80 lines
1.9 KiB
GDScript
80 lines
1.9 KiB
GDScript
extends Node2D
|
|
|
|
signal playerDamage
|
|
signal destroySignal(body)
|
|
signal levelChangeSignal(level)
|
|
|
|
var timer = Timer.new()
|
|
var timeAvailable:int = 5
|
|
|
|
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
|
var timers = [15,10,9]
|
|
var currentLevel = 0
|
|
|
|
#character stats
|
|
var enemy:CharacterStats
|
|
var player:CharacterStats
|
|
var playerCurrentHealth:int
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
enemy = load("res://scripts/rscs/slimeStats.tres")
|
|
player = load("res://scripts/rscs/playerStats.tres")
|
|
playerCurrentHealth = player.starting_health
|
|
|
|
add_child(timer)
|
|
timer.wait_time = 1
|
|
timer.one_shot = false
|
|
timer.connect("timeout", secondCounter)
|
|
timer.start()
|
|
|
|
func reset():
|
|
timeAvailable = timers[currentLevel]
|
|
|
|
func secondCounter():
|
|
timeAvailable -=1
|
|
#check for time running out
|
|
if timeAvailable <=0:
|
|
print("You lose")
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|
|
|
|
|
|
func _on_trigger(effect: Variant, body: Variant) -> void:
|
|
print("GC sees trigger "+effect)
|
|
match effect:
|
|
"player_hurt":
|
|
if body is Player:
|
|
print("hurt the player")
|
|
playerDamage.emit()
|
|
#if not body is Player:
|
|
# body.queue_free()
|
|
|
|
func bulletDamage(body, bullet):
|
|
print("GC know about bullet hit")
|
|
body.queue_free()
|
|
|
|
func coinCollected(body, coin):
|
|
print("GC knows coin collected")
|
|
destroySignal.emit(coin)
|
|
|
|
func totalCoinCount(count):
|
|
print("GC knows total coins "+str(count))
|
|
if count == 0:
|
|
currentLevel +=1
|
|
if currentLevel >= levels.size():
|
|
currentLevel = 0
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
func playerAttacked(body, slime):
|
|
print("GC knows slime attack")
|
|
print("Damge : "+str(enemy.meleeDamage) )
|
|
print("Player health : "+str(playerCurrentHealth))
|
|
playerCurrentHealth -= enemy.meleeDamage
|
|
if playerCurrentHealth <=0:
|
|
print("YOU DEAD")
|
|
|