2026-07-01 12:06:42 +00:00
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class_name Rocket extends RigidBody2D
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2026-07-01 12:14:59 +00:00
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signal splodeSignal(rocket)
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2026-07-02 11:30:19 +00:00
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signal impactSignal(body, rocket)
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2026-07-01 12:06:42 +00:00
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func _ready() -> void:
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#Rockets expolode in time
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var timer = Timer.new()
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add_child(timer)
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timer.wait_time = 4
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timer.one_shot = true
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timer.connect("timeout", splode)
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timer.start()
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func _on_body_entered(body: Node) -> void:
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print("Rocket hit a target")
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2026-07-02 11:30:19 +00:00
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impactSignal.emit(body, self)
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2026-07-01 12:06:42 +00:00
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2026-07-01 12:14:59 +00:00
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#should i splode myself? No. Scene manager job.
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2026-07-01 12:06:42 +00:00
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func splode()->void:
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2026-07-01 12:14:59 +00:00
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splodeSignal.emit(self)
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