JulyGame/scripts/gamecontroller.gd

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GDScript3
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extends Node2D
signal playerDamage
signal destroySignal(body)
signal levelChangeSignal(level)
var timer = Timer.new()
var timeAvailable:int = 5
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers = [15,10,9]
var currentLevel = 0
#character stats
var enemy:CharacterStats
var player:CharacterStats
var playerCurrentHealth:int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
playerCurrentHealth = player.starting_health
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func reset():
timeAvailable = timers[currentLevel]
func secondCounter():
timeAvailable -=1
#check for time running out
if timeAvailable <=0:
print("You lose")
levelChangeSignal.emit(levels[currentLevel])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC sees trigger "+effect)
match effect:
"player_hurt":
if body is Player:
print("hurt the player")
playerDamage.emit()
#if not body is Player:
# body.queue_free()
func bulletDamage(body, bullet):
print("GC know about bullet hit")
body.queue_free()
func coinCollected(body, coin):
print("GC knows coin collected")
destroySignal.emit(coin)
func totalCoinCount(count):
print("GC knows total coins "+str(count))
if count == 0:
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func playerAttacked(body, slime):
print("GC knows slime attack")
print("Damge : "+str(enemy.meleeDamage) )
print("Player health : "+str(playerCurrentHealth))
playerCurrentHealth -= enemy.meleeDamage
if playerCurrentHealth <=0:
print("YOU DEAD")