20 lines
466 B
GDScript
20 lines
466 B
GDScript
class_name Bullet extends Area2D
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var speed:float = 700
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signal bulletDamageSignal(body, bullet)
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func setSpeed(value:int)->void:
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speed = value
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed *delta
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func _on_body_entered(body: Node2D) -> void:
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bulletDamageSignal.emit(body, self)
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func _on_area_entered(area: Area2D) -> void:
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bulletDamageSignal.emit(area, self)
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