35 lines
927 B
GDScript
35 lines
927 B
GDScript
class_name SceneManager extends Node2D
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var bulletArray =[]
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var totalAllowedBullets = 7
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var bullet = preload("res://scenes/bullet.tscn")
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@onready var game: Node2D = $".."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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# makes and recycles bullets
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func bulletFactory():
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var myBullet:Bullet
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if bulletArray.size() < totalAllowedBullets:
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#make a new bullet
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myBullet = bullet.instantiate()
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myBullet.bulletDamageSignal.connect(game.bulletDamage)
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owner.add_child(myBullet)
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else:
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myBullet = bulletArray.pop_back()
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bulletArray.push_front(myBullet)
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return myBullet
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func makeBullet(position, speed):
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var someBullet = bulletFactory()
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someBullet.setSpeed(speed)
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# postition the bullet
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someBullet.transform = position
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