player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
This commit is contained in:
parent
e8cdd87ca2
commit
8975e4b416
BIN
assets/graphics/player/death/Player Death 64x64.png
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assets/graphics/player/death/Player Death 64x64.png
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assets/graphics/player/death/Player Death 64x64.png.import
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assets/graphics/player/death/Player Death 64x64.png.import
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source_file="res://assets/graphics/player/death/Player Death 64x64.png"
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assets/graphics/player/hurt/Player Hurt 48x48.png
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detect_3d/compress_to=1
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@ -20,3 +20,5 @@ position = Vector2(-3, -2)
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rotation = 3.14159
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rotation = 3.14159
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scale = Vector2(0.071529, 0.071529)
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scale = Vector2(0.071529, 0.071529)
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texture = ExtResource("2_y25gk")
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texture = ExtResource("2_y25gk")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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@ -1,10 +1,12 @@
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[ext_resource type="Texture2D" uid="uid://bupa7vw3dnbia" path="res://assets/graphics/objects/crate.png" id="1_b66cd"]
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[ext_resource type="Texture2D" uid="uid://bupa7vw3dnbia" path="res://assets/graphics/objects/crate.png" id="1_b66cd"]
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[ext_resource type="Script" uid="uid://cb5w1tpwn7cn0" path="res://scripts/crate.gd" id="1_dwt0d"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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[node name="RigidBody2D3" type="RigidBody2D"]
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[node name="RigidBody2D3" type="RigidBody2D"]
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script = ExtResource("1_dwt0d")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"]
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[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="2_lbhrr"]
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@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"]
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[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"]
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texture = ExtResource("2_u5sy4")
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@ -452,7 +453,7 @@ position = Vector2(399, 297)
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position = Vector2(333, 284)
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position = Vector2(333, 284)
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[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
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[node name="triggers" type="Node2D" parent="."]
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[node name="triggers" type="Node2D" parent="."]
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@ -498,5 +499,9 @@ position = Vector2(618, 308)
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[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")]
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[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")]
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position = Vector2(618, 372)
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position = Vector2(618, 372)
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Ui" parent="CanvasLayer" instance=ExtResource("13_trtic")]
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[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
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[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
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[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=4 uid="uid://ct1x1utv2pfpu"]
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[gd_scene load_steps=19 format=4 uid="uid://ct1x1utv2pfpu"]
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[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_76toy"]
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[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_76toy"]
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[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_8g4ke"]
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[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_8g4ke"]
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@ -11,6 +11,7 @@
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[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_o3sye"]
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[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_o3sye"]
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[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_s4es8"]
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[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_s4es8"]
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[ext_resource type="PackedScene" uid="uid://cifuwno7jvsaf" path="res://scenes/ui.tscn" id="12_8g4ke"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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||||||
texture = ExtResource("4_ve5ok")
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texture = ExtResource("4_ve5ok")
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||||||
@ -491,5 +492,9 @@ position = Vector2(301, 373)
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|||||||
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||||||
[node name="Enemies" type="Node2D" parent="."]
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[node name="Enemies" type="Node2D" parent="."]
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||||||
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||||||
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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||||||
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||||||
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[node name="Ui" parent="CanvasLayer" instance=ExtResource("12_8g4ke")]
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||||||
|
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||||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
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||||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
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[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
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||||||
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@ -1,6 +1,7 @@
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|||||||
[gd_scene load_steps=18 format=4 uid="uid://ck8wgd4sr3vpl"]
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[gd_scene load_steps=19 format=4 uid="uid://ck8wgd4sr3vpl"]
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||||||
|
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||||||
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"]
|
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"]
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||||||
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[ext_resource type="PackedScene" uid="uid://cifuwno7jvsaf" path="res://scenes/ui.tscn" id="1_qewby"]
|
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|
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_qewby"]
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||||||
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"]
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[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"]
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||||||
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|
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||||||
@ -405,6 +406,10 @@ distance = 144.0
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|||||||
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||||||
[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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||||||
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||||||
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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||||||
|
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||||||
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[node name="Ui" parent="CanvasLayer" instance=ExtResource("1_qewby")]
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||||||
|
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||||||
[node name="Parallax2D" type="Parallax2D" parent="."]
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[node name="Parallax2D" type="Parallax2D" parent="."]
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||||||
repeat_size = Vector2(320, 180)
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repeat_size = Vector2(320, 180)
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@ -1,16 +1,74 @@
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|||||||
[gd_scene load_steps=28 format=3 uid="uid://drodkouhgldnf"]
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|
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||||||
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|
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_3vyb7"]
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|
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|
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|
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|
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|
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||||||
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||||||
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|
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||||||
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||||||
|
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atlas = ExtResource("2_tuyoq")
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||||||
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(240, 0, 48, 48)
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(288, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
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||||||
|
atlas = ExtResource("2_tuyoq")
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||||||
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||||||
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|
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
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|
atlas = ExtResource("2_tuyoq")
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|
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|
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
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||||||
|
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||||||
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|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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||||||
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|
atlas = ExtResource("2_dqkch")
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||||||
region = Rect2(96, 0, 48, 48)
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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||||||
|
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||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
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||||||
|
atlas = ExtResource("3_qlg0r")
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||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
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||||||
|
atlas = ExtResource("3_qlg0r")
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||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
atlas = ExtResource("2_g2els")
|
atlas = ExtResource("2_g2els")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pf23h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dt7fs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wqfne")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wnwbv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gl8cc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_487ah")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_md1ol")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bj30b")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jc3p3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hax0n")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"death",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_i4ail")
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
@ -103,6 +196,23 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l71n6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ke2ow")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ujl30")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_31cv2")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_qhqgy")
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -201,7 +311,7 @@ position = Vector2(-14, -5)
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -5)
|
position = Vector2(0, -5)
|
||||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
animation = &"falling"
|
animation = &"death"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
@ -1,8 +1,24 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://qk8sby4wmfnn"]
|
[gd_scene load_steps=13 format=3 uid="uid://qk8sby4wmfnn"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"]
|
[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"]
|
[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
|
||||||
|
atlas = ExtResource("2_n6pvg")
|
||||||
|
region = Rect2(0, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||||
|
atlas = ExtResource("2_n6pvg")
|
||||||
|
region = Rect2(24, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
|
||||||
|
atlas = ExtResource("2_n6pvg")
|
||||||
|
region = Rect2(48, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
|
||||||
|
atlas = ExtResource("2_n6pvg")
|
||||||
|
region = Rect2(72, 48, 24, 24)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||||
atlas = ExtResource("2_n6pvg")
|
atlas = ExtResource("2_n6pvg")
|
||||||
region = Rect2(0, 24, 24, 24)
|
region = Rect2(0, 24, 24, 24)
|
||||||
@ -23,6 +39,23 @@ region = Rect2(72, 24, 24, 24)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p2gj0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_n6pvg")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_v5wyi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0l8pv")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_pjw23")
|
"texture": SubResource("AtlasTexture_pjw23")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -50,7 +83,6 @@ texture_filter = 1
|
|||||||
sprite_frames = SubResource("SpriteFrames_v5wyi")
|
sprite_frames = SubResource("SpriteFrames_v5wyi")
|
||||||
animation = &"idle"
|
animation = &"idle"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
frame_progress = 0.916706
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
position = Vector2(0, 4)
|
position = Vector2(0, 4)
|
||||||
|
47
scenes/ui.tscn
Normal file
47
scenes/ui.tscn
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://cifuwno7jvsaf"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cguclh40lh0w1" path="res://scripts/ui.gd" id="1_nt7q6"]
|
||||||
|
|
||||||
|
[node name="Ui" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_nt7q6")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Health"
|
||||||
|
|
||||||
|
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Timer"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Coins"
|
||||||
|
horizontal_alignment = 2
|
@ -1,6 +1,8 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
var speed = -700
|
var speed = -700
|
||||||
|
|
||||||
|
signal bulletDamageSignal(body, bullet)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -11,3 +13,9 @@ func setSpeed(value):
|
|||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_entered(area: Area2D) -> void:
|
||||||
|
print("bullet is hitting area")
|
||||||
|
if area is Slime:
|
||||||
|
bulletDamageSignal.emit(area, self)
|
||||||
|
@ -12,7 +12,7 @@ const JUMP_VELOCITY = -400.0
|
|||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
enum State{IDLE, RUN, JUMP, FALLING}
|
enum State{IDLE, RUN, JUMP, FALLING, HURT, DEATH}
|
||||||
var current_state:State = State.IDLE
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
@ -20,6 +20,8 @@ var pushEnabled = false
|
|||||||
var direction
|
var direction
|
||||||
var upJump = false
|
var upJump = false
|
||||||
|
|
||||||
|
signal deathAnimationCompleteSignal
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
#game loop
|
#game loop
|
||||||
handle_input()
|
handle_input()
|
||||||
@ -60,6 +62,10 @@ func update_animation():
|
|||||||
player_graphic.play("jump")
|
player_graphic.play("jump")
|
||||||
State.FALLING:
|
State.FALLING:
|
||||||
player_graphic.play("falling")
|
player_graphic.play("falling")
|
||||||
|
State.HURT:
|
||||||
|
player_graphic.play("hurt")
|
||||||
|
State.DEATH:
|
||||||
|
player_graphic.play("death")
|
||||||
|
|
||||||
func handle_movement(delta):
|
func handle_movement(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
@ -131,9 +137,15 @@ func _on_animation_finished() -> void:
|
|||||||
match current_state:
|
match current_state:
|
||||||
State.JUMP:
|
State.JUMP:
|
||||||
upJump = false
|
upJump = false
|
||||||
|
State.HURT:
|
||||||
|
current_state = State.IDLE
|
||||||
|
State.DEATH:
|
||||||
|
deathAnimationCompleteSignal.emit()
|
||||||
|
|
||||||
func playerTakesDamage(health):
|
func playerTakesDamage(health):
|
||||||
print("Player sees remaining health "+str(health))
|
print("Player sees remaining health "+str(health))
|
||||||
|
current_state = State.HURT
|
||||||
|
|
||||||
func playerDies():
|
func playerDies():
|
||||||
print("Player sees he ded.")
|
print("Player sees he ded.")
|
||||||
|
current_state = State.DEATH
|
||||||
|
@ -12,5 +12,5 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Coin sees collision")
|
|
||||||
coinCollectedSignal.emit(body, self)
|
coinCollectedSignal.emit(body, self)
|
||||||
|
1
scripts/crate.gd
Normal file
1
scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody2D
|
1
scripts/crate.gd.uid
Normal file
1
scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://cb5w1tpwn7cn0
|
@ -3,23 +3,30 @@ extends Node2D
|
|||||||
var totalCoinsAvailable =0
|
var totalCoinsAvailable =0
|
||||||
|
|
||||||
var timer = Timer.new()
|
var timer = Timer.new()
|
||||||
var timeAvailable = 5
|
var timeAvailable
|
||||||
var level="res://scenes/game.tscn"
|
var level="res://scenes/game.tscn"
|
||||||
var levelTwo = "res://scenes/level2.tscn"
|
var levelTwo = "res://scenes/level2.tscn"
|
||||||
|
var startingCoins=0
|
||||||
|
|
||||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||||
var timers = [10,15,9]
|
var timers = [30,15,9]
|
||||||
var currentLevel = 0
|
var currentLevel = 0
|
||||||
|
|
||||||
signal destroySignal(body)
|
signal destroySignal(body)
|
||||||
signal levelChangeSignal(level)
|
signal levelChangeSignal(level)
|
||||||
signal playerTakeDamageSignal(health)
|
signal playerTakeDamageSignal(health)
|
||||||
signal playerDiesSignal
|
signal playerDiesSignal
|
||||||
|
signal bulletDamageEnemySignal(body)
|
||||||
|
signal countDownSignal(timeRemaining)
|
||||||
|
signal coinCountSignal(coinsRemaining, startingCoins)
|
||||||
|
|
||||||
var player:CharacterStats
|
var player:CharacterStats
|
||||||
var enemy:CharacterStats
|
var enemy:CharacterStats
|
||||||
|
|
||||||
var playerHealth:int
|
var playerHealth:int
|
||||||
|
|
||||||
|
var enemiesDict = {}
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
player = load("res://scripts/rscs/playerStats.tres")
|
player = load("res://scripts/rscs/playerStats.tres")
|
||||||
@ -36,13 +43,15 @@ func _ready() -> void:
|
|||||||
func secondCounter() -> void:
|
func secondCounter() -> void:
|
||||||
|
|
||||||
timeAvailable -=1
|
timeAvailable -=1
|
||||||
|
countDownSignal.emit(timeAvailable)
|
||||||
if timeAvailable <= 0:
|
if timeAvailable <= 0:
|
||||||
print("YOU LOSE")
|
print("YOU LOSE")
|
||||||
#reload the current scene
|
#reload the current scene
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
func reset() -> void:
|
func reset() -> void:
|
||||||
|
startingCoins=0
|
||||||
timeAvailable = timers[currentLevel]
|
timeAvailable = timers[currentLevel]
|
||||||
|
playerHealth = player.starting_health
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
@ -60,24 +69,46 @@ func _on_areatrigger(effect, body) -> void:
|
|||||||
print("Player health is now "+str(playerHealth))
|
print("Player health is now "+str(playerHealth))
|
||||||
|
|
||||||
func totalCoinCount(totalCoins):
|
func totalCoinCount(totalCoins):
|
||||||
|
if startingCoins == 0:
|
||||||
|
startingCoins = totalCoins
|
||||||
totalCoinsAvailable = totalCoins
|
totalCoinsAvailable = totalCoins
|
||||||
func coinCollected(body, coin):
|
|
||||||
|
|
||||||
destroySignal.emit(coin)
|
func coinCollected(body, coin):
|
||||||
totalCoinsAvailable -=1
|
if not body is Crate:
|
||||||
if totalCoinsAvailable <= 0:
|
destroySignal.emit(coin)
|
||||||
print("YOU WIN")
|
totalCoinsAvailable -=1
|
||||||
currentLevel +=1
|
coinCountSignal.emit(totalCoinsAvailable, startingCoins)
|
||||||
if currentLevel >= levels.size():
|
if totalCoinsAvailable <= 0:
|
||||||
currentLevel = 0
|
print("YOU WIN")
|
||||||
|
currentLevel +=1
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func playerAttacked(body, slime):
|
func playerAttacked(body, slime):
|
||||||
print("GC knows player attacked")
|
print("GC knows player attacked")
|
||||||
playerHealth -= enemy.meleeDamage
|
playerHealth -= enemiesDict[slime].damage
|
||||||
if playerHealth <=0:
|
if playerHealth <=0:
|
||||||
playerDiesSignal.emit()
|
playerDiesSignal.emit()
|
||||||
else:
|
else:
|
||||||
playerTakeDamageSignal.emit(playerHealth)
|
playerTakeDamageSignal.emit(playerHealth)
|
||||||
|
|
||||||
|
func playerDead():
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
|
func bulletDamage(area, bullet):
|
||||||
|
enemiesDict[area].health -= player.rangeDamage
|
||||||
|
if enemiesDict[area].health <=0:
|
||||||
|
destroySignal.emit(area)
|
||||||
|
enemiesDict.erase(area)
|
||||||
|
else:
|
||||||
|
bulletDamageEnemySignal.emit(area)
|
||||||
|
func addEnemyToLevel(slime):
|
||||||
|
var randHealth:int = randi() % 20
|
||||||
|
var randDamage:int = randi() % 10
|
||||||
|
var enemyStat = {
|
||||||
|
"health":enemy.starting_health + randHealth,
|
||||||
|
"damage":enemy.meleeDamage + randDamage
|
||||||
|
}
|
||||||
|
enemiesDict[slime]=enemyStat
|
||||||
|
@ -7,6 +7,7 @@ var totalAllowedBullets = 7
|
|||||||
@onready var coins: Node2D = $"../Coins"
|
@onready var coins: Node2D = $"../Coins"
|
||||||
@onready var enemies: Node2D = $"../Enemies"
|
@onready var enemies: Node2D = $"../Enemies"
|
||||||
@onready var player: Player = $"../Player"
|
@onready var player: Player = $"../Player"
|
||||||
|
@onready var ui: Control = $"../CanvasLayer/Ui"
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
Gamecontroller.reset()
|
Gamecontroller.reset()
|
||||||
@ -18,14 +19,20 @@ func _ready() -> void:
|
|||||||
for obj in enemies.get_children():
|
for obj in enemies.get_children():
|
||||||
if obj is Slime:
|
if obj is Slime:
|
||||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||||
|
Gamecontroller.addEnemyToLevel(obj)
|
||||||
|
Gamecontroller.bulletDamageEnemySignal.connect(obj.takeDamage)
|
||||||
|
|
||||||
updateCoins()
|
updateCoins()
|
||||||
|
|
||||||
Gamecontroller.destroySignal.connect(destroyItem)
|
Gamecontroller.destroySignal.connect(destroyItem)
|
||||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||||
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
|
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
|
||||||
|
if ui:
|
||||||
|
Gamecontroller.playerTakeDamageSignal.connect(ui.healthUpdate)
|
||||||
|
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
|
||||||
|
Gamecontroller.coinCountSignal.connect(ui.coinsUpdate)
|
||||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||||
|
player.deathAnimationCompleteSignal.connect(Gamecontroller.playerDead)
|
||||||
#call this any time the coins change
|
#call this any time the coins change
|
||||||
func updateCoins() -> void:
|
func updateCoins() -> void:
|
||||||
var coinCount = 0
|
var coinCount = 0
|
||||||
@ -46,6 +53,7 @@ func bulletFactory():
|
|||||||
if bulletArray.size() < totalAllowedBullets:
|
if bulletArray.size() < totalAllowedBullets:
|
||||||
#make a new bullet
|
#make a new bullet
|
||||||
mybullet = bullet.instantiate()
|
mybullet = bullet.instantiate()
|
||||||
|
mybullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
|
||||||
owner.add_child(mybullet)
|
owner.add_child(mybullet)
|
||||||
else:
|
else:
|
||||||
#recycle bullet
|
#recycle bullet
|
||||||
|
@ -5,6 +5,7 @@ class_name Slime extends Area2D
|
|||||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||||
|
|
||||||
|
|
||||||
var speed:int = 100
|
var speed:int = 100
|
||||||
var direction = 1
|
var direction = 1
|
||||||
|
|
||||||
@ -16,6 +17,7 @@ func _ready() -> void:
|
|||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
|
||||||
if not right_down_cast.is_colliding():
|
if not right_down_cast.is_colliding():
|
||||||
direction = -1
|
direction = -1
|
||||||
slime_graphic.flip_h = true
|
slime_graphic.flip_h = true
|
||||||
@ -25,12 +27,14 @@ func _process(delta: float) -> void:
|
|||||||
slime_graphic.flip_h = false
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
if right_side_cast.is_colliding():
|
if right_side_cast.is_colliding():
|
||||||
direction = -1
|
if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime:
|
||||||
slime_graphic.flip_h = true
|
direction = -1
|
||||||
|
slime_graphic.flip_h = true
|
||||||
|
|
||||||
if left_side_cast.is_colliding():
|
if left_side_cast.is_colliding():
|
||||||
direction = 1
|
if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime:
|
||||||
slime_graphic.flip_h = false
|
direction = 1
|
||||||
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
position.x += direction * speed * delta
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
@ -39,3 +43,7 @@ func _on_body_entered(body: Node2D) -> void:
|
|||||||
if body is Player:
|
if body is Player:
|
||||||
print("Slime attack!")
|
print("Slime attack!")
|
||||||
playerDamageSignal.emit(body, self)
|
playerDamageSignal.emit(body, self)
|
||||||
|
|
||||||
|
func takeDamage(body):
|
||||||
|
if body == self:
|
||||||
|
slime_graphic.play("hurt")
|
||||||
|
18
scripts/ui.gd
Normal file
18
scripts/ui.gd
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
extends Control
|
||||||
|
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
|
||||||
|
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Timer
|
||||||
|
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Coins
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func healthUpdate(healthRemaining):
|
||||||
|
health.text = "Health: "+str(healthRemaining)
|
||||||
|
|
||||||
|
func timerUpdate(timeRemaining):
|
||||||
|
timer.text = str(timeRemaining)
|
||||||
|
|
||||||
|
func coinsUpdate(coinsRemaining, startingCoins):
|
||||||
|
coins.text="Coins: "+str(coinsRemaining)+"/"+str(startingCoins)
|
1
scripts/ui.gd.uid
Normal file
1
scripts/ui.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://cguclh40lh0w1
|
Loading…
Reference in New Issue
Block a user