63 lines
1.5 KiB
GDScript
63 lines
1.5 KiB
GDScript
class_name GameController extends Node2D
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var crateTotal = 0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String = "res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 10
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot= false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter()->void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("YOU LOSE BABY!!")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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#Signals from Triggers!
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func _on_trigger(body: Variant, effect, trigger) -> void:
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#Crate triggers
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if body is Crate:
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match effect:
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"destroy":
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destroySignal.emit(body)
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"teleport":
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print("GC teleport an object")
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teleportSignal.emit(body)
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#Player triggers
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if body is Player:
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match effect:
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"powerup":
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print("GC knows about powerup")
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timeAvailable +=5
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destroySignal.emit(trigger)
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func crateUpdate(cratesAmount)->void:
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crateTotal = cratesAmount
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if crateTotal <=0:
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print("You WON!!!")
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levelChangeSignal.emit(currentScene)
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func bulletDamage(body:Node2D, bullet:Bullet)->void:
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print("GC knows bullet hit")
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if body is Crate:
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#destroy the crate?
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destroySignal.emit(body)
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#destroy the bullet?
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destroySignal.emit(bullet)
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