autoload, timer, win condition, lose condition, custom resources, bad guy, multi-levels

This commit is contained in:
OddlyTimbot 2025-06-30 21:01:30 -04:00
parent 05bb4ad9c0
commit e8cdd87ca2
16 changed files with 1312 additions and 43 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 908 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqyyvekkdnc4"
path="res://.godot/imported/slime_green (1).png-3cb0e4e34eb37de1fdabe4480091e84b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/enemies/slime_green (1).png"
dest_files=["res://.godot/imported/slime_green (1).png-3cb0e4e34eb37de1fdabe4480091e84b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -15,6 +15,10 @@ run/main_scene="uid://dc4obqdsdq81h"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Gamecontroller="*res://scripts/gamecontroller.gd"
[display]
window/size/viewport_width=320

View File

@ -1,6 +1,5 @@
[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"]
[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"]
[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="2_u5sy4"]
@ -11,7 +10,7 @@
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="4_dinhu"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"]
[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="4_vtaks"]
[ext_resource type="PackedScene" uid="uid://cair7oymuohyq" path="res://scenes/bullet.tscn" id="5_iywne"]
[ext_resource type="PackedScene" uid="uid://qk8sby4wmfnn" path="res://scenes/slime.tscn" id="12_dinhu"]
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
@ -406,7 +405,6 @@ size = Vector2(60, 20)
distance = 144.0
[node name="Game" type="Node2D"]
script = ExtResource("1_lnu2h")
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
@ -442,29 +440,20 @@ tile_set = SubResource("TileSet_0tnpc")
unique_name_in_owner = true
script = ExtResource("2_p57ef")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(955, 403)
scale = Vector2(0.760005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lbhrr")]
[node name="Player" parent="." instance=ExtResource("2_lbhrr")]
position = Vector2(555, 317)
[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")]
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")]
position = Vector2(399, 297)
[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
position = Vector2(443, 305)
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_lbhrr")]
position = Vector2(333, 284)
[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")]
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
position = Vector2(590, 342)
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
position = Vector2(490, 302)
[node name="triggers" type="Node2D" parent="."]
[node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")]
@ -472,13 +461,21 @@ position = Vector2(-427, 202)
scale = Vector2(0.5, 0.5)
[node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")]
position = Vector2(919, 210)
position = Vector2(448, 357)
scale = Vector2(0.5, 0.5)
effect = "powerup"
effect = "lavaBurn"
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="HelpyBlock" type="StaticBody2D" parent="."]
position = Vector2(952, 383)
scale = Vector2(0.760005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="WorldBoundary" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
position = Vector2(553, 571)
shape = SubResource("WorldBoundaryShape2D_u5sy4")
@ -488,13 +485,18 @@ shape = SubResource("WorldBoundaryShape2D_u5sy4")
position = Vector2(533, 375)
[node name="Area2D2" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(375, 311)
[node name="Area2D4" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(301, 373)
position = Vector2(497, 371)
[node name="Area2D3" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(742, 281)
position = Vector2(371, 309)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("12_dinhu")]
position = Vector2(618, 308)
[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")]
position = Vector2(618, 372)
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

495
scenes/level2.tscn Normal file
View File

@ -0,0 +1,495 @@
[gd_scene load_steps=18 format=4 uid="uid://ct1x1utv2pfpu"]
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_76toy"]
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_8g4ke"]
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_56gwk"]
[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_ve5ok"]
[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="5_cleqw"]
[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="6_wvb8j"]
[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="7_g8vcy"]
[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="8_cqal4"]
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_o3sye"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"]
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_s4es8"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_ve5ok")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("5_cleqw")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_wvb8j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafygreen"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "vegie"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(60, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
distance = 144.0
[node name="Game" type="Node2D"]
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 90)
texture = ExtResource("1_76toy")
[node name="ParallaxMidground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.1, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
position = Vector2(160, 350)
texture = ExtResource("2_8g4ke")
[node name="ParallaxForeground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
texture_filter = 1
position = Vector2(160, 350)
texture = ExtResource("3_56gwk")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(1, 0)
tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("7_g8vcy")
[node name="Player" parent="." instance=ExtResource("8_cqal4")]
position = Vector2(339, 305)
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(399, 297)
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(242, 347)
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(369, 176)
[node name="triggers" type="Node2D" parent="."]
[node name="Area2D" parent="triggers" instance=ExtResource("10_24ks5")]
position = Vector2(-427, 202)
scale = Vector2(0.5, 0.5)
[node name="Area2D2" parent="triggers" instance=ExtResource("10_24ks5")]
position = Vector2(919, 210)
scale = Vector2(0.5, 0.5)
effect = "powerup"
[node name="HelpyBlock" type="StaticBody2D" parent="."]
position = Vector2(952, 383)
scale = Vector2(0.760005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="WorldBoundary" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
position = Vector2(553, 571)
shape = SubResource("WorldBoundaryShape2D_u5sy4")
[node name="Coins" type="Node2D" parent="."]
[node name="Area2D" parent="Coins" instance=ExtResource("11_s4es8")]
position = Vector2(533, 375)
[node name="Area2D2" parent="Coins" instance=ExtResource("11_s4es8")]
position = Vector2(375, 311)
[node name="Area2D4" parent="Coins" instance=ExtResource("11_s4es8")]
position = Vector2(301, 373)
[node name="Enemies" type="Node2D" parent="."]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

498
scenes/level3.tscn Normal file
View File

@ -0,0 +1,498 @@
[gd_scene load_steps=18 format=4 uid="uid://ck8wgd4sr3vpl"]
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"]
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_qewby"]
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"]
[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_got4s"]
[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="5_e40mx"]
[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="6_a114e"]
[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="7_y1e0c"]
[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="8_s4dsi"]
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_07lh1"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"]
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_x008a"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_got4s")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("5_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_a114e")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafygreen"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "vegie"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(60, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
distance = 144.0
[node name="Game" type="Node2D"]
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 90)
texture = ExtResource("1_fh4ka")
[node name="ParallaxMidground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.1, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
position = Vector2(160, 350)
texture = ExtResource("2_qewby")
[node name="ParallaxForeground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
texture_filter = 1
position = Vector2(160, 350)
texture = ExtResource("3_bradm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(1, 0)
tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("7_y1e0c")
[node name="Player" parent="." instance=ExtResource("8_s4dsi")]
position = Vector2(874, 299)
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(803, 222)
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(443, 305)
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(590, 342)
[node name="triggers" type="Node2D" parent="."]
[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(-427, 202)
scale = Vector2(0.5, 0.5)
[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(919, 210)
scale = Vector2(0.5, 0.5)
effect = "powerup"
[node name="HelpyBlock" type="StaticBody2D" parent="."]
position = Vector2(952, 383)
scale = Vector2(0.760005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="WorldBoundary" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
position = Vector2(553, 571)
shape = SubResource("WorldBoundaryShape2D_u5sy4")
[node name="Coins" type="Node2D" parent="."]
[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(533, 375)
[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(375, 311)
[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(1005, 400)
[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(742, 281)
[node name="Enemies" type="Node2D" parent="."]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

73
scenes/slime.tscn Normal file
View File

@ -0,0 +1,73 @@
[gd_scene load_steps=9 format=3 uid="uid://qk8sby4wmfnn"]
[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"]
[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("2_n6pvg")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("2_n6pvg")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("2_n6pvg")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("2_n6pvg")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_v5wyi"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gstla")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0l8pv"]
size = Vector2(14, 16)
[node name="Slime" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_v5wyi")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.916706
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_0l8pv")
[node name="RightSideCast" type="RayCast2D" parent="."]
target_position = Vector2(10, 0)
[node name="LeftSideCast" type="RayCast2D" parent="."]
target_position = Vector2(-10, 0)
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-7, 0)
target_position = Vector2(0, 14)
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(7, 0)
target_position = Vector2(0, 14)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,4 +1,4 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
const SPEED = 300.0
@ -131,3 +131,9 @@ func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false
func playerTakesDamage(health):
print("Player sees remaining health "+str(health))
func playerDies():
print("Player sees he ded.")

View File

@ -2,11 +2,47 @@ extends Node2D
var totalCoinsAvailable =0
var timer = Timer.new()
var timeAvailable = 5
var level="res://scenes/game.tscn"
var levelTwo = "res://scenes/level2.tscn"
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers = [10,15,9]
var currentLevel = 0
signal destroySignal(body)
signal levelChangeSignal(level)
signal playerTakeDamageSignal(health)
signal playerDiesSignal
var player:CharacterStats
var enemy:CharacterStats
var playerHealth:int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
player = load("res://scripts/rscs/playerStats.tres")
enemy = load("res://scripts/rscs/slimeStats.tres")
playerHealth = player.starting_health
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter() -> void:
timeAvailable -=1
if timeAvailable <= 0:
print("YOU LOSE")
#reload the current scene
levelChangeSignal.emit(levels[currentLevel])
func reset() -> void:
timeAvailable = timers[currentLevel]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@ -18,12 +54,30 @@ func _on_areatrigger(effect, body) -> void:
print("Destroy this thing")
body.queue_free()
if effect == "powerup":
print("power up the player")
if effect == "lavaBurn":
if body is Player:
playerHealth -= 10
print("Player health is now "+str(playerHealth))
func totalCoinCount(totalCoins):
print("GC know total of coins "+str(totalCoins) )
totalCoinsAvailable = totalCoins
func coinCollected(body, coin):
print("GC knows coin collected")
coin.queue_free()
destroySignal.emit(coin)
totalCoinsAvailable -=1
if totalCoinsAvailable <= 0:
print("YOU WIN")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func playerAttacked(body, slime):
print("GC knows player attacked")
playerHealth -= enemy.meleeDamage
if playerHealth <=0:
playerDiesSignal.emit()
else:
playerTakeDamageSignal.emit(playerHealth)

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@ -0,0 +1,9 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var health:int = 100
# damage dealing
@export var meleeDamage:int = 10
@export var rangeDamage:int = 0

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@ -0,0 +1 @@
uid://cfvf2k76qjwe6

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bvj8xedeyxylx"]
[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
max_health = 100
starting_health = 100
health = 100
meleeDamage = 5
rangeDamage = 10
metadata/_custom_type_script = "uid://cfvf2k76qjwe6"

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://rrab0yi1n6n6"]
[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
max_health = 50
starting_health = 50
health = 50
meleeDamage = 10
rangeDamage = 0
metadata/_custom_type_script = "uid://cfvf2k76qjwe6"

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@ -4,20 +4,42 @@ var bullet = preload("res://scenes/bullet.tscn")
var bulletArray =[]
var totalAllowedBullets = 7
@onready var triggers: Node2D = $"../triggers"
@onready var gameController: Node2D = $".."
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
@onready var player: Player = $"../Player"
func _ready() -> void:
Gamecontroller.reset()
for obj in triggers.get_children():
obj.areatrigger.connect(gameController._on_areatrigger)
obj.areatrigger.connect(Gamecontroller._on_areatrigger)
if enemies:
for obj in enemies.get_children():
if obj is Slime:
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
updateCoins()
Gamecontroller.destroySignal.connect(destroyItem)
Gamecontroller.levelChangeSignal.connect(changeScene)
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
Gamecontroller.playerDiesSignal.connect(player.playerDies)
#call this any time the coins change
func updateCoins() -> void:
var coinCount = 0
for obj in coins.get_children():
obj.coinCollectedSignal.connect(gameController.coinCollected)
#connect coin collected to game controller
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
#connect tree_exited signal for updates
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
coinCount +=1
#send the info to gamecontroller
gameController.totalCoinCount(coinCount)
Gamecontroller.totalCoinCount(coinCount)
#makes bullets
func bulletFactory():
var mybullet
@ -41,3 +63,8 @@ func makeBullet(position, speed):
mybullet.setSpeed(speed)
#position the bullet
mybullet.transform = position
func destroyItem(body):
body.queue_free()
func changeScene(level):
get_tree().call_deferred("change_scene_to_file", level)

41
scripts/slime.gd Normal file
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@ -0,0 +1,41 @@
class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
@onready var right_side_cast: RayCast2D = $RightSideCast
@onready var left_side_cast: RayCast2D = $LeftSideCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
var speed:int = 100
var direction = 1
signal playerDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_side_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if left_side_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Slime attack!")
playerDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
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@ -0,0 +1 @@
uid://b0naxk1huoh1b