.. |
bullet.gd
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
bullet.gd.uid
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
crate.gd
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
crate.gd.uid
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
gamecontroller.gd
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
gamecontroller.gd.uid
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big four object, 3 tiers, custom signal, gamecontroller
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2025-07-28 21:16:25 -04:00 |
player.gd
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
player.gd.uid
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big four object, 3 tiers, custom signal, gamecontroller
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2025-07-28 21:16:25 -04:00 |
scene_manager.gd
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
scene_manager.gd.uid
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raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
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2025-08-11 21:04:36 -04:00 |
trigger.gd
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big four object, 3 tiers, custom signal, gamecontroller
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2025-07-28 21:16:25 -04:00 |
trigger.gd.uid
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big four object, 3 tiers, custom signal, gamecontroller
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2025-07-28 21:16:25 -04:00 |