MarchGame/scripts/gameController.gd

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GDScript3
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class_name GameController extends Node2D
var crateTotal = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
var currentScene:String = "res://scenes/game.tscn"
var timer := Timer.new()
var timeAvailable := 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
add_child(timer)
timer.wait_time = 1
timer.one_shot= false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter()->void:
timeAvailable -=1
if timeAvailable <=0:
print("YOU LOSE BABY!!")
levelChangeSignal.emit(currentScene)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
#Signals from Triggers!
func _on_trigger(body: Variant, effect, trigger) -> void:
#Crate triggers
if body is Crate:
match effect:
"destroy":
destroySignal.emit(body)
"teleport":
print("GC teleport an object")
teleportSignal.emit(body)
#Player triggers
if body is Player:
match effect:
"powerup":
print("GC knows about powerup")
timeAvailable +=5
destroySignal.emit(trigger)
func crateUpdate(cratesAmount)->void:
crateTotal = cratesAmount
if crateTotal <=0:
print("You WON!!!")
levelChangeSignal.emit(currentScene)
func bulletDamage(body:Node2D, bullet:Bullet)->void:
print("GC knows bullet hit")
if body is Crate:
#destroy the crate?
destroySignal.emit(body)
#destroy the bullet?
destroySignal.emit(bullet)