static bodies, rigidbodies, signals custom signals, Characterbody, Trigger
This commit is contained in:
commit
d5fc80ff7b
4
.editorconfig
Normal file
4
.editorconfig
Normal file
@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
1
icon.svg
Normal file
1
icon.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
43
icon.svg.import
Normal file
43
icon.svg.import
Normal file
@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://blvojr6kqjjt7"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
24
project.godot
Normal file
24
project.godot
Normal file
@ -0,0 +1,24 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="TimGame"
|
||||
run/main_scene="uid://ch6sfehmsskcs"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
[rendering]
|
||||
|
||||
rendering_device/driver.windows="d3d12"
|
||||
14
scenes/crate.tscn
Normal file
14
scenes/crate.tscn
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||
|
||||
[node name="Crate" type="RigidBody2D" unique_id=1609374030]
|
||||
rotation = -0.68311554
|
||||
script = ExtResource("1_b66cd")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587]
|
||||
shape = SubResource("RectangleShape2D_uwrxv")
|
||||
debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785)
|
||||
75
scenes/game.tscn
Normal file
75
scenes/game.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene format=3 uid="uid://ch6sfehmsskcs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Script" uid="uid://g4wclr5vnxk6" path="res://scripts/trigger.gd" id="1_uwrxv"]
|
||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="2_yqjtg"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1863997109]
|
||||
position = Vector2(555, 409)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1910670137]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D3" type="StaticBody2D" parent="." unique_id=2089762008]
|
||||
position = Vector2(734.00006, 377)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=892222577]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2038269484]
|
||||
position = Vector2(681.00006, 398)
|
||||
rotation = -0.7375178
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1636593491]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="Trigger" type="Area2D" parent="." unique_id=1742156972]
|
||||
position = Vector2(621.00006, 465.00006)
|
||||
scale = Vector2(4.2, 4.2)
|
||||
script = ExtResource("1_uwrxv")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=1581030951]
|
||||
shape = SubResource("CircleShape2D_8cj0n")
|
||||
debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785)
|
||||
|
||||
[node name="Player" type="CharacterBody2D" parent="." unique_id=1939613595]
|
||||
position = Vector2(535.00006, 379.00003)
|
||||
scale = Vector2(1.4799998, 1.4799998)
|
||||
script = ExtResource("2_yqjtg")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=312922488]
|
||||
shape = SubResource("CircleShape2D_uwrxv")
|
||||
debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(625, 345.99997)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(736, 347.99997)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
||||
1
scripts/crate.gd
Normal file
1
scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
||||
class_name Crate extends RigidBody2D
|
||||
1
scripts/crate.gd.uid
Normal file
1
scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cxgsqwmbd0c8q
|
||||
37
scripts/game.gd
Normal file
37
scripts/game.gd
Normal file
@ -0,0 +1,37 @@
|
||||
extends Node2D
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 5
|
||||
|
||||
var timer = Timer.new()
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", countdown)
|
||||
timer.start()
|
||||
|
||||
func countdown()->void:
|
||||
# reduce time left
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_trigger(body: Variant, trigger: Variant) -> void:
|
||||
print("GC knows trigger fired")
|
||||
body.queue_free()
|
||||
numberOfCrates -=1
|
||||
if numberOfCrates == 0:
|
||||
print("YOU WON!!!")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
func crateTotal(howmany):
|
||||
numberOfCrates = howmany
|
||||
print("GC knows about crates: "+str(numberOfCrates))
|
||||
1
scripts/game.gd.uid
Normal file
1
scripts/game.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dtv434qd1rfmu
|
||||
31
scripts/player.gd
Normal file
31
scripts/player.gd
Normal file
@ -0,0 +1,31 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
#a loop
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
#is this a bonkable thing?
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||
1
scripts/player.gd.uid
Normal file
1
scripts/player.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b1obldvd2etx7
|
||||
23
scripts/scene_manager.gd
Normal file
23
scripts/scene_manager.gd
Normal file
@ -0,0 +1,23 @@
|
||||
extends Node2D
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
buildLevel()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func buildLevel()->void:
|
||||
#tell GC how many crates...
|
||||
var totalCrates = 0
|
||||
if crates:
|
||||
for obj in crates.get_children():
|
||||
if obj is Crate:
|
||||
totalCrates +=1
|
||||
|
||||
game.crateTotal(totalCrates)
|
||||
1
scripts/scene_manager.gd.uid
Normal file
1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b5c00ybml8rj
|
||||
16
scripts/trigger.gd
Normal file
16
scripts/trigger.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends Area2D
|
||||
signal areaTriggerSignal(body, trigger)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print("Trigger is ready.")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Something entered the trigger!")
|
||||
areaTriggerSignal.emit(body, self)
|
||||
1
scripts/trigger.gd.uid
Normal file
1
scripts/trigger.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://g4wclr5vnxk6
|
||||
Loading…
Reference in New Issue
Block a user