58 lines
1.5 KiB
GDScript
58 lines
1.5 KiB
GDScript
class_name GameController extends Node2D
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signal destroySignal(body)
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signal fanTriggerSignal(body, fanDirection)
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signal teleportTriggerSignal(body)
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var numberOfCrates = 2
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var timeAvailable = 50
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var timer = Timer.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", countdown)
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timer.start()
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func countdown()->void:
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# reduce time left
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timeAvailable-=1
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if timeAvailable<=0 and numberOfCrates>0:
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print("LOOOOOSAH")
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get_tree().reload_current_scene()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
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print("GC knows trigger fired")
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match intent:
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"destroy":
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destroySignal.emit(body)
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"fan":
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print("do a fan effect")
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fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
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"teleport":
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print("do a teleport")
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teleportTriggerSignal.emit(body)
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func crateTotal(howmany):
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numberOfCrates = howmany
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print("GC knows about crates: "+str(numberOfCrates))
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if numberOfCrates == 0:
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print("YOU WON!!!")
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get_tree().reload_current_scene()
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func bulletDamage(body, _bullet)->void:
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if body.is_in_group("shootable"):
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destroySignal.emit(body)
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destroySignal.emit(_bullet)
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func rocketDamage(body, rocket)->void:
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if body.is_in_group("shootable"):
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print("Rocket strikes target!")
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destroySignal.emit(body)
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