June2026Game/scripts/trigger.gd

20 lines
485 B
GDScript

class_name Trigger extends Area2D
@export var intent = "destroy"
signal areaTriggerSignal(body, trigger, intent)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready.")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Something entered the trigger!")
areaTriggerSignal.emit(body, self, intent)