June2026Game/scripts/bullet.gd
2026-06-29 16:57:59 -04:00

20 lines
466 B
GDScript

class_name Bullet extends Area2D
var speed:float = 700
signal bulletDamageSignal(body, bullet)
func setSpeed(value:int)->void:
speed = value
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed *delta
func _on_body_entered(body: Node2D) -> void:
bulletDamageSignal.emit(body, self)
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)