
||||
print("Factory will make a bullet")
|
||||
var myBullet
|
||||
if bulletArray.size() < 4:
|
||||
myBullet = bullet.instantiate()
|
||||
myBullet.connect("hit", onBulletHit)
|
||||
myBullet.connect("badguyHit", Gamecontroller.bulletHitBadguy)
|
||||
owner.add_child(myBullet)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
|
||||
return myBullet
|
||||
|
||||
func makeBullet(position, speed):
|
||||
var myBullet = bulletFactory()
|
||||
myBullet.transform = position
|
||||
myBullet.setSpeed(speed)
|
||||
return myBullet
|
||||
|
||||
func killBadguy(area):
|
||||
area.queue_free()
|
||||
|
||||
func onBulletHit(bullet, body):
|
||||
bullet.position = Vector2(-100,-100)
|
||||
bullet.setSpeed(0)
|
||||
|
||||
print("Scene manager knows bullet hit")
|
||||
Gamecontroller.bulletHit(body)
|
||||
|
||||
func boxDestroy(body):
|
||||
body.queue_free()
|
||||
|
18
januaryproject/scripts/ui.gd
Normal file
@ -0,0 +1,18 @@
|
||||
extends Control
|
||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/timer
|
||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
|
||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/coins
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
func timerUpdate(timeRemaining):
|
||||
timer.text=str(timeRemaining)
|
||||
func healthUpdate(healthRemaining):
|
||||
health.text="HEALTH "+str(healthRemaining)
|
||||
func healthGone():
|
||||
health.text="HEALTH 0"
|
||||
func coinsUpdate(coinsCollectedTotal, coinsAvailableTotal):
|
||||
coins.text = str(coinsCollectedTotal)+" of "+str(coinsAvailableTotal)
|