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Week 4 - Environment
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1. Create a second terrain for vegetation
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Learn to use the tilemap layer to easily add vegetation to your level.
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* Add a terrain to your terrain set zero
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* Import and atlas your graphics (32x32)
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* Paint terrain rules
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2. Setting Display properties
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Learn to set display properties to size the viewport and scale it.
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Go to project settings:
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Display>Window
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Viewport Width 480
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Viewport Height 270
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This makes the viewport small, but we can now scale it up to the size we want to play at
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Advanced settings: on
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Window width override: 960
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Window height override: 540
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And finally how to handle the up-scaling
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Stretch>Mode: viewport
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aspect: keep
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scale: 1.0
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At this point you can control the scaling.
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The closer the viewport setting is to the scaled size, the more of the
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scene will be revealed.
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You should add a camera to the player so that the viewport will show the area around them.
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3. Creating a background
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Create a "sky"
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Create a color block the same size as your viewport (480x270)
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Create a parallax2D > Add a child Sprite2D to it
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Assign the graphic to be the sprite in Sprite2D
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Offset the graphic in Sprite2D, 1/2 width, 1/2 height
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In the parallax2D parent, set scroll scale to x:1.0 y:1.0
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Repeat Size: x:480 y:270
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Create a "midground" parallax2D
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Scroll Scale x:1.05 y:1.0
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Repeat Size x:480 y:0
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Create a "foreground"
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Scroll Scale x:1.1 y:1.0
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Repeat Size x:480 y:0
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Optional - Create a "front" parallax2D
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4. Custom Graphics
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Set up GIMP for creating custom pixel art
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Make a background
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Create a new document, set to the size of viewport (480x270)
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Set up Canvas for Pixel Art
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View > Show Grid
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Image > Configure Grid
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Spacing > 1 horizontal 1 vertical (pixels) > set foreground colour
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Set up Tool for Pixel Art
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Select "pencil" by click-hold on drawing tools
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In tool options:
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Size: 1.0
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Hardness: 100
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The pencil tool creates the hard edges we want in pixel art.
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Saving your file as .xcf file will save your grid settings, but will not
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automatically show the grid when you open the file. You will still need to
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go to View > Show Grid
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Turning Images into Pixel Art
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When you bring in a reference image there is a good chance it will need to
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have work done. A good way to get used to using reference images is to use
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a silhoette image.
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Get an image
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Paste it as a new single layer
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Scale it using the scaling tool
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Use the colour picker tool to select the black
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Make a new layer
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Use the paint bucket tool to fill the selection (can now delete reference)
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With the selection painted it will snap the paint to whole pixels, but
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you will likely see some fuzzy edges because some of the pixels around edges
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will be partially transparent.
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You can use the colour picker tool set to "select by alpha". Now when you select
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a transparent pixel, it will add all pixels with the same transparency to the
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selection.
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You can now use the paint bucket to fill the selection with an appropriate colour.
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When done you can paint bucket the main colour (no selection) to flood-fill any
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remaining partially transparent pixels.
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Editing Pixel Art
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You might want to customize your character art! Conveniently, your sprite sheets
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are designed so that each limb of the character is composed of a consistent
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colour in each frame.
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This allows us to use the "colour selection" tool to select the limb in every frame.
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And as above, the paint bucket can be used to fill the limb with an appropriate colour.
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When complete, you can draw in anything else you like, though you will have to
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do it for each cell. If you save it to your Godot project, it will overwrite
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the graphics, and instantly show up in your game!
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Scaling Pixel Art
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Be aware that if you scale pixel art, there is a very high chance the edges will
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become fuzzy and indistinct. This is because of "interpolation".
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To avoid this problem, set the scaling tool to Interpolation - None.
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Now when you scale your pixel art it will snap to the closes whole pixel,
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maintaining the crisp edges.
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||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cl142hwp38td6"
|
||||
path="res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/projectiles/pixel_bullet.png"
|
||||
dest_files=["res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -15,6 +15,14 @@ run/main_scene="uid://ch6sfehmsskcs"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=580
|
||||
window/size/viewport_height=370
|
||||
window/size/window_width_override=960
|
||||
window/size/window_height_override=540
|
||||
window/stretch/mode="viewport"
|
||||
|
||||
[input]
|
||||
|
||||
shove={
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://bp51pocvj7p3x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bvy43aky6y3er" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||
[ext_resource type="Texture2D" uid="uid://cl142hwp38td6" path="res://assets/projectiles/pixel_bullet.png" id="2_y25gk"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
|
||||
size = Vector2(10, 4)
|
||||
@@ -12,4 +13,11 @@ script = ExtResource("1_mkf8s")
|
||||
shape = SubResource("RectangleShape2D_y25gk")
|
||||
debug_color = Color(0.92602646, 0.20405883, 0.46076977, 0.41960785)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1465228846]
|
||||
texture_filter = 1
|
||||
position = Vector2(-2.9999998, -1.9999998)
|
||||
rotation = -3.1367095
|
||||
scale = Vector2(0.07999989, 0.08039169)
|
||||
texture = ExtResource("2_y25gk")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,14 +1,19 @@
|
||||
[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ovhbun1d00s" path="res://assets/destructibles/crate.png" id="2_dwt0d"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||
|
||||
[node name="Crate" type="RigidBody2D" unique_id=1609374030 groups=["shootable"]]
|
||||
rotation = -0.68311554
|
||||
script = ExtResource("1_b66cd")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1887853406]
|
||||
position = Vector2(0, 2)
|
||||
scale = Vector2(0.08, 0.08)
|
||||
texture = ExtResource("2_dwt0d")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587]
|
||||
shape = SubResource("RectangleShape2D_uwrxv")
|
||||
debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785)
|
||||
@@ -1,11 +1,400 @@
|
||||
[gd_scene format=3 uid="uid://ch6sfehmsskcs"]
|
||||
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Texture2D" uid="uid://b583o88duaqu" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
||||
[ext_resource type="Texture2D" uid="uid://cn1qvqti2u0pk" path="res://assets/environment/mushroom_32x64.png" id="3_gee14"]
|
||||
[ext_resource type="Texture2D" uid="uid://cj3we2brsknxh" path="res://assets/environment/veg_32x32.png" id="4_0tnpc"]
|
||||
[ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||
texture = ExtResource("2_p57ef")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.5490456, -16, -1.593153)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.5931549, -16, -0.63726044, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
16:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
12:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("3_gee14")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("4_0tnpc")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg 1"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||
@@ -13,6 +402,17 @@
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=2081148083]
|
||||
repeat_size = Vector2(580, 370)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=879239814]
|
||||
texture = ExtResource("2_0tnpc")
|
||||
offset = Vector2(290, 185)
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAAbAA4AAgAAAAAAAAAbAAoAAQAAAAEAAAAbAAkAAQAAAAAAAAAKAA4AAQAAAAEAAAAKAA0AAQAAAAAAAAALAA4AAgAAAAAAAAAVAAgAAgAAAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_gee14")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
@@ -41,7 +441,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=823918434]
|
||||
position = Vector2(485.00006, 409)
|
||||
position = Vector2(857, 608)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@@ -74,7 +474,7 @@ shape = SubResource("WorldBoundaryShape2D_iywne")
|
||||
[node name="Triggers" type="Node2D" parent="." unique_id=1195236992]
|
||||
|
||||
[node name="Trigger" parent="Triggers" unique_id=229441825 instance=ExtResource("5_p57ef")]
|
||||
position = Vector2(621.00006, 465.00006)
|
||||
position = Vector2(712, 463)
|
||||
|
||||
[node name="Trigger2" parent="Triggers" unique_id=1474950249 instance=ExtResource("5_p57ef")]
|
||||
position = Vector2(817, 445)
|
||||
|
||||
@@ -1,9 +1,221 @@
|
||||
[gd_scene format=3 uid="uid://byl4bdrupii3k"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(128, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(192, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(256, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(320, 0, 64, 64)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"charging",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"falling",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jumping",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"running",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"shoving",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D" unique_id=2145223914]
|
||||
scale = Vector2(1.4799998, 1.4799998)
|
||||
script = ExtResource("1_3vyb7")
|
||||
@@ -24,3 +236,17 @@ position = Vector2(12.837839, -8.1081085)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -8.108109)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"shoving"
|
||||
autoplay = "idle"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=144867956]
|
||||
offset = Vector2(0, -50)
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
@@ -49,6 +49,8 @@ func crateTotal(howmany):
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
|
||||
@@ -6,6 +6,7 @@ signal fireSignal(markerPosition, direction, speed)
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
var pushRightEnabled = false
|
||||
var pushLeftEnabled = false
|
||||
@@ -18,18 +19,34 @@ const JUMP_VELOCITY = -400.0
|
||||
enum FaceDirection {RIGHT,LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_player_state=PlayerStates.JUMPING
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
print("I want to shove")
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
|
||||
if Input.is_action_just_released("shove"):
|
||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||
if pushForce>4000:
|
||||
@@ -37,8 +54,10 @@ func _physics_process(delta: float) -> void:
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
#deliver the boom
|
||||
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
#Handle Shoot Bullet
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("Ima shoot a bullet")
|
||||
@@ -47,7 +66,7 @@ func _physics_process(delta: float) -> void:
|
||||
FaceDirection.RIGHT:
|
||||
shootSignal.emit(right_spawn.global_transform, 800)
|
||||
FaceDirection.LEFT:
|
||||
shootSignal.emit(left_spawn.global_transform, 800)
|
||||
shootSignal.emit(left_spawn.global_transform, -800)
|
||||
#Handle fire rocket
|
||||
if Input.is_action_just_pressed("fire"):
|
||||
print("Ima fire rocket")
|
||||
@@ -63,12 +82,18 @@ func _physics_process(delta: float) -> void:
|
||||
velocity.x = direction * SPEED
|
||||
if direction >0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
else:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
func handle_movement(delta)->void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding():
|
||||
print("Right raycast collision")
|
||||
var collider = right_cast.get_collider()
|
||||
@@ -94,3 +119,40 @@ func _physics_process(delta: float) -> void:
|
||||
if c.get_collider() is RigidBody2D:
|
||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||
#Exciting new stuff
|
||||
func handle_states()->void:
|
||||
match current_player_state:
|
||||
PlayerStates.IDLE when velocity.x !=0:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
PlayerStates.RUNNING when velocity.x ==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.JUMPING when velocity.y>0:
|
||||
current_player_state = PlayerStates.FALLING
|
||||
PlayerStates.FALLING when is_on_floor():
|
||||
if velocity.x ==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
else:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
func handle_animation()->void:
|
||||
match current_player_state:
|
||||
PlayerStates.RUNNING:
|
||||
player_graphic.play("running")
|
||||
PlayerStates.IDLE:
|
||||
player_graphic.play("idle")
|
||||
PlayerStates.JUMPING:
|
||||
if upJump:
|
||||
player_graphic.play("jumping")
|
||||
PlayerStates.FALLING:
|
||||
player_graphic.play("falling")
|
||||
PlayerStates.CHARGING:
|
||||
player_graphic.play("charging")
|
||||
PlayerStates.SHOVING:
|
||||
player_graphic.play("shoving")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_player_state:
|
||||
PlayerStates.JUMPING:
|
||||
upJump = false
|
||||
PlayerStates.SHOVING:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
@@ -47,10 +47,22 @@ func updateCrates()->void:
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
body.apply_central_impulse(pushDirection)
|
||||
func stashBullet(bullet:Bullet)->void:
|
||||
#hide the bullet
|
||||
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||
bullet.position = stashPosition
|
||||
bullet.setSpeed(0)
|
||||
bullet.set_process(false)
|
||||
|
||||
func destroy(body)->void:
|
||||
if body is Rocket:
|
||||
print("removing rocket")
|
||||
body.queue_free()
|
||||
match body:
|
||||
var bod when bod is Bullet:
|
||||
stashBullet(body)
|
||||
var bod when bod is Crate:
|
||||
body.queue_free()
|
||||
_:
|
||||
body.queue_free()
|
||||
|
||||
func teleportTarget(body)->void:
|
||||
if body is Crate:
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
@@ -77,6 +89,7 @@ func makeBullet(spawnPosition, speed)->void:
|
||||
var myBullet:Bullet = bulletFactory()
|
||||
myBullet.transform = spawnPosition
|
||||
myBullet.setSpeed(speed)
|
||||
myBullet.set_process(true)
|
||||
|
||||
func rocketFactory()->Rocket:
|
||||
var myRocket:Rocket
|
||||
|
||||