static bodies, rigidbodies, signals custom signals, Characterbody, Trigger

This commit is contained in:
OddlyTimbot 2026-06-22 21:04:00 -04:00
commit d5fc80ff7b
18 changed files with 279 additions and 0 deletions

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TimGame"
run/main_scene="uid://ch6sfehmsskcs"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

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scenes/crate.tscn Normal file
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[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"]
[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Crate" type="RigidBody2D" unique_id=1609374030]
rotation = -0.68311554
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785)

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scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://ch6sfehmsskcs"]
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://g4wclr5vnxk6" path="res://scripts/trigger.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[node name="Game" type="Node2D" unique_id=981419409]
script = ExtResource("1_lnu2h")
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
script = ExtResource("2_lbhrr")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1863997109]
position = Vector2(555, 409)
scale = Vector2(3.4000025, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1910670137]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="." unique_id=2089762008]
position = Vector2(734.00006, 377)
scale = Vector2(3.4000025, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=892222577]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2038269484]
position = Vector2(681.00006, 398)
rotation = -0.7375178
scale = Vector2(3.4000025, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1636593491]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Trigger" type="Area2D" parent="." unique_id=1742156972]
position = Vector2(621.00006, 465.00006)
scale = Vector2(4.2, 4.2)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=1581030951]
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785)
[node name="Player" type="CharacterBody2D" parent="." unique_id=1939613595]
position = Vector2(535.00006, 379.00003)
scale = Vector2(1.4799998, 1.4799998)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=312922488]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785)
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
position = Vector2(625, 345.99997)
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
position = Vector2(736, 347.99997)
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]

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scripts/crate.gd Normal file
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class_name Crate extends RigidBody2D

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scripts/crate.gd.uid Normal file
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uid://cxgsqwmbd0c8q

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scripts/game.gd Normal file
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extends Node2D
var numberOfCrates = 2
var timeAvailable = 5
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", countdown)
timer.start()
func countdown()->void:
# reduce time left
timeAvailable-=1
if timeAvailable<=0 and numberOfCrates>0:
print("LOOOOOSAH")
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant, trigger: Variant) -> void:
print("GC knows trigger fired")
body.queue_free()
numberOfCrates -=1
if numberOfCrates == 0:
print("YOU WON!!!")
get_tree().reload_current_scene()
func crateTotal(howmany):
numberOfCrates = howmany
print("GC knows about crates: "+str(numberOfCrates))

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scripts/game.gd.uid Normal file
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uid://dtv434qd1rfmu

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
#a loop
for i in get_slide_collision_count():
var c = get_slide_collision(i)
#is this a bonkable thing?
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100)

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scripts/player.gd.uid Normal file
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uid://b1obldvd2etx7

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scripts/scene_manager.gd Normal file
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extends Node2D
@onready var game: Node2D = $".."
@onready var crates: Node2D = $"../Crates"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel()->void:
#tell GC how many crates...
var totalCrates = 0
if crates:
for obj in crates.get_children():
if obj is Crate:
totalCrates +=1
game.crateTotal(totalCrates)

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uid://b5c00ybml8rj

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scripts/trigger.gd Normal file
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extends Area2D
signal areaTriggerSignal(body, trigger)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready.")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Something entered the trigger!")
areaTriggerSignal.emit(body, self)

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scripts/trigger.gd.uid Normal file
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uid://g4wclr5vnxk6