player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation

This commit is contained in:
OddlyTimbot 2025-07-07 21:01:48 -04:00
parent e8cdd87ca2
commit 8975e4b416
22 changed files with 395 additions and 31 deletions

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metadata={
"vram_texture": false
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[deps]
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importer="texture"
type="CompressedTexture2D"
uid="uid://deuibts3u2osv"
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@ -20,3 +20,5 @@ position = Vector2(-3, -2)
rotation = 3.14159
scale = Vector2(0.071529, 0.071529)
texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]

View File

@ -1,10 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://dm0s1wei11x43"]
[gd_scene load_steps=4 format=3 uid="uid://dm0s1wei11x43"]
[ext_resource type="Texture2D" uid="uid://bupa7vw3dnbia" path="res://assets/graphics/objects/crate.png" id="1_b66cd"]
[ext_resource type="Script" uid="uid://cb5w1tpwn7cn0" path="res://scripts/crate.gd" id="1_dwt0d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="RigidBody2D3" type="RigidBody2D"]
script = ExtResource("1_dwt0d")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"]
[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"]
[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="2_p57ef"]
@ -12,6 +12,7 @@
[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="4_vtaks"]
[ext_resource type="PackedScene" uid="uid://qk8sby4wmfnn" path="res://scenes/slime.tscn" id="12_dinhu"]
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://cifuwno7jvsaf" path="res://scenes/ui.tscn" id="13_trtic"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("2_u5sy4")
@ -452,7 +453,7 @@ position = Vector2(399, 297)
position = Vector2(333, 284)
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
position = Vector2(590, 342)
position = Vector2(511, 340)
[node name="triggers" type="Node2D" parent="."]
@ -498,5 +499,9 @@ position = Vector2(618, 308)
[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")]
position = Vector2(618, 372)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("13_trtic")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=4 uid="uid://ct1x1utv2pfpu"]
[gd_scene load_steps=19 format=4 uid="uid://ct1x1utv2pfpu"]
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_76toy"]
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_8g4ke"]
@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_o3sye"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"]
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_s4es8"]
[ext_resource type="PackedScene" uid="uid://cifuwno7jvsaf" path="res://scenes/ui.tscn" id="12_8g4ke"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_ve5ok")
@ -491,5 +492,9 @@ position = Vector2(301, 373)
[node name="Enemies" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("12_8g4ke")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=18 format=4 uid="uid://ck8wgd4sr3vpl"]
[gd_scene load_steps=19 format=4 uid="uid://ck8wgd4sr3vpl"]
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"]
[ext_resource type="PackedScene" uid="uid://cifuwno7jvsaf" path="res://scenes/ui.tscn" id="1_qewby"]
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_qewby"]
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"]
[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_got4s"]
@ -405,6 +406,10 @@ distance = 144.0
[node name="Game" type="Node2D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("1_qewby")]
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)

View File

@ -1,16 +1,74 @@
[gd_scene load_steps=28 format=3 uid="uid://drodkouhgldnf"]
[gd_scene load_steps=44 format=3 uid="uid://drodkouhgldnf"]
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://44l8sisj1m28" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://bu65v0qav121i" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://ee76odplcxaw" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://cul2mnim1qiyl" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://deuibts3u2osv" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("3_qlg0r")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("3_qlg0r")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("3_qlg0r")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("3_qlg0r")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": false,
@ -103,6 +196,23 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
@ -201,7 +311,7 @@ position = Vector2(-14, -5)
texture_filter = 1
position = Vector2(0, -5)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"falling"
animation = &"death"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="."]

View File

@ -1,8 +1,24 @@
[gd_scene load_steps=9 format=3 uid="uid://qk8sby4wmfnn"]
[gd_scene load_steps=13 format=3 uid="uid://qk8sby4wmfnn"]
[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"]
[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("2_n6pvg")
region = Rect2(0, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("2_n6pvg")
region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("2_n6pvg")
region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
atlas = ExtResource("2_n6pvg")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("2_n6pvg")
region = Rect2(0, 24, 24, 24)
@ -23,6 +39,23 @@ region = Rect2(72, 24, 24, 24)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v5wyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0l8pv")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
@ -50,7 +83,6 @@ texture_filter = 1
sprite_frames = SubResource("SpriteFrames_v5wyi")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.916706
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)

47
scenes/ui.tscn Normal file
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@ -0,0 +1,47 @@
[gd_scene load_steps=2 format=3 uid="uid://cifuwno7jvsaf"]
[ext_resource type="Script" uid="uid://cguclh40lh0w1" path="res://scripts/ui.gd" id="1_nt7q6"]
[node name="Ui" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_nt7q6")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
layout_mode = 2
text = "Health"
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
layout_mode = 2
text = "Timer"
horizontal_alignment = 1
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
text = "Coins"
horizontal_alignment = 2

View File

@ -1,6 +1,8 @@
class_name Bullet extends Area2D
var speed = -700
signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@ -11,3 +13,9 @@ func setSpeed(value):
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_area_entered(area: Area2D) -> void:
print("bullet is hitting area")
if area is Slime:
bulletDamageSignal.emit(area, self)

View File

@ -12,7 +12,7 @@ const JUMP_VELOCITY = -400.0
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE, RUN, JUMP, FALLING}
enum State{IDLE, RUN, JUMP, FALLING, HURT, DEATH}
var current_state:State = State.IDLE
var pushTarget
@ -20,6 +20,8 @@ var pushEnabled = false
var direction
var upJump = false
signal deathAnimationCompleteSignal
func _physics_process(delta: float) -> void:
#game loop
handle_input()
@ -60,6 +62,10 @@ func update_animation():
player_graphic.play("jump")
State.FALLING:
player_graphic.play("falling")
State.HURT:
player_graphic.play("hurt")
State.DEATH:
player_graphic.play("death")
func handle_movement(delta):
# Add the gravity.
@ -131,9 +137,15 @@ func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false
State.HURT:
current_state = State.IDLE
State.DEATH:
deathAnimationCompleteSignal.emit()
func playerTakesDamage(health):
print("Player sees remaining health "+str(health))
current_state = State.HURT
func playerDies():
print("Player sees he ded.")
current_state = State.DEATH

View File

@ -12,5 +12,5 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("Coin sees collision")
coinCollectedSignal.emit(body, self)

1
scripts/crate.gd Normal file
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@ -0,0 +1 @@
class_name Crate extends RigidBody2D

1
scripts/crate.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cb5w1tpwn7cn0

View File

@ -3,23 +3,30 @@ extends Node2D
var totalCoinsAvailable =0
var timer = Timer.new()
var timeAvailable = 5
var timeAvailable
var level="res://scenes/game.tscn"
var levelTwo = "res://scenes/level2.tscn"
var startingCoins=0
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers = [10,15,9]
var timers = [30,15,9]
var currentLevel = 0
signal destroySignal(body)
signal levelChangeSignal(level)
signal playerTakeDamageSignal(health)
signal playerDiesSignal
signal bulletDamageEnemySignal(body)
signal countDownSignal(timeRemaining)
signal coinCountSignal(coinsRemaining, startingCoins)
var player:CharacterStats
var enemy:CharacterStats
var playerHealth:int
var enemiesDict = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
player = load("res://scripts/rscs/playerStats.tres")
@ -36,13 +43,15 @@ func _ready() -> void:
func secondCounter() -> void:
timeAvailable -=1
countDownSignal.emit(timeAvailable)
if timeAvailable <= 0:
print("YOU LOSE")
#reload the current scene
levelChangeSignal.emit(levels[currentLevel])
func reset() -> void:
startingCoins=0
timeAvailable = timers[currentLevel]
playerHealth = player.starting_health
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@ -60,12 +69,15 @@ func _on_areatrigger(effect, body) -> void:
print("Player health is now "+str(playerHealth))
func totalCoinCount(totalCoins):
if startingCoins == 0:
startingCoins = totalCoins
totalCoinsAvailable = totalCoins
func coinCollected(body, coin):
func coinCollected(body, coin):
if not body is Crate:
destroySignal.emit(coin)
totalCoinsAvailable -=1
coinCountSignal.emit(totalCoinsAvailable, startingCoins)
if totalCoinsAvailable <= 0:
print("YOU WIN")
currentLevel +=1
@ -76,8 +88,27 @@ func coinCollected(body, coin):
func playerAttacked(body, slime):
print("GC knows player attacked")
playerHealth -= enemy.meleeDamage
playerHealth -= enemiesDict[slime].damage
if playerHealth <=0:
playerDiesSignal.emit()
else:
playerTakeDamageSignal.emit(playerHealth)
func playerDead():
levelChangeSignal.emit(levels[currentLevel])
func bulletDamage(area, bullet):
enemiesDict[area].health -= player.rangeDamage
if enemiesDict[area].health <=0:
destroySignal.emit(area)
enemiesDict.erase(area)
else:
bulletDamageEnemySignal.emit(area)
func addEnemyToLevel(slime):
var randHealth:int = randi() % 20
var randDamage:int = randi() % 10
var enemyStat = {
"health":enemy.starting_health + randHealth,
"damage":enemy.meleeDamage + randDamage
}
enemiesDict[slime]=enemyStat

View File

@ -7,6 +7,7 @@ var totalAllowedBullets = 7
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
@onready var player: Player = $"../Player"
@onready var ui: Control = $"../CanvasLayer/Ui"
func _ready() -> void:
Gamecontroller.reset()
@ -18,14 +19,20 @@ func _ready() -> void:
for obj in enemies.get_children():
if obj is Slime:
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
Gamecontroller.addEnemyToLevel(obj)
Gamecontroller.bulletDamageEnemySignal.connect(obj.takeDamage)
updateCoins()
Gamecontroller.destroySignal.connect(destroyItem)
Gamecontroller.levelChangeSignal.connect(changeScene)
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
if ui:
Gamecontroller.playerTakeDamageSignal.connect(ui.healthUpdate)
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
Gamecontroller.coinCountSignal.connect(ui.coinsUpdate)
Gamecontroller.playerDiesSignal.connect(player.playerDies)
player.deathAnimationCompleteSignal.connect(Gamecontroller.playerDead)
#call this any time the coins change
func updateCoins() -> void:
var coinCount = 0
@ -46,6 +53,7 @@ func bulletFactory():
if bulletArray.size() < totalAllowedBullets:
#make a new bullet
mybullet = bullet.instantiate()
mybullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
owner.add_child(mybullet)
else:
#recycle bullet

View File

@ -5,6 +5,7 @@ class_name Slime extends Area2D
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
var speed:int = 100
var direction = 1
@ -16,6 +17,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
@ -25,10 +27,12 @@ func _process(delta: float) -> void:
slime_graphic.flip_h = false
if right_side_cast.is_colliding():
if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime:
direction = -1
slime_graphic.flip_h = true
if left_side_cast.is_colliding():
if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime:
direction = 1
slime_graphic.flip_h = false
@ -39,3 +43,7 @@ func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Slime attack!")
playerDamageSignal.emit(body, self)
func takeDamage(body):
if body == self:
slime_graphic.play("hurt")

18
scripts/ui.gd Normal file
View File

@ -0,0 +1,18 @@
extends Control
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Timer
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Coins
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
func healthUpdate(healthRemaining):
health.text = "Health: "+str(healthRemaining)
func timerUpdate(timeRemaining):
timer.text = str(timeRemaining)
func coinsUpdate(coinsRemaining, startingCoins):
coins.text="Coins: "+str(coinsRemaining)+"/"+str(startingCoins)

1
scripts/ui.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cguclh40lh0w1